ActionScript 3.0 :: Passing Instance In A Dynamically Defined Function
Feb 20, 2012
I'm trying to define this function so I can pass the CardButtons sprite to the Add Cards function. It "works" but there's one problem: the CardButtons sprite used in the function is determined by the value of i at the time of the function call (or in other words, the value of i when I click the sprite).
I want the sprite passed to be literally the value of CardButtons[i] at the point when the function was defined.
CardButtons[i].addEventListener(MouseEvent.CLICK, CardFunctions[i]= function(){ AddCards(CardButtons[i],PlayerHand[player-1][PlayerHand[player-1].len gth-1]);});
Is there a way I can do this, or is there a better way to do what I'm trying to do?
I guess for further example:
I want CardFunction[0] to store the AddCards function with the value of CardButtons[0] passed, it should NOT be dependent on the value of i.
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Mar 3, 2011
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But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:
[code]...
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Code:
package {
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[code]....
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Sep 29, 2010
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[code].....
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Apr 24, 2006
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Feb 24, 2010
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function createSlide(instName:Object){
trace(instName);
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package
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[Code].....
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Jan 26, 2009
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function btnDown(event:MouseEvent):void {
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[code]...
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Jan 18, 2006
Code:
class className () {
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[code]....
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Code:
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{
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[Code]...
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Jun 30, 2010
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ActionScript Code:
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Oct 8, 2008
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Oct 17, 2010
I thought this would be a simple one, but i am stumped. So I resulted to using this less than optimal solution, just to get it working...
if (lobby.gamemap.selectedItem.label == "Map1") map.AddMap(new Map1)
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[code]........
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Dec 23, 2009
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Jun 23, 2007
I'm currently trying to load specific XML data as a hyperlink into a button,the hyperlink is saved in the xml-file, and called upon by "childURL", now if I assign this function to the child_mc, which is formed into a menu dynamically within an instance named emptyMC, it will give me the link:
Code:
btnLink.onRelease = function() {
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ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
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[code].....
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