Flash :: Set Attribute Of Instance With Specified Name Defined On Multiple Frames?
Mar 26, 2010
I have a tab button in a movieclip with 3 different states keyframed - popup, hover and up. I use the textfield on each state to show tab title - the problem is I cannot use the same position for the textfield on each keyframe, so I keyframed the textfield's position. And in both keyframes for the textfield it has an instance name tabText. And when I assign text to it - it changes on one keyframe only. How should I resolve this situation without adding the textfield programmatically?
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Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
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Oct 14, 2009
I am trying to create a circle instance of FirstCircle class (by Milan Toth):
ActionScript Code:
package
{
import flash.display.Sprite;
[Code].....
I supposed the constructor would do all the work then. When testing the movie I get no error but no circle was displayed, trace statement put in the class constructor displayed the message ok. When I put the class code directly to the ACTION FRAME, it works fine.
what should I do to get the circle visible in the fla using the FirstCircle class?
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Mar 3, 2011
I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.
But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:
[code]...
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Jun 26, 2009
I have a list of items in XML that populate dynamic text boxes using the code below. I basically reference an attribute in the XML element to a specific instance name on a text box.
This works great for a few items, but I need to do this for several hundred, perhaps a thousand, items in an XML. Rather than copy & paste my code for each item and call out each specific text box and attribute value, is it possible to modify this code to match an instance name to the XML attribute value? In other words, one set of code that says "if the text box instance name is "x," provide the price of "x" from XML, but if the name is "y," provide the price of "y."
My xml code (3 item sample):
PHP Code:
<products>
<info_source id="SQL">
<item id="apples">$1.00</item>
<item id="oranges">$2.00</item>
[Code].....
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Feb 20, 2012
I'm trying to define this function so I can pass the CardButtons sprite to the Add Cards function. It "works" but there's one problem: the CardButtons sprite used in the function is determined by the value of i at the time of the function call (or in other words, the value of i when I click the sprite).
I want the sprite passed to be literally the value of CardButtons[i] at the point when the function was defined.
CardButtons[i].addEventListener(MouseEvent.CLICK, CardFunctions[i]= function(){ AddCards(CardButtons[i],PlayerHand[player-1][PlayerHand[player-1].len gth-1]);});
Is there a way I can do this, or is there a better way to do what I'm trying to do?
I guess for further example:
I want CardFunction[0] to store the AddCards function with the value of CardButtons[0] passed, it should NOT be dependent on the value of i.
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Jul 14, 2004
I create a new MovieClip, call it Somehow, and link it to the name "MyClip", for example.[code]...
They must be MovieClips, because the functions not only response with hello, like in the example.
So I want to create the Clip copies and call the functions in one step. This example is also not working when i put it inside of a onLoad, or onEnterFrame and so on.
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Nov 30, 2011
(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:
[Code]...
This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...
I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.
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Apr 22, 2010
I am trying to come up with the best xml schema to support tag filtering. And then a method to filter the xml on an arbritary amount of tags. So here is the xml:
var videoXML:XML=
<?xml version="1.0" encoding="UTF-8"?>
<videos>
[Code].....
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Aug 1, 2009
using scenes I had the problem of the published movie skipping scenes, and I was hoping that it would fix itself once I compiled all my scenes onto one time line. The problem still persists, and at one "scene" (now a movie clip on the time line), it just goes into an endless loop.Right now the movie is broken into two scenes to get around the 16000 frame limit. When I test the two scenes individually, they run fine. Only when I test the entire movie does it screw up.So my question is: Is there a way I can use action script to force the movie to play a range of frames so it doesn't skip over them? Having two .fla files and a call function isn't an option since I need to upload it online to various websites, and I can't host separate .fla's elsewhere to be called upon.
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Mar 27, 2011
Is there a way to parse a single XML attribute into an array?
Something like
<images>
<image index="0,1,2"></image>
</images>
and somehow parse it into an array like
indexArray[0]=0, indexArray[1]=1, indexArray[2]=2?
