Javascript :: Soundmanager2 IE Playback - 'onload' Callback Function Is Defined As Null
Apr 5, 2012
I'm currently working with soundmanager2 in an IE/flash context (not html5). The issue is that audio playback of mp3 content does not occur for the following case where the 'onload' callback function is defined as null OR as a function that does almost nothing.
My web application pass a javascript object to flex application using addCallback function. when the flex application is in modal dialog in safari browser, the object in the flex application is null and when I open the flex application just in a new window, the object is passed correctly. But, I need the showmodaldialog to show the flex application.
The flex code: ExternalInterface.addCallback( "handleEvent", handleEvent ); override public function handleEvent( event:Object ):Object { Alert.show(String(event)); .....
I'm trying to have JavaScript call a function from my ActionScript.
ActionScript: import flash.external.ExternalInterface; ExternalInterface.addCallback( "playSong", playSong ); function playSong():void { var _sound:Sound = new Sound(); var _request = new URLRequest("music.mp3"); _sound.load(_request); _sound.play(); }
I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.
I have a Javascript API, which should be usable with GWT and Flex. Using the FABridge it is really easy to call Javascript methods from AS3 and vice versa. But when I try to register a callback to an AS3 method in my Javascript API I get stuck. Here is a short code sample:
I am pretty new to flex, so forgive me if this is an obvious question.Is there a way to open the Security.showSettings (flash.system.Security) with a callback? or at least to detect if it is currently open or not? My flex application is used for streaming audio, and is normally controlled by javascript, so I keep it hidden for normal use (via absolute positioning it off the page).
When I need microphone access I need to make the flash settings dialog visible, which works fine, I move it into view and open the dialog. When the user closes it, I need to move it back off the screen so they don't see an empty flex app sitting there after they change their settings.
I'm making a callback from javascript to a method on my swf. It works in Firefox with no problems, but in chrome the second parameter that's passed is always received as null? I've debugged my javascript and found that everything is working fine and the two values that are passed to the swf are correct at the point where the callback to the swf is made. At first i thought this might be a cross domain issue, but have ruled that out as if it were the case then the method on swf would just not be called at all. The second value is a binary string representation of an image and the length of the string that is passed is 101601, so i'm wondering whether there's possibly a limitation on the amount of data that can be passed? The first parameter is a much smaller string representing the file type and this always gets received successfully.
I'm trying to call a function in my ActionScript from my JavaScript, I've managed to successfully do this with another flash file but in the current one it's failing for some reason. I'm using jQuery SWFEmbed, this is my JS code:[code]The ExternalInterface.call work, and the trace outputs true, I have no idea what's going on.If you could also tell me how I can pass parameters to a ExternalInterface callback.
public function callFromJavaScript():String { test.label='dfdsfsdf'; return "1"; } public function init():void {
[Code]...
I have no clue wich one are crossbrowser compatible (cant install IE to test out)I have tried multiple but i cant get them to work(in any browser), im probably using the wrong id, ive been trial & erroring for a couple of hours but i don't have anything working.(i heard there was a problem with ExternalInterface.addCallback on a local file system?, should i upload the swf? < is the flex code right& problem = javascript/html side?)
I have a Flash movie embeded with swfobject in a html container. Through ExternalInterface I have registered a javascript function to fire callback to my flash app.
I'm trying to get javascript to talk to flash, but I haven't been able to get it to work.I've gotten flash to talk to javascript, but not the other way around. It seems as thought flash isn't listening to the javascript, or I'm doing something wrongPart of the AS3 to initially call the js:
the script i wrote is working fine. but the script attached to the flash player which i have no control over is throwing a script error (im using IE8).how can i fix this? if i run it locally there is no error.
I have a page that uses the jQuery.swfobject plugin to embed 5 flash items into a page and each flash item has a callback using externalInterface. The callbacks work when I have the js function outside of $(document).ready(function() but the jQuery animations do not fire - the ajax load however does. Does anyone know how to get the animations working too, code below:
function pageLoader(galID) { $('#menu').hide(); $('#holder_gallery').load("feeds.php", {gallery: galID}, function(){
I have a flash application using callbacks to javascript functions (eg. when it receives some data over a socket, it'll call a js script which would change the content of a div according to that given data).
Afaik, there is no actual mutual exclusion in javascript so I'm not sure if I can/need to simulate something like :
[code]...
So, the question is, when are those callbacks called ? Are they simply queued to be executed right after the browser finishes its task or are they triggered randomly ?
I have a flex app and I am adding a callback method like this:
private function init():void { ExternalInterface.addCallback( "playVideo", playVideo ); }
[code].....
However if I uncomment and run the alert first. I get no error and it works perfectly.My first thought was that the alert was buying time until the script could execute, so i tried to run the script inside a setTimeout() but did not work.
I'm embedding a flash object in an html page and calling windows.onload to initialize the Flash movie. The problem is that the windows.onload does not wait for the Flash object to completely load. Is there way to make sure that the Flash object has fully loaded?
Here is the code I'm using: <head> <script> var falshObj = null; function pageInit() { thisMovie(); [Code] .....
I am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
I have a flex app using the facebook js bridge to log in, and I am trying to pass the users name back to the app, but I am coming across the thing that I will explain after the code:
function getFriends() { var nameOfPlayer = ""; FB.api('/me', function(response) {
I am trying to create a FLV playback component (in Action Script 3) where the skin hides after the mouse is idle for a certain amount of time. I've read a lot of suggestions to set the skin to null (in action script)
[Code]...
TypeError: Error #1009: Cannot access a property or method of a null object reference.
As far as I can tell, there is no way to toggle visibility of the skin. The best I can do is turn the SkinBackgroundAlpha to 0, which does remove the background of the skin, but not any of the buttons or bars.
I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.
But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:
How do I keep the cycles active, and also call a function at the end of each cycle/tween? Right now I can remove the soundHammer call back and the tween will continue to cycle, and if I remove the cycle soundHammer is called properly, but obviously it doesn't cycle anymore.
Lets say I add a callback function to be run every frame the AS2 way. Code: this.onEnterFrame = myFunction; If I add another enter frame listener, will this replace the old one, or add to the old one, so both functions will run when frames are entered? And how do I remove these listeners?
_parent.unit['bullet'+openbullet].onLoad = bulletload; function bulletload() { this.range = 5;[code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
Is there a way that I can run a function when it first loads, as if it wasn't inside of the function, but still be able to call that block of code as a function later on? For example if I did...
Code: someFunction(); function someFunction():void{ //do this }
It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code: //path for _global.bookXML is defined already. _global.book_xml = new XML(); _global.book_xml.ignoreWhite = true;
load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML. onLoad function.[code]Shouldn't I be able to call these XML function and properties from anywhere? not just within the XML.onLoad function? I look at other people's scripts and they do it, but I can't?I created a function that parses through the data and puts it into an array. And that works well if I say XMLdata.onLoad = my_array_funtion();But the problem is, if I do it that way I can't get the array out of the function. I can't return the value because the function is being called from an onLoad event and the return value of the function isn't assigned to a variable. So the array I create is worthless.And there is no way to call the function, and have the XML.functions, i.e. XML.firstChild, to work outside of an XML.onLoad event. Is there? Please tell me there is a way.I tried assigning the array to a global variable, but evidently you can't modify _globals within a function.Ultimately, I need this array because later in the script I use the data on the fly, and I want instant access to it.