ActionScript 2.0 :: "onLoad" Function In .swf Doesn't Load When Called By "loadMovie"
Jan 8, 2010
I am building a portfolio website in which I have a main page and there are links (movieclips) on this main page. When these movieclips are clicked, I use "loadMovie" to load the respective subpages in .swf. I have an "onLoad" function in the subpages but the script within the "onLoad" function never got processed. (The "onLoad" function is used to resize images depending on browser size) However, I have other "onMouseMove", "onResize" functions, and they work fine. In fact, the "onResize" function has basically the same code within as the "onLoad" function, and they got processed just fine.
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Mar 9, 2009
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code:
//path for _global.bookXML is defined already.
_global.book_xml = new XML();
_global.book_xml.ignoreWhite = true;
[Code]....
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Aug 21, 2004
I'm building a streaming mp3 player. So that you can load a mp3 from all over the internet in a streaming way, but soon It became obvious that when I set the loadSound to true (used to stream sounds) that sometimes the mp3 begins to stop and load and then play again. A sort of short stops. So I thought let's place a buffer so that when the song is loaded half way it's starts playing and gone are the short stops. But that's where my problem started and some questions arised. I use the onload method to check if any sounds are loaded into the sound object. I used this sentense to handle the onload action:[code]But now that I'm not exactly streaming anymore, so I have set the loadSound to false. Now I wonder if the onID3 method I used for getting some specific information out of the mp3 also acts like a none streaming file stream?Also something is wrong with my check if the loading process is half way.I have some songs on my pc and one on the internet. The songs on my pc load very well. (offcourse ) But they don't get into my if statement. And the song loaded from an internet adress doesn't even get into the onload function
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Nov 13, 2004
im using this method [URL] transitions.htm to load movies and create transitions between them for my site.. I have read the technique thoroughly and im fairly sure the code and structure I have used is correct however the loadMovie function called from an embedded swf is not doing anything and I cant work out why.. on the main timeline there is a container movie that the swf files are loaded into, the intro sequence is loaded through an action on frame 1:
_root.currMovie = "introsection";
container.loadMovie(_root.currMovie+".swf");
this works no worries.. but when the container is targeted from inside the introsection.swf movie nothing happens, this is the code used: _root.container.loadMovie(_root.currMovie+".swf") I have tried variations with this and nothing works.. the container movie has the correct instance name and the code works from the main timeline but not from within another swf.
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Nov 20, 2006
I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].......
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Sep 15, 2006
I have a movieclip called masterloader in my flash project, and I have
[Code]....
when it actually loads in the movie, yet the movie I am loading doesn't load at all. It's only a one framed picture.
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Jul 5, 2009
I've been sitting here for the last 2 hours trying to figure this one out.I have an empty movieclip on stage, and I'm loading external images in it using loadMovie()The problem is as following; I want it to resize when the image has fully loaded.I've been googling and googling non-stop, but found nothing that works.
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Feb 6, 2008
I have a URL Query String Generated Flash Site and I need this code so that when it can not find the swf typed it will return with an Error. Here's my code that I thinks should work.
[Code]...
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Feb 24, 2009
I am using loadmovie function to load movie in a liquid template.[code]Movie loads fine in right position but as soon as window gets resized it goes out of its place to the TC position.What can do here to make movie stays in its place once window is resized?
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Apr 12, 2010
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader();
loadit2.load(new URLRequest("signs.swf"));
signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ???
var wow:MovieClip = loadit2.content as MovieClip;
wow.gotoAndPlay(2) ????
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Jan 19, 2009
I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
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Feb 11, 2005
I have an XML slideshow that runs through pictures of various sizes, some vertical, some horizontal. I want all the images to be centered in the movie, but they all load from the top left corner at the target movie clip's registration point. Is there any way to get Flash to either 1) automatically get the images' dimensions during the loadMovie function and center them accordingly, or 2) get Flash to consider the registration point the center of the image, not the top left corner? Preferably without having to manually type each image's dimensions into the XML file?
