ActionScript 2.0 :: Running A Function From A Child MC?

Jun 13, 2006

I have a function called menuchange sitting on frame 1 of _root.pt_menu.ptmenumc.menufinal.menuchange

To run this function I would use _root.pt_menu.ptmenumc.menufinal.menuchange();

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ActionScript 3.0 :: Running Child Programs From A Parent One?

Jul 19, 2009

Is it possible to start a seperate flash application from a main flash application. I really want it to be like how a messenger works... where the chat window is independent of the parent program and the user can minimize it or move it around the screen. I also need to be able to pass variables to the "chat window". I am thinking about using something like fsCommand maybe.. but I would also like the child window to be a swf and not exe file.What I got is a parent program that will be responsible for child programs  The child programs will be started using variables that the parent initializes the child with (flashVar). The child window will be similar to chat windows such as Yahoo messenger.

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Flash :: Remove A Child With Enterframe Running?

Oct 21, 2011

Whenever I try to remove an object/child with enterframe running I always get null reference error.In my particular case, the setup is Battlefield contains a lot of Robot:

A child (Robot) dispatchEvent that it is destroyedThe parent container receives the event and starts removing the child by removeChild and remove the child from an array of Robots.on enterframe, during a loop to move the robots around, sometimes I would get null reference, so I have to call if (robots[i] == null) continue;

How do you safely remove the child without sprinkling if robot is null all over my enterframe?

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ActionScript 3.0 :: Code Running When Adding A Child?

Dec 22, 2009

I have an older program that I need to update. In it I there is a movieclip that displays text. Embedded in that movieclip is a timer that makes the text disappear after a few seconds. Everything worked fine before when I was using flash to put the clips on the stage. Now I need export the symbols and use addChild to display them. My problem is that the timer is starting when I assign the clip to the variable (frame 1), not when I need it to; which is after I add the child (frame 70-ish). If I were starting over there is probably a million simple solutions to this, but I am trying to not rework everything I already made to fix this seemlingly small problem.

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ActionScript 3.0 :: Finish Running Timeline Before Adding Child?

Dec 25, 2011

I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
 
every 1.5 second the function is run, the function include playing the shooting animation in timeline using gotoAndPlay(). and create a new instance of bullet animate towards a certain direction
 
But i want to know is it possible to finish playing the shooting animation first then only move on to creating the bullet instance part?
 
because currently the shooting animation and bullets created, is almost instantaneouly.. what condition should i add in order to do that??

[Code]....

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ActionScript 3.0 :: Calling Function From Child To Child?

Dec 9, 2010

I have a main.swf. I have loaded two child-SWFs into it, child1.swf and child2.swf.... There´s a videoclip inside child1.swf, can I stop that video from child2.swf?

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ActionScript 3.0 :: Stop Function From Running?

Sep 10, 2011

I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?

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ActionScript 2.0 :: Function Not Running In A Class?

Mar 16, 2007

I've got a bit of an odd issue. I have a class called UIObject that has a private property called _id. I have a getter/setter for it, and I extend UIObject by a class, lets say,MenuButton. Inside of MenuButton I have this function:

Code:
public function create($id:Number):Void
{

[code].....

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Actionscript 3 :: Function Running Before Variables Are Defined?

Jun 15, 2010

I am trying to add an init() function to a MovieClip, but when I run the function from scene1 the variables that were set in the MovieClip are not defined yet... The MovieClip was dragged to the stage from the library.scene1:

mc.init(null);
MovieClip:
var _default = 5;

[code].....

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ActionScript 3.0 :: Stop Running An Array/function?

Jun 16, 2010

I have a function that draw rectangles from values in an array in a loop. I'd like to add a new function that just draw rectangels from the last value in the array. The problem is that the drawing keeps on playing. Where and how do I put a stop to it?

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ActionScript 3.0 :: Running A Function On A Specific Frame?

Nov 17, 2010

I have created a function to initaialise a menu movie clip however it appears on frame 1 but i want it to appear on frame 11 / frame label home_frm. please the finction is init();

package {
import flash.display.*;
import flash.events.*;

[code].....

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ActionScript 2.0 :: OnLoad Function Not Running Within Section SWF

Feb 9, 2004

I have 2 swf's:
Section.swf (to be loaded in main)
Main.swf

In section.swf, on the first frame I have this:
[AS]
onLoad = function(){
// start doing stuff
}[/AS]

When I run the section.swf on its own, the onload function works, and the "doing stuff" code runs. But when I load it into main, this onload (within the section.swf, above) does not run!

