ActionScript 2.0 :: Get Global Variables That Are Defined Inside XML Array
Aug 22, 2007
I've been trying to get these variables that are defined inside this XML Array, outside of the XML array using _global, so that i can use them else where in the animation, but i'm not getting any purchase.
I've developed a component which is a combination of a few items (canvas, labels, etc...) but when I try to bind it to a variable such as: {stationXML.getItemAt(1).AAA.@value}, it doesnt work. Before I combined all the items in a component, they were all in the main MXML file at which time they worked. Not sure if it matters, but the "stationXML" arraycollection variable is declared inside the file "Station.as".
I have an AS3 function that runs when a URLRequest fails. I need to be able to use this function to assign global variables that I can then check against using other functions. How do I assign global variables inside of a function?
Edit:This is the variable (soundFile2Exist) I am trying to get outside of my function:
function onIOError(e:IOErrorEvent):void { var soundFile2exist = null;[code]...............
I have a class file defined in my package as MyGlobals.as.[code] (I have tried adding/removing "static" and "dynamic" to no effect.)I am trying to call a touch event from the main timeline in this way:myObject.addEventListener(TouchEvent.TOUCH_BEGIN, MyGlobals.myFunctionName);(I have tried removing the class name to no effect.)When I compile I get the error 1046: Type was not found or was not a compile-time constant: TouchEvent. This error occurs on function definitions in the class file.What syntax/concept am I getting wrong? The functions were working fine when I was using constants in the timeline, but I need to be able to reuse these functions over and over again, so I wanted them to be able to take touch event variables so that I didn't have to write a different function for every touch event.I tried googling "error 1046" but I can't find anything useful.
I am doing my first simple game using Flash CS5 and Actionscript 3.0. In this game the player would be able to create a new quiz where it would create an array and add sets of questions and answers to that array. I have been looking on how to do this or anything like it and it doesn't seem to be possible (at least in this way).
I have an array filled with several pre-existing variables. I want to loop through this array and update each of these variables that way, so that I don't have to do it line by line. My issue is that when I edit the variable inside the array, it is not changing the actual variable that was assigned to it. See Below for example.
Actionscript Code: var myVar1:uint = 1; var myVar2:uint = 2;var myVar3:uint = 3; var myArr:Array = new Array(myVar1, myVar2, myVar3); for(var a:uint = 0; a<myArr.length; a++){ if(a == 0){ myArr[a] = 9; }}trace(myVar1); // Still traces "1" instead of "9"
My intention is to have an array with several variables, each one with a different name, all of them of the type 'Number'. This I can do.What I can't do is to access the variables using the array's index.
Paste this on your frame 1:
Code: trace("======at frame 1======"); //objects// var objects:Array = new Array();
[code]....
As you can see, the code is changing the value of the array element and not the value of the variable inside the array element.
I am trying to add an init() function to a MovieClip, but when I run the function from scene1 the variables that were set in the MovieClip are not defined yet... The MovieClip was dragged to the stage from the library.scene1:
I have been playing around with combining flash and PHP/Mysql for some time now, mainly sending one flash variable to a PHP file and then retrieving a result and turning it back into a different flash variable. My problem is i've got to the stage where I need to access these variables from other functions. Now I think I need to find some way of defining them outside of the function, maybe using global vars? Well i'm not gonna pretend I know anything about it. The two functions from which I access my PHP variables is as follows:
ActionScript Code: function btnDown(event:MouseEvent):void { var variables:URLVariables = new URLVariables(); var varSend:URLRequest = new URLRequest("http://localhost/test.php");
[Code]....
So I need a way to access the phpVar1 variable in a totally seperate function
The problem which i have is about using variables (specifically "myVar") defined in one as3 class file, in a separate class file. After searching for this via google and on this forum i have not (maybe because i have been searching for the wrong thing), so here is my situation which i think should be simple to solve:Inside a fla called "Main" i have 2 MovieClips. The first is called Main and has a class linking to the com/Main.as file which has this code:
Here is the problem:I have 2 external as3 files in a "com" folder next to the FLA within which i am working. The first of these ( "Main.as") is the document class. The second ("events.as") contains variable definition "myVar:Number = 0" which i want to be able to access and change inside Main.as. I am sure that this is possible, but i can't get it working (flash very keeps pointing out that I have made an error. Specifically that old classic: "1046: Type was not found or was not a compile-time constant: myVar." which has puzzled me since the dawn of time.
