ActionScript 2.0 :: OnLoad Function Not Running Within Section SWF
Feb 9, 2004
I have 2 swf's:
Section.swf (to be loaded in main)
Main.swf
In section.swf, on the first frame I have this:
[AS]
onLoad = function(){
// start doing stuff
}[/AS]
When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run!
I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.
When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run.
_parent.unit['bullet'+openbullet].onLoad = bulletload; function bulletload() { this.range = 5;[code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
Is there a way that I can run a function when it first loads, as if it wasn't inside of the function, but still be able to call that block of code as a function later on? For example if I did...
Code: someFunction(); function someFunction():void{ //do this }
It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code: //path for _global.bookXML is defined already. _global.book_xml = new XML(); _global.book_xml.ignoreWhite = true;
load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML. onLoad function.[code]Shouldn't I be able to call these XML function and properties from anywhere? not just within the XML.onLoad function? I look at other people's scripts and they do it, but I can't?I created a function that parses through the data and puts it into an array. And that works well if I say XMLdata.onLoad = my_array_funtion();But the problem is, if I do it that way I can't get the array out of the function. I can't return the value because the function is being called from an onLoad event and the return value of the function isn't assigned to a variable. So the array I create is worthless.And there is no way to call the function, and have the XML.functions, i.e. XML.firstChild, to work outside of an XML.onLoad event. Is there? Please tell me there is a way.I tried assigning the array to a global variable, but evidently you can't modify _globals within a function.Ultimately, I need this array because later in the script I use the data on the fly, and I want instant access to it.
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
so, where is my code inside the function I have some variables which are global variables that I declared and I attempt to use outside of the function.Is this possible ? I ask the question cause I don't see that they work
I can't figure out why this doesn't work. I need to pass the text in the xml file to an object that needs to be created outside of the onload function so i need access to the data out side of that function. I've declared variables to store the data at the class level which i thought would give me access to the databelow is the code:
I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc
var myXML:XML = new XML(); myXML.ignoreWhite=true; var nav1Text:String;
I would like to break a for-loop. It should be easy with "break;", but there is a slight complication to the code - the for-loop contains a function from within which I want to be able to break the loop. Here is a codesnippet:
[Code]...
So, somehow, I want to break the for-loop from within the onLoad-function. Is that possible with some other code (this ofcourse doesnt work)?
However I have an upcoming project that's going to have a big image gallery, that is likely to change often, so I can see XML would be very useful for speed of editing/adding etc.
I'm a complete XML noob then, and I'm just doing a little test with some text, and I can't seem to access the Array outside the xml.onLoad function.
Now in the above code, my dynamic text field named "desc" correctly displays "bloody hell, XML is a nause".
However, when the line in bold is placed outside the onLoad function, it returns undefined, and when traced, the description array returns nothing at all.
I need to access the array outside of this function.
How to access the sound duration outside the onload function....im trying to diaply the duartion of each song in the playlist by loading them one after the other...but am not able to access duartion of all the mp3 files....i want to knw if there is any way to access the sound duration outside the sound.onload function.
The trace doesn't showup at all....by the way, this is in the first frame of the timeline, and i am trying to load a wordlist and then use the words in my program separately. Is it because flash loads the text file slowly? I am using flash 8, AS2.
I'm building a streaming mp3 player. So that you can load a mp3 from all over the internet in a streaming way, but soon It became obvious that when I set the loadSound to true (used to stream sounds) that sometimes the mp3 begins to stop and load and then play again. A sort of short stops. So I thought let's place a buffer so that when the song is loaded half way it's starts playing and gone are the short stops. But that's where my problem started and some questions arised. I use the onload method to check if any sounds are loaded into the sound object. I used this sentense to handle the onload action:[code]But now that I'm not exactly streaming anymore, so I have set the loadSound to false. Now I wonder if the onID3 method I used for getting some specific information out of the mp3 also acts like a none streaming file stream?Also something is wrong with my check if the loading process is half way.I have some songs on my pc and one on the internet. The songs on my pc load very well. (offcourse ) But they don't get into my if statement. And the song loaded from an internet adress doesn't even get into the onload function
I'm using the addChild function to a movieclip to load up another section on the site. However,everything behind that loaded SWF is still running,meaning sections are constantly stacking and it slows down the more sections you access.I've been trying to think of ways to resolve this and have yet to come up with a decent solution. I've thought of removing the previous swf,but that would would take the swf with it that was loaded as a child.Here's the important bit of my code you should see:
ActionScript Code:var section2Request:URLRequest = new URLRequest("Tracks.swf");var section2Loader:Loader = new Loader ();tracks_mc.addEventListener(MouseEvent.CLICK, tracksPage);function tracksPage(event:MouseEvent):void{[code]......
I'm currently working with soundmanager2 in an IE/flash context (not html5). The issue is that audio playback of mp3 content does not occur for the following case where the 'onload' callback function is defined as null OR as a function that does almost nothing.
I've followed the tuts on the site and written||cut'n'paste a few bits together that resize my picture to the border's size.
[Code]...
First; this code didn't work properly until I put the 'this.onEnterFrame' section just before the resizePic function is called. Why? Second; I've noticed a lot of times 'onEnterFrame' is called, its deleted again further down the code. Should I be doing so in this case? Why is it normally deleted? Memory managent?
I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?
I've got a bit of an odd issue. I have a class called UIObject that has a private property called _id. I have a getter/setter for it, and I extend UIObject by a class, lets say,MenuButton. Inside of MenuButton I have this function:
I am trying to add an init() function to a MovieClip, but when I run the function from scene1 the variables that were set in the MovieClip are not defined yet... The MovieClip was dragged to the stage from the library.scene1:
I have a function that draw rectangles from values in an array in a loop. I'd like to add a new function that just draw rectangels from the last value in the array. The problem is that the drawing keeps on playing. Where and how do I put a stop to it?