When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run.
I have 2 swf's: Section.swf (to be loaded in main) Main.swf
In section.swf, on the first frame I have this: [AS] onLoad = function(){ // start doing stuff }[/AS]
When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run!
I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.
_parent.unit['bullet'+openbullet].onLoad = bulletload; function bulletload() { this.range = 5;[code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
It seems that the onLoad method fires twice ?? I know the .load method has to come after the .onLoad function for the function to work but that doesn�t seem to be the problem in this case.
How do I send a variable from the url [URL] to an embedded swf in that php?In other words, how do I get the embedded swf to load the variable from the URL. It needs to pass it, which I'm trying to accomplish via Javascript.
Is there a way that I can run a function when it first loads, as if it wasn't inside of the function, but still be able to call that block of code as a function later on? For example if I did...
Code: someFunction(); function someFunction():void{ //do this }
It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code: //path for _global.bookXML is defined already. _global.book_xml = new XML(); _global.book_xml.ignoreWhite = true;
I managed to load data from xml file (at last) and now I faced another problem. I can give value to a variable, but cannot use outside of onLoad function. Lemme show you what I mean:
The first trace(variable) command (inside the onLoad function) returns the correct value, but the second (out of onLoad) returns undefined. I need the values elsewhere, not in onLoad.
load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML. onLoad function.[code]Shouldn't I be able to call these XML function and properties from anywhere? not just within the XML.onLoad function? I look at other people's scripts and they do it, but I can't?I created a function that parses through the data and puts it into an array. And that works well if I say XMLdata.onLoad = my_array_funtion();But the problem is, if I do it that way I can't get the array out of the function. I can't return the value because the function is being called from an onLoad event and the return value of the function isn't assigned to a variable. So the array I create is worthless.And there is no way to call the function, and have the XML.functions, i.e. XML.firstChild, to work outside of an XML.onLoad event. Is there? Please tell me there is a way.I tried assigning the array to a global variable, but evidently you can't modify _globals within a function.Ultimately, I need this array because later in the script I use the data on the fly, and I want instant access to it.
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc.
Because the swf_loader are mp3 player and if i change page wihout having press the stop button first the music is still playing. I have try to just add swf_loader.unloadMovie(); on every other keyframe but it doesnt work. i guess i have to find out where this swf_loader exist/is included right?
I've been sitting here for the last 2 hours trying to figure this one out.I have an empty movieclip on stage, and I'm loading external images in it using loadMovie()The problem is as following; I want it to resize when the image has fully loaded.I've been googling and googling non-stop, but found nothing that works.
I want to load a function/sound to play ONLY on the first load.eg/I have four pages, one page has a sound that loads every time I click back to that page. Is there a way to make it only load the first time that page is loaded?
I have a class with a XML object in it. In one of the class' methods, I tell the XML object to load a document. Before I do that, I set up the onLoad event to call one of the class' other methods. The problem is that in that handler function, I can't seem to access any of my class' data. If I try to use the "this" pointer, I'm getting the XML object not my class.
I'm trying to pass a variable out of the 'XML.onLoad = function() {', but the variable keeps coming up undefined. This is what my actionscipt looks like: Code: XMLData.onLoad = function() { _global.variable = ...... } trace(variable)
i have been stuck on this thing for a while now and can't find the solution anywhere on the internet. I'm working on making a class file for the flash foru i just made and am stuck on the logging in part. The cript works and logs in the user, but i want to be able to know when the data has been loaded from php to flash.
I am guessing the onLoad event handler doesn't work for dynamically created movie clips (with attachMovie) because it never gets loaded.. Is there any other way i can do something when it first gets created?
My main swf (site.swf) contains a movie clip loader that loads a second swf "item_menu.swf". Inside this second swf, I also have a movie clip loader "cityLoader_mc" that loads another swf "itemA1.swf" but the onLoad function only works for the button "A1_btn". It does not work to load the swf by default.Do I have to use something before onLoad since it's not the root swf or something?
Here is the code
HTML Code: onLoad = function() { cityLoader_mc.loadMovie("itemA1.swf"); }
so, where is my code inside the function I have some variables which are global variables that I declared and I attempt to use outside of the function.Is this possible ? I ask the question cause I don't see that they work