The following bit of code outputs that 'myRequest' and 'i' are not defined.
Code: //Load external asset function loadfail():void {
[Code].....
after a bit of reading I find that it is because 'myRequest' and 'i' are defined within functions, and so those variables are not available outside those functions. How can I get around this? Make a class?
Code: class className () { //constructor function className(targetmc,linkId) {
[code]....
My question is how can I set up an interval when I click on a button that is created from within the class.
I need my function updater to keep repeating untill I clear the interval.The only way I can figure out is to give the full path like this._parent._parent.instanceName.updater inside the setInterval, but although this works I think is just dumb to hardcode the instace name of the class. I could of course try to pass the instance name as a parameter, but I would really love to find out the smart way to do this (by the book).
I realize that the issue of global variables has been discussed several times on this forum in the past. I have carefully read each one but I could not find any clear, definitive answers. Let me first give the basic idea of what I plan to do with Flash.
I will be simulating electrical, pneumatic, etc diagrams. I will, for an example, have a circuit breaker that can be clicked, thus changing its state from open to closed. Once this is changed, the flow from that circuit breaker will also be changed. This could all be accomplished inside of this file fairly easily, but this Flash file will be linked to hundreds of other flash files, each containing a unique drawing, but the variable for that circuit breaker, and all the other conditions need to be passed from drawing to drawing.
I have spent a lot of time researching online and browsing this forum, but I cannot find a solution to this problem.
I'm trying to test of a point is inside of a Quadrilateral, as defined by four points.I found some script on another site in another language and tried converting it, but I doesn't seem to work. It might be that I don't understand what their "sign()" method does. I thought it was Math.sin().
What im going to be doing is replacing the bottom info with just a link-strip, unfortunatly I didn't want to have to sift through ten dynamic text fields re-animating every one with tweens to the way I wanted them so I set them all to a parent variable defined as "mt", such variables being as follows:HomePortfolioDocumentationDev BlogCase StudiesSupport For
I have completely hit a wall. Here's what I'm after. I have two sets of radio buttons, each of which controls what loaded swf appears on stage. Then, depending on which button is clicked in group one and which button is clicked in group two, a third swf appears. I can access the value of each radio button, and I'm passing it into a variable (I think - the trace command works) but when I drop it all together into an if/else statement, no data is passed.
Here's the code: //printArea is a movie clip on stage, which has dynamic mc's attached via code var thisFront; //function for what happens when fronts radio buttons clicked frontListener = new Object(); frontListener.click = function(evt) { [Code] .....
In as2, we had global variables which were accessible from anywhere within the movie. How can i achieve similar functionality in as3? You see, in my site, after a user logs in, there are several pages, and each of them calls a php script, and i need to pass the user id as a parameter to them! So as soon as the user logs in, I need to store his id in some place, which i can read from any class or subclass within the whole movie! Can you please tell me how to do this? oh and yea, i am new to as3, so please try to be as descriptive as possible!
Problem: global variables disappear.I am using CS4 but still coding in AS2. I am on a Mac, latest OS.I loaded and then trace my _global variables for three screens and they follow me fine until,.... then on the the screen i have tiny bit of code:[code]Could it be the level 99 I use. I tried using 0 and it did not work?
Where do I place a function, at the lowest level, so I can call it from any other container above it? For example, I have 3 frames and they all need to use the same function, called "myFunction()". Do I really have to create it in each frame? There has so be a lowe level where this can be placed? Is there a good simple description of AS3 Hierarchy somewhere? Also, how do you specify global variables in AS3?
I've done a search and all I could find are creating global variables through Classes.
Is there a way of creating them on the timeline? I have a preloader.swf that loads another swf to itself and would like to read the values off of the parent.
I'm trying to create a global variable that initially stores a 0.Then via a function will change the value of that global variable, and allow the other functions to access the new number. I have it working where it adds 1 to the variable, and stores the number 1 however, I cannot get the number to add up beyond 1.I have this in my first layer,frame.
_global.thisSound = 0; function PlaySound(){ temp = _global.thisSound;