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ActionScript 3.0 :: Flash Running Function From A String?

May 25, 2010

If I have the name of the function I want to run in a string called function_name and the params I want to pass to the function in another string called function_params, how would I could this to go in a button with the following code:

mc.button1.addEventListener(MouseEvent.MOUSE_DOWN, button1_handler);
function button1_handler(Event:MouseEvent):void {
// Dont know what to put here

[code].....

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ActionScript 3.0 :: Creating A Simple Running Index Within This Function?

Jul 6, 2010

I am trying to index a series of movie clips with their own unique index number for accessing through AS3. The example below is what I would like to achieve, when a user clicks on Topic1, I can trace back the index of 1, when a user clicks on Topic2, I can trace back an index of 6:

Topic1 (Index = 1)
|
|-subtopic1 (Index = 2)

[code].....

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ActionScript 3.0 :: Call Function Inside Running Class?

Jul 14, 2010

1- i have class and i called its before and its running on runtime. i need to call function inside this class from another class, but without call the first one again, because if i called it, it will run default class function again is this doable ?

2- What super() mean ?

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ActionScript 2.0 :: Stop A Function From Running By The Press Of A Button?

Aug 7, 2003

I want to be able to stop a function from running by the press of a button. Is there such an inbuilt function? Like "stop function(myFunction);" or something..?

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ActionScript 3.0 :: Loop For Running Function And Output MovieClips?

Mar 3, 2009

I have a loop that is supposed to run a set of functions and output movieclips on a main movieclip. Each of these smaller movieclip is supposed to be a tile. The code below is supposed to make 50 movieClips each one from a different reference on the tileSheet. However it outputs 50 of the exact same movieclips.

Code:
var tDMax:int = 50;
//Start Get tiles
function getTiles():void{
tList.graphics.beginFill(0x000000);
tList.graphics.drawRect(0, 0,tWidth * 5, tHeight * 10);
[Code].....

Strange enough whatever I made tDMax which is supposed to be the limit for the loop, that's what all the movieclips become. For example if I put it at 25, then all the movieClips become tiles from the bitmap sheet reference # 25. That leads me to think that it's not passing the variable to the functions correctly, and it's only doing it once the loop finishes. But when I trace things like rowT and colT the references to the bitmap are correctly. And when I trade tn within the other functions that's always correct also..

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ActionScript 2.0 :: Calling & Running A Random Function From An Array?

Feb 2, 2010

I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:

ActionScript Code:
var ButtonsArray:Array = new Array (6);
ButtonsArray[0] = ZeroButton;

[code]......

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ActionScript 2.0 :: OOP Query - Function Running For All The Movieclips On Stage?

Jul 16, 2004

I have a query regarding OOP and Movieclips and custom classes (something I haven't been able to get the hang of). I will try and demonstrate my question with an example (I can't think of how else to explain it).

1. I have created a custom class with a variables and a function

function myNote(myNumber){
var myNumber;
}

2. I have then added a prototype of the movieClip class

myNote.prototype = new MovieClip();

3. Created another function

myNote.prototype.onMouseUp = function(){
trace("The number of the note you have clicked is: "+ this.myNumber);
}

4. Finally I have registered the custom class with a movieclip in the library

Object.registerClass("note", myNote);

5. Then I create a few instances of the movieClip on stage

attachMovie("note", 'n0', 100, {myNumber: '1'});
attachMovie("note", 'n1', 101, {myNumber: '2'});
attachMovie("note", 'n2', 102, {myNumber: '3'});

THE PROBLEM: Now that I have three instances of the movieClip on the stage, so when I click on any of them, the function (onMouseUp...) is summonded and the number (myNumber) of the movie clip is traced in the output window.But instead of showing the number of the movieClip i clicked on, I get the numbers of ALL the movieclips on stage.Why is the function running for all the movieclips on stage? Where am I going wrong? You see ultimately I would like that whichever movieClip i click on, it should change a varibale flag (which will be defined in the class) to activated, but if I face the above problem, then all movieclips will have their flag values changed to activate irrespective of which i click on.

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Actionscript 3 :: Flash Call Function In One Child Class From Another Child Class?

Dec 1, 2011

I'm trying to call a function in one child class (Circle.as) from another child class (Wedge.as). Circle.as is instantiated by the document class (Tree.as), and Wedge.as is instantiated by Circle.as. How do I do this? This is my code:

Tree.as
package com.treediagram
{
public class Tree extends MovieClip
{

[code]....