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Feb 11, 2005
I have an XML slideshow that runs through pictures of various sizes, some vertical, some horizontal. I want all the images to be centered in the movie, but they all load from the top left corner at the target movie clip's registration point. Is there any way to get Flash to either 1) automatically get the images' dimensions during the loadMovie function and center them accordingly, or 2) get Flash to consider the registration point the center of the image, not the top left corner? Preferably without having to manually type each image's dimensions into the XML file?
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Jul 28, 2007
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
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Mar 25, 2005
look at this code, what's wrong?
_parent.unit['bullet'+openbullet].onLoad = bulletload;
function bulletload() {
this.range = 5;[code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
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Feb 23, 2009
Is there a way that I can run a function when it first loads, as if it wasn't inside of the function, but still be able to call that block of code as a function later on? For example if I did...
Code:
someFunction();
function someFunction():void{
//do this
}
It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.
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Oct 8, 2004
load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML. onLoad function.[code]Shouldn't I be able to call these XML function and properties from anywhere? not just within the XML.onLoad function? I look at other people's scripts and they do it, but I can't?I created a function that parses through the data and puts it into an array. And that works well if I say XMLdata.onLoad = my_array_funtion();But the problem is, if I do it that way I can't get the array out of the function. I can't return the value because the function is being called from an onLoad event and the return value of the function isn't assigned to a variable. So the array I create is worthless.And there is no way to call the function, and have the XML.functions, i.e. XML.firstChild, to work outside of an XML.onLoad event. Is there? Please tell me there is a way.I tried assigning the array to a global variable, but evidently you can't modify _globals within a function.Ultimately, I need this array because later in the script I use the data on the fly, and I want instant access to it.
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Mar 25, 2005
[Code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
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Sep 9, 2010
Can I write onload function without using EventListener...? Iget boolean value from loader..?
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Aug 5, 2009
I have this code
[code]...
so, where is my code inside the function I have some variables which are global variables that I declared and I attempt to use outside of the function.Is this possible ? I ask the question cause I don't see that they work
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Apr 28, 2011
I can't figure out why this doesn't work. I need to pass the text in the xml file to an object that needs to be created outside of the onload function so i need access to the data out side of that function. I've declared variables to store the data at the class level which i thought would give me access to the databelow is the code:
Code:
package {
import flash.display.MovieClip;
[code].....
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Aug 25, 2009
I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc
var myXML:XML = new XML();
myXML.ignoreWhite=true;
var nav1Text:String;
[code].....
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Feb 9, 2004
I have 2 swf's:
Section.swf (to be loaded in main)
Main.swf
In section.swf, on the first frame I have this:
[AS]
onLoad = function(){
// start doing stuff
}[/AS]
When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run!
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Feb 21, 2004
I would like to break a for-loop. It should be easy with "break;", but there is a slight complication to the code - the for-loop contains a function from within which I want to be able to break the loop. Here is a codesnippet:
[Code]...
So, somehow, I want to break the for-loop from within the onLoad-function. Is that possible with some other code (this ofcourse doesnt work)?
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Jun 14, 2006
I'm trying to call a function with a onLoad function in a Class
XML_var.onLoad = function(success) {
anotherFunction();
}
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Sep 11, 2007
So I'm trying to call a function from the onLoad method of my sound object and something is wrong with my scope.
see my example...
Code:
class com.infect.SoundController{
private var soundObject:Sound
private var soundMC:MovieClip
[Code].....
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May 8, 2008
However I have an upcoming project that's going to have a big image gallery, that is likely to change often, so I can see XML would be very useful for speed of editing/adding etc.
I'm a complete XML noob then, and I'm just doing a little test with some text, and I can't seem to access the Array outside the xml.onLoad function.
Here is the xml...
Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<writing>
<para>
[Code]....
Now in the above code, my dynamic text field named "desc" correctly displays "bloody hell, XML is a nause".
However, when the line in bold is placed outside the onLoad function, it returns undefined, and when traced, the description array returns nothing at all.
I need to access the array outside of this function.
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Jun 29, 2010
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
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Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
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