ActionScript 2.0 :: Break The For-loop From Within The OnLoad-function

Feb 21, 2004

I would like to break a for-loop. It should be easy with "break;", but there is a slight complication to the code - the for-loop contains a function from within which I want to be able to break the loop. Here is a codesnippet:

[Code]...

So, somehow, I want to break the for-loop from within the onLoad-function. Is that possible with some other code (this ofcourse doesnt work)?

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ActionScript 2.0 :: Mc.onLoad = Function

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look at this code, what's wrong?

_parent.unit['bullet'+openbullet].onLoad = bulletload;
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this.range = 5;[code]...

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Code:
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It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.

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Here is the code for reference

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ActionScript 2.0 :: Mc.onLoad = Function?

Mar 25, 2005

[Code]...

my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.

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[Code]...

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I have this code

[code]...


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I can't figure out why this doesn't work. I need to pass the text in the xml file to an object that needs to be created outside of the onload function so i need access to the data out side of that function. I've declared variables to store the data at the class level which i thought would give me access to the databelow is the code:

Code:
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[code].....

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I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc

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[code].....

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see my example...

Code:
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[Code].....

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However I have an upcoming project that's going to have a big image gallery, that is likely to change often, so I can see XML would be very useful for speed of editing/adding etc.

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Code:
<?xml version="1.0" encoding="iso-8859-1"?>
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[Code]....

Now in the above code, my dynamic text field named "desc" correctly displays "bloody hell, XML is a nause".

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[Code]...

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Ok, I am trying to build an AS3 XML video player. I got the XML down and the basic for loop working. Now I am trying to have a container load movie clips based on the number of that particular node I have in my XML.

Here is the confusing part, when I am using the for loop to load in the XML and get it to play my video that works fine. Then I add my code for adding my movie clips into my holder and that works fine also, but this breaks everything else. I have set my flv component to autoPlay = false, so I can get my play button to work, but that is broken as well as the video not playing.

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how to include in a class the implementation of the onLoad function of the XML class. I have something like:

[Code]...

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I have a variable in a loop that i want to access in a function outside of the loop. However the variable gets deleted when the loop is closed so no longer exists when i call in the function.here is the code; i'm trying to access the variable picHeight from within the scroll function

Code:
pauseTime = 3000;
xmlImages = new XML();

[code].....

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I am building a portfolio website in which I have a main page and there are links (movieclips) on this main page. When these movieclips are clicked, I use "loadMovie" to load the respective subpages in .swf. I have an "onLoad" function in the subpages but the script within the "onLoad" function never got processed. (The "onLoad" function is used to resize images depending on browser size) However, I have other "onMouseMove", "onResize" functions, and they work fine. In fact, the "onResize" function has basically the same code within as the "onLoad" function, and they got processed just fine.

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I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
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[code]....

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[code]....

The function name goes in order until it stops at

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I know I can just use one function but I am using this as an example for a larger project.

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Have 5 movieclips named mc_resto1, mc_resto2, etc... and have this code

PHP Code:

for(i = 0; i < 2; i++){
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The thing is when i'm doing my rollover on all the mc_resto it's tracing 3 and not 0 then 1 then 2.

have also tried something like

PHP Code:

for(i = 0; i < 2; i++){
eval("var"+i) = i;
eval("mc_resto"+i).onRollover = function() {
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but it doesnt work

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I have a while loop that I need to shuffle the order of my array. This was initially an AS2 code and am trying to convert this over but have come across with an error I don't understand so hoping someone may know what it means. My while loop code is:

Code:
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[code]......

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