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Aug 4, 2011
if you have an active state and a passive state for something, you can jump between the two with gotoAndStop(2), gotoAndStop(1); or you can manipulate whatever property is changing directly (e.g. if it's alpha, then symb.alpha=0.5, symb.alpha = 1.0). I've found myself jumping between the two, and I don't like it (I like to have a standard, or at least a usual). What's considered a good practice
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Aug 22, 2011
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
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Feb 4, 2010
It might sound confusing so let me explain the situation. I made a movieClip. And in that movieClip I have a dynamic textfield set. I called this textfield "AmmoCount".I dragged this movieClip onto the stage several times and each time I called on the AmmoCount varible in each movieclip and gave it a different value. I get the following error TypeError: Error #1009: Cannot access a property or method of a null object reference.[code]
When I trace these objects, weapon1.AmmoCount works, but weapon2.AmmoCount shows as empty. Yet they both contain a value in them. Ive used the weapon1 property and weapon2 property countless times and there is no doubt that it works. so why doesnt it work for weapon2. but for weapon1. Below is some code that I called on earlier that shows they work.[code]these worked! but when I called on the AmmoCount text box within them, I get the error. The following image you can find within the weapon1 movieClip
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Dec 15, 2006
I have been trying to figure out how you could add in custom attribute tags that flash can recover.
EX:
<param name = "movie" value = "somefile.swf">
<embed src = "somefile.swf" width = "550" height = "400">
Except, that I would like to add a Custom tag, like "randNum" so that the tag user could input some number, or rather, a flash movie could generate a tag with a number already put in...Basically, heres a really basic version of the idea.There is a Flash Movie.In the movie, you can input text into a textfield.Upon finishing your message, you click a button "save".
The flash movie then:
1. Comes up with a random number unique to the message.
2. Assigns that number to a variable... "randNum".
3. Saves message as a xml file to the server as "filename" + randNum.
4. Outputs into a textfield a generated HTML tag that a user can post on myspace and such so that it will load in the flash movie.
Except... in the tag, there will be a custom attribute. If the random number variable "randNum" was 00112233, the custom attribute will be 00112233.
EX:
<embed src = "somefile.swf" width = "550" height = "400" randNum = "00112233">
So when the movie opens, it retrieves that randNum from the tag and can use it inside flash. How can this be done? Sorry this post was so long, but I wanted everyone to understand the concept.
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Oct 6, 2009
I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
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Oct 22, 2010
Does anyone know of a flash projector 'project' or 'framework' that uses a new flashPlayer for each window?We've used mProjector, which works well to a point, but I'm very disappointed in the fileIO patterns they use. It is very buggy with regard to reading and writing files.
mdm zinc uses multiple windows, but it is all sits on one flashPlayer 'session'. The same applies for AIR. It is great, but there isn't a way to make each window run on a seperate flashPlayer... extreme number crunching on one window will lock up all other windows.
edit - Just to clarify my needs (since I'm adding a little bounty), the app is an ERP application, built on Flex 3.x, and the size and scope of the project == huge.
tl;dr -- I need an exe wrapper (for windows), similar to AIR, that can have multiple windows, running each window on a seperate flashPlayer instance, and when a window is closed, it blows-away that flashPlayer instance / stage / etc.
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Feb 9, 2010
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
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Apr 13, 2012
I am trying to delete a single line using graphics.clear() method but it clears all the instance of lines created by lineTo() method. I want to remove a single line upon click from bunch of its multiple instance.
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May 24, 2011
So I have a code, shown below:
[Code]...
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
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May 13, 2009
I am having trouble parsing some xml that has a few attribute names with : characters in them. The compiler is not throwing any errors and when I trace my complete xml object out it is all there, however when I try to trace out any element or node it keeps comming up undefined. I removed the attribute names with : characters in them and everything works fine. I cant seem to target the attributes either to delete them.
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Dec 3, 2010
I have a 15 frame composition, a new image on every frame. Each image is the same H x W size as the stage. I can click "Edit multiple frames", and I get the selector/slider thing above my timeline which sets which frames are to be included in the editing operation. I widen it to encompass all frames and then select all frames. But, when I attempt to center up all frames on my stage (Modify-->Align to stage) or set the x y to "0", "0", only one frame cooperates- the one on which the timeline marker is on. The other ones don't comply, even though they are all selected.
