ActionScript 3.0 :: XML OnLoad Function Without Listener
Sep 9, 2010Can I write onload function without using EventListener...? Iget boolean value from loader..?
View 1 RepliesCan I write onload function without using EventListener...? Iget boolean value from loader..?
View 1 RepliesI am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.
View 4 Replieslook at this code, what's wrong?
_parent.unit['bullet'+openbullet].onLoad = bulletload;
function bulletload() {
this.range = 5;[code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
Is there a way that I can run a function when it first loads, as if it wasn't inside of the function, but still be able to call that block of code as a function later on? For example if I did...
Code:
someFunction();
function someFunction():void{
//do this
}
It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code:
//path for _global.bookXML is defined already.
_global.book_xml = new XML();
_global.book_xml.ignoreWhite = true;
[Code]....
load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML. onLoad function.[code]Shouldn't I be able to call these XML function and properties from anywhere? not just within the XML.onLoad function? I look at other people's scripts and they do it, but I can't?I created a function that parses through the data and puts it into an array. And that works well if I say XMLdata.onLoad = my_array_funtion();But the problem is, if I do it that way I can't get the array out of the function. I can't return the value because the function is being called from an onLoad event and the return value of the function isn't assigned to a variable. So the array I create is worthless.And there is no way to call the function, and have the XML.functions, i.e. XML.firstChild, to work outside of an XML.onLoad event. Is there? Please tell me there is a way.I tried assigning the array to a global variable, but evidently you can't modify _globals within a function.Ultimately, I need this array because later in the script I use the data on the fly, and I want instant access to it.
View 2 Replies[Code]...
my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.
I have this code
[code]...
so, where is my code inside the function I have some variables which are global variables that I declared and I attempt to use outside of the function.Is this possible ? I ask the question cause I don't see that they work
I can't figure out why this doesn't work. I need to pass the text in the xml file to an object that needs to be created outside of the onload function so i need access to the data out side of that function. I've declared variables to store the data at the class level which i thought would give me access to the databelow is the code:
Code:
package {
import flash.display.MovieClip;
[code].....
I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc
var myXML:XML = new XML();
myXML.ignoreWhite=true;
var nav1Text:String;
[code].....
I have 2 swf's:
Section.swf (to be loaded in main)
Main.swf
In section.swf, on the first frame I have this:
[AS]
onLoad = function(){
// start doing stuff
}[/AS]
When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run!
I would like to break a for-loop. It should be easy with "break;", but there is a slight complication to the code - the for-loop contains a function from within which I want to be able to break the loop. Here is a codesnippet:
[Code]...
So, somehow, I want to break the for-loop from within the onLoad-function. Is that possible with some other code (this ofcourse doesnt work)?
I'm trying to call a function with a onLoad function in a Class
XML_var.onLoad = function(success) {
anotherFunction();
}
So I'm trying to call a function from the onLoad method of my sound object and something is wrong with my scope.
see my example...
Code:
class com.infect.SoundController{
private var soundObject:Sound
private var soundMC:MovieClip
[Code].....
However I have an upcoming project that's going to have a big image gallery, that is likely to change often, so I can see XML would be very useful for speed of editing/adding etc.
I'm a complete XML noob then, and I'm just doing a little test with some text, and I can't seem to access the Array outside the xml.onLoad function.
Here is the xml...
Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<writing>
<para>
[Code]....
Now in the above code, my dynamic text field named "desc" correctly displays "bloody hell, XML is a nause".
However, when the line in bold is placed outside the onLoad function, it returns undefined, and when traced, the description array returns nothing at all.
I need to access the array outside of this function.
How to access the sound duration outside the onload function....im trying to diaply the duartion of each song in the playlist by loading them one after the other...but am not able to access duartion of all the mp3 files....i want to knw if there is any way to access the sound duration outside the sound.onload function.
View 3 RepliesCode:
onLoad=function() {
my_text=new LoadVars()
my_text.load("C:\Documents and Settings\Wrkspace\Desktop\flash_wordlist.txt");
my_wordlist="";
} my_text.onLoad=function(success) {
if(success) {
my_wordlist=(this.var_wordlist).split(" ");
trace(my_wordlist)
}}
The trace doesn't showup at all....by the way, this is in the first frame of the timeline, and i am trying to load a wordlist and then use the words in my program separately. Is it because flash loads the text file slowly? I am using flash 8, AS2.
