ActionScript 3.0 :: Can't Get Xml Data Out Of The Onload Function?

Apr 28, 2011

I can't figure out why this doesn't work. I need to pass the text in the xml file to an object that needs to be created outside of the onload function so i need access to the data out side of that function. I've declared variables to store the data at the class level which i thought would give me access to the databelow is the code:

Code:
package {
import flash.display.MovieClip;

[code].....

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I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.

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ActionScript 2.0 :: Using Data Out Of OnLoad?

Jun 17, 2009

I managed to load data from xml file (at last) and now I faced another problem. I can give value to a variable, but cannot use outside of onLoad function. Lemme show you what I mean:

configXML = new XML();
configXML.ignoreWhite = true;
configXML.onLoad = function(success) {

[Code]....

The first trace(variable) command (inside the onLoad function) returns the correct value, but the second (out of onLoad) returns undefined. I need the values elsewhere, not in onLoad.

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ActionScript 2.0 :: Mc.onLoad = Function

Mar 25, 2005

look at this code, what's wrong?

_parent.unit['bullet'+openbullet].onLoad = bulletload;
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this.range = 5;[code]...

my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.

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Is there a way that I can run a function when it first loads, as if it wasn't inside of the function, but still be able to call that block of code as a function later on? For example if I did...

Code:
someFunction();
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It wouldn't work correctly.. I need it to do what is inside the function as if it wasn't in the function, which it loads, but also be able to call it again later on.

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I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?

Here is the code for reference

Code:
//path for _global.bookXML is defined already.
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[Code]....

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ActionScript 2.0 :: XML.onLoad And Other XML Function

Oct 8, 2004

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ActionScript 2.0 :: Mc.onLoad = Function?

Mar 25, 2005

[Code]...

my mc.enterfame works but this doesn't. I think it's because it's on load and for this to be implemented it has to be called after load so how do i use it? I tried to call it on the original but it didn't work.

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Can I write onload function without using EventListener...? Iget boolean value from loader..?

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I have this code

[code]...


so, where is my code inside the function I have some variables which are global variables that I declared and I attempt to use outside of the function.Is this possible ? I ask the question cause I don't see that they work

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ActionScript 1/2 :: Xml.onLoad Variables Undefined Outside Function?

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I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc

var myXML:XML = new XML();
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[code].....

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ActionScript 2.0 :: OnLoad Function Not Running Within Section SWF

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[AS]
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I would like to break a for-loop. It should be easy with "break;", but there is a slight complication to the code - the for-loop contains a function from within which I want to be able to break the loop. Here is a codesnippet:

[Code]...

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So I'm trying to call a function from the onLoad method of my sound object and something is wrong with my scope.

see my example...

Code:
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[Code].....

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However I have an upcoming project that's going to have a big image gallery, that is likely to change often, so I can see XML would be very useful for speed of editing/adding etc.

I'm a complete XML noob then, and I'm just doing a little test with some text, and I can't seem to access the Array outside the xml.onLoad function.

Here is the xml...

Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<writing>
<para>

[Code]....

Now in the above code, my dynamic text field named "desc" correctly displays "bloody hell, XML is a nause".

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Code:
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[Code]...

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[Code]...

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I am trying to load a variable from data in a text file.I can read the text file fine but the variable data seemsonly to be available with in the function that reads it. I need to use the variable data outside of the function.This is the actionscript code i'm using.

var pathVars= new LoadVars();
pathVars.onLoad=function(ok) {
if(ok)

[code].....

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I am trying to load a variable from data in a text file.I can read the text file fine but the variable data seems only to be available with in the function that reads it. I need to use the variable data outside of the function.

This is the actionscript code i'm using.

var pathVars= new LoadVars();
pathVars.onLoad=function(ok) {
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{

[code]....

This is where the path_var becomes undefined

trace("This is outside the function... "+path_var);
pathVar1="This is outside the function... "+path_var;

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I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function?

private function wMessage():void {
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[Code]....

I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name

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I'm having troubles trying to pass data from an array inside a function and make it available globally:

Code: Select allfunction getDials_Result(dialAry) {
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[Code].....

If I put the trace outside the function everything is undefined.

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