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Aug 24, 2009
I'm using CS4, and I'm attempting to align animations in flash. To make it easy, lets say I have two animations which start in a standing position, facing east. One of these animations (in a movie clip) is on fame 2 and the other is frame 11. The only way I can find to do it - without flicking between frame 2 and 11 constantly - is onion skin. The problem is that when i turn it on, it shows every frame - I can change the start to frame two, but the end will not go back past whichever frame I have selected - 11 in this case, and so it it too messy by far to see what I'm doing. Is there a way to allow me to see only frame 2 in that ghost style, while I edit frame 11? Even if its not onion skin, it doesn't matter.
Second to this - I cannot seem to work out how to edit multiple frames. By that, I mean that frame 11 through to 19 need to be aligned by the same amount, and yet even when I select all those frames, only one is affected.
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Jun 12, 2010
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
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Feb 19, 2009
I must be missing something, but how on earth do I make it sothat I can set TextFormats for the whole movie and not just theframe the actionscript is on.My movie is basically a video with cuepoints that triggerdifferent keyframes that display text appropriate to what theperson featured in the video is talking about. In other words it'slike a powerpoint presentation that's run by an FLV file. Almostall of the blocks of text I'll be displaying are bulleted lists andsince, for some odd reason, bulleted lists aren't available usingthe standard Flash GUI text formating tools I need to apply themvia ActionScript. All the ActionScript is in its own keyframe atthe beginning of the movie timeline. I've setup my text formatingcode like this:
var bulletlist:TextFormat = new TextFormat();
bulletlist.bullet = true;
bulletlist_field.setTextFormat(bulletlist);
While I have successfully applied this to a box of text onthe first frame of the movie, I haven't be able to apply it to texton any other keyframe. So from what I can tell, I have to referencethe above TextFormat actionscript for every frame I need to use iton, and since I can't have duplicate TextFormat values, that meansI'd have to create a new instance with a new name for each frame.This seems rather inefficient and frankly ridiculous consider thatthe other ActionScript that I wrote seems to apply to the wholemovie. And what's the point of using ActionScript to format text ifyou have to redo it for every *******' keyframe? Is there somefunction that I'm missing somewhere to allow me to use one set ofTextFormat code on multiple frames or is this simply a dysfunctionof Flash and/or ActionScript 3.
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Apr 28, 2009
Can you make flash check for multiple frames loaded?Something like
ifFrameLoaded ("intro") ("home") {
gotoAndPlay ("intro")
}
[code]....
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Nov 24, 2009
I found this sentence while googling out for Flash help: "Add 3 frames to your timeline. Drop a TextField on your Stage & make sure it extends over all the 3 frames." I was not able to accompolish the second task of this. I added the frames, dropped a TextField on the first frame, but could not find a way to extend it over all the 3 frames.
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Apr 12, 2010
AS3 I'm trying to load content from an XML Document into a Flash Presentation. My AS is in the top layer. This layer spand the entire document. Layer two is set up with keyframes every 10 frames. Each keyframe has a text box on it. I am trying to load the xml into each of these frames. Here is what I have in the AS Layer.
[Code]....
The content shows in the first text box on the first frame, When the playhead hits the second keyframe at frame 10 the xml isn't loaded in that text box. The text box instance names reflect what is in the code. When I put both text boxes on frame 1, the content shows..! What do I need to do to get the content to load in each text box?
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Feb 1, 2010
embarrassed to ask becasue i know its gonna be something simple i over looked. This is what im trying to do i have a movie clip that i want to use as a home button and i want this clip to be on every frame of the movie. well i created a function that whenever this clip is clicked it returns you to the second frame of the movie. now i declared the function on frame 2 when i try and call it from frame three it gives me a 1084 error. Is it even possible to call a function like that from a different frame? This is the actionscript i have in frame 2
stop();
home_btn.addEventListener(MouseEvent.CLICK,homeClick);
about_btn.addEventListener(MouseEvent.CLICK,aboutClick);
[code]........
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