Actionscript 3 :: Function Running Before Variables Are Defined?

Jun 15, 2010

I am trying to add an init() function to a MovieClip, but when I run the function from scene1 the variables that were set in the MovieClip are not defined yet... The MovieClip was dragged to the stage from the library.scene1:

mc.init(null);
MovieClip:
var _default = 5;

[code].....

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I have been playing around with combining flash and PHP/Mysql for some time now, mainly sending one flash variable to a PHP file and then retrieving a result and turning it back into a different flash variable. My problem is i've got to the stage where I need to access these variables from other functions. Now I think I need to find some way of defining them outside of the function, maybe using global vars? Well i'm not gonna pretend I know anything about it. The two functions from which I access my PHP variables is as follows:

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[Code]....

So I need a way to access the phpVar1 variable in a totally seperate function

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after a bit of reading I find that it is because 'myRequest' and 'i' are defined within functions, and so those variables are not available outside those functions. How can I get around this? Make a class?

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I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.

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Frame 1:

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What I mean by that title is, how would I define a variable name, with a variable, and some text, for example.

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[code]....

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[Code].....

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[code]...

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I guess for further example:
 
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I'm trying to have JavaScript call a function from my ActionScript.

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[code]....

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I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),

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i am quite newbie towards to actionscript 2.0 cos i am now learning on actionscript 2.0
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ActionScript 2.0 :: Function Not Defined Immediately After Create MovieClip Instance

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I create a new MovieClip, call it Somehow, and link it to the name "MyClip", for example.[code]...

They must be MovieClips, because the functions not only response with hello, like in the example.

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ActionScript 3.0 :: Can Pass Touch Event To Class Defined 'global' Function

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I have a class file defined in my package as MyGlobals.as.[code] (I have tried adding/removing "static" and "dynamic" to no effect.)I am trying to call a touch event from the main timeline in this way:myObject.addEventListener(TouchEvent.TOUCH_BEGIN, MyGlobals.myFunctionName);(I have tried removing the class name to no effect.)When I compile I get the error 1046: Type was not found or was not a compile-time constant: TouchEvent. This error occurs on function definitions in the class file.What syntax/concept am I getting wrong? The functions were working fine when I was using constants in the timeline, but I need to be able to reuse these functions over and over again, so I wanted them to be able to take touch event variables so that I didn't have to write a different function for every touch event.I tried googling "error 1046" but I can't find anything useful.

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I'm currently working with soundmanager2 in an IE/flash context (not html5). The issue is that audio playback of mp3 content does not occur for the following case where the 'onload' callback function is defined as null OR as a function that does almost nothing.

[Code]...

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In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.

[Code]...

If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?

[Code]...

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ActionScript 3.0 :: Stop Function From Running?

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I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?

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