How to call a function in a Class from another Class?but it was a bit hard to follow as it relates to my problem. One of the solutions worked, but was commented as being bad form, and another did not work, so I want to make sure I structure my code properly.

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Data Integration :: Running Function After XMLConnector.trigger Is Complete?

Oct 4, 2006

I am trying to run some code after the XMLConnector triggerfunction is completely done loading all of the xml data into theflash file and the bindings are updated. Is there an event or somekind of way to pause and run the code after all the radiobuttonsand checkboxes are updated with the xml boolean values?

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ActionScript 3.0 :: Stop OnBWdone Function Running Twice For Bandwidth Check?

Aug 12, 2009

I'm trying to get the bandwidth outputted on my flash player and the weirdest thing is happening. I have the following code:

[Code]...

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ActionScript 3.0 :: Trace() Function Calls In Stopped Running Using Flash Pro CS5?

May 3, 2010

I follow some sample code which uses trace("Hello World"); to print out something in ActionScript 3.0, in Flash Professional CS5.

But nothing seems to get printed out (in a browser). Is the trace() function deprecated / removed?

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ActionScript 2.0 :: OnPress GetURL - How To Prevent OnRollout Function Running

Jun 14, 2006

When I use:
on (release){
this.stop();
getURL("page.html", "_blank");
}
Why is it that when that new page window is loaded the background flash window then runs my
on (rollOut){
this.play();
}
function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?

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IDE :: Windows Application Built With Flash Function While Other Apps Running?

Jan 13, 2009

Is it possible to build an application in flash that can then be exported as say an exe and then be used in the background while another application is running? I know that sounds complicated so let me further explain. I currently dj with an application and would like to create another application with flash that allows users to play some custom sounds (drops) while running the primary dj application. I believe someone out there already has created an application via flash that does this (have to read up on it more). But from the research I did do there is no way to interface with the flash application unless you alt-tab to it. Is there someone way to build a flash application that can be assigned windows shortcuts (say f1 funuctionality) while another windows application is running?

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ActionScript 3.0 :: Running Function On Non-typed Non-movie Clip Object

Aug 11, 2010

I am loading various swf library component/classes during run time. All of these components have the function 'remove()' in them. Not all of these components are MovieClips, many extend Sprite instead. I have them in an array that I loop through and call remove() on each of them.

I would like to keep strict mode on if at all possible:

Usually I can just do this

Code:
for(i=0;i<a.length;i++)
{
MovieClip(i).remove();
}

but I am wondering what happens if I type a class that extends Sprite as a MovieClip to avoid the compile time error in order to call the remove function on it?

remove() does things like remove all listeners, stop sounds playing etc and finally parent.removeChild(this);

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ActionScript 3.0 :: Importing External AS Files / Running Function Inside Application

Jul 5, 2010

I'm new at AS3. I'm pretty good when it comes to PHP, MySQL or HTML but I'm totally lost in AS.I have a project in Flash Builder 4 that I'm trying to add something to that was built in Flash Professional. It's supposed to loas a couple of external AS files, then execute functions from them at a certain point in the application. I know where I want the functions to execute in the application, and I have linked the AS files to "test.as" which is the main AS file for "testapp.mxml". The problem is calling the "Detector" function from inside "FaceDetector.as" which is one of the external AS files. What is the best way to do the following.[code]I want to start the script and let it do what it's supposed to do inside the application at that given time.

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ActionScript 3.0 :: Ignore Any Mouse Clicks By The User , Until I Finish Running A Function?

Jan 23, 2007

I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.

Why: until my animation stops, so the user won't activate some other animation, there for I want to ignore any clicks he might do.

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ActionScript 3.0 :: Wrote Equation - Get Slow In Running When Function Reach Higher Degree?

Aug 23, 2010

I wrote it through the equation (n, k) = n!/(k!(n-k)!).But I found it will loose precision quickly after 12th row.So I change the way. I tried to use the properties of triangle(each row is the sum of previous row)Than I get slow in running when function reach higher degree.
I just keep changing a little and a little... try to make it run faster.

Quote:Function binCoef(70) :

1,70,2415,54740,916895,12103014,131115985,11987747 [code]..

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Professional :: Exe Projector Running Slow While Swf Running Fine?

Mar 19, 2012

I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.

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