I'm building a streaming mp3 player. So that you can load a mp3 from all over the internet in a streaming way, but soon It became obvious that when I set the loadSound to true (used to stream sounds) that sometimes the mp3 begins to stop and load and then play again. A sort of short stops. So I thought let's place a buffer so that when the song is loaded half way it's starts playing and gone are the short stops. But that's where my problem started and some questions arised. I use the onload method to check if any sounds are loaded into the sound object. I used this sentense to handle the onload action:[code]But now that I'm not exactly streaming anymore, so I have set the loadSound to false. Now I wonder if the onID3 method I used for getting some specific information out of the mp3 also acts like a none streaming file stream?Also something is wrong with my check if the loading process is half way.I have some songs on my pc and one on the internet. The songs on my pc load very well. (offcourse ) But they don't get into my if statement. And the song loaded from an internet adress doesn't even get into the onload function
View 2 RepliesI'm currently working with soundmanager2 in an IE/flash context (not html5). The issue is that audio playback of mp3 content does not occur for the following case where the 'onload' callback function is defined as null OR as a function that does almost nothing.
[Code]...
how to include in a class the implementation of the onLoad function of the XML class. I have something like:
[Code]...
how do i use two event listeners on one function. For example, i want a mouse_move and enter_frame event listener with one function
View 2 RepliesI am using the following key listener to trigger a login function:
code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.ENTER)) {
login();
}}
Key.addListener(keyListener);
However this triggers the login function twice, which causes the user to get a error saying they are already logged in. I have a button on the stage which triggers the same function.
code:
login_btn.onRelease = login;
And this works fine. How I can ensure that the keylistener only triggers the login function once?
I'm trying and it doesn't seem to like it. I'm guessing it's not possible?[code]...
View 5 RepliesI am working on a game for my university project and I have run into a bit of trouble. I have the following code here:
function launchBall() {
this.stage.addEventListener(KeyboardEvent.KEY_DOWN ,launchBallHandler);
function launchBallHandler(e:KeyboardEvent):void {
if (e.keyCode==32) {
[Code].....
Its set up so that when a ball goes off screen, it resets to a coordinate and launchBall is called.
LaunchBall then adds the event listener to see when the Space key is pressed and that starts the ball moving again. The problem I have now is I cant seem to get rid of that eventListener. I have tried removeEventListener and that doesn't seem to work. I have tried:
if (ball.xVel>0 && ball.yVel>0) {
removeEventListener(KeyboardEvent.KEY_DOWN,launchB allHandler);
just below that code and that doesn't work either. It's not spitting any errors out at me but I am completely stumped.
Well i have spent a long time getting the code i have so far from tutorials and the listener and function commands seem to work well for one button, but i need to know how to apply the existing code to the other buttons. This is the code i have:
[Code]....
I want to a listener on a tween on the document class that when it's finished, it goes to it's child's listener function, but I don't know how. I thought it'd just be a case of document.functionName but it's throwing an error.
[Code]...
1061: Call to a possibly undefined method startFade through a reference with static type Class.
I have four buttons named button1, button2, button3 and button4. I want the code to trace the name of the button when the button is clicked. This is just an eample of what I'm doing in my project. The project itself is too convoluted to put up and explain. My problem that needs to be solved is, how do I refer to the button in the Function?
var c:int;
var buttonName:String;
for (c = 1;c < 5;c++) {
buttonNum = "button"+c;
[Code]....
When I say "trace(this)", the code doesn't know what "this" is because I've taken this[buttonNum] out of the loop by having to put it in a Function. How do I call to the object that is in the listener that called the Function?
I just started a course that does a little flash. To teach us they have us build a brick breaker game. I have come to a part were I have to remove all the Listener that were created for the game. Each level is a movie clip and when the level is over the level instance is removed from the child. From what I understand when the level is removed the Event.REMOVED_FROM_STAGE becomes true and the function attached should be called however it is not. Here is the code of the function that sets the listener and the function to be called:
[Code]...
private function myFunction(numIn:Number){
trace ("numIn " + numIn);
}[code].....
This won't work, but can you see what I'm trying to do? It's kind of like a function pointer, or when you pass a function name into an event listener.
I have a method which registers an event listener to each of the MovieClips in an array I have. The method is inside a class, and so is the listener function. The problem is, I'm getting an error that's says "Access of undefined property handleNavToggle", even though is declared.
[Code]...