ActionScript 3.0 :: Trace() Function Calls In Stopped Running Using Flash Pro CS5?

May 3, 2010

I follow some sample code which uses trace("Hello World"); to print out something in ActionScript 3.0, in Flash Professional CS5.

But nothing seems to get printed out (in a browser). Is the trace() function deprecated / removed?

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ActionScript 3.0 :: Overriding Or Listening For Trace Calls?

Sep 24, 2009

I have been using console.log external calls in my code to make debugging easier in the browser but I have found that when i pass the code on to someone else they are always asking why I am using an "alert" method instead of trace and as they edit the piece they naturally will use trace calls and I was wondering if either of the following is possible?

1. Is there a way to override the trace method? When I try with the following code I get an error: 1020 Method marked override must override another method.

ActionScript Code:
public override function trace(arguments:restParam):void{
}

2. If I can't override trace, does it dispatch some event that I don't know about that I can listen for? (normally I would try to figure this out using asdocs but whenever i try to visit the "trace" documentation I just get a page cannot be displayed error :S

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Media Server :: Receiving Trace() Calls Via The Administration API

Sep 28, 2010

The Administration API exposes many methods that allow for monitoring and administration of Flash Media Server. Evidently, the Administration Console provided with Flash Media Server uses this API via RTMP. It must then be possible to receive the log messages that are created when server-side actionscript calls the trace method as these messages are received by the Administration Console. But I cannot find any reference to this in the Administration API documentation.pick up these messages? For example, if you were to build your own administration console, as the documentation welcomes you to do, how would you replicate the "Live Log"?

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ActionScript 3.0 :: Global Array - Trace That First Element While Trace Is Called Within The Function

May 29, 2009

I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:

[Code]....

I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.

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ActionScript 2.0 :: Modifiy The Global Trace Function To Output The Current Time Of A Trace Action

Nov 9, 2011

I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,

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ActionScript 2.0 :: Calls A Built-in Function In Flash?

Aug 3, 2005

I'm trying to call an function in flash from xml. so I used <a> tag and asfunction. But how come when it calls a built-in function in flash, it works. and when it calls a custom function, it just won't work???

function customFunc(a){
trace("here")
}

these are in my xml file:

<a href="asfunction:trace,here">Click</a>

-- okay this one works

<a href="asfunction:customFunc,whatever">Click</a>

-- this one doesn't

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Flash :: Conditionally Remove Calls To A Function In AS3 Like C#'s ConditionalAttribute

Feb 16, 2011

At work we have a lot of AS3 code that conditionally performs logging or assertions like so:

[Code]...

Is there any way to do something similar in AS3, or do we have to do the conditional compilation blocks around everything? I have been looking around manuals but have found nothing useful yet.

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Flash :: Function Calls In Quick Succession Fail

Jun 10, 2011

I'm implementing AMF service methods for an flash front-end. Normally things work fine, but we've found that if two methods are called one right after the other, the second call returns null to the flash front-end even though the method actually completes successfully on the PHP end (to verify this, I dump the return data to a file right before I return it).

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Flex :: Running FlexUnit Unable To Get Console Output For Trace?

Nov 1, 2011

I've set up FlexUnit in my app, I want to debug a test using trace, but im not sure how to get flexunit to traceto the flashlog file. Here's part of my test task in ant, I thought the 'localtrusted' property would help, but it doesnt seem to. In my logs I get the testcases only, none of my traces which are inside my tests.

[Code]...

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ActionScript 3.0 :: Flash Running Function From A String?

May 25, 2010

If I have the name of the function I want to run in a string called function_name and the params I want to pass to the function in another string called function_params, how would I could this to go in a button with the following code:

mc.button1.addEventListener(MouseEvent.MOUSE_DOWN, button1_handler);
function button1_handler(Event:MouseEvent):void {
// Dont know what to put here

[code].....

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IDE :: Windows Application Built With Flash Function While Other Apps Running?

Jan 13, 2009

Is it possible to build an application in flash that can then be exported as say an exe and then be used in the background while another application is running? I know that sounds complicated so let me further explain. I currently dj with an application and would like to create another application with flash that allows users to play some custom sounds (drops) while running the primary dj application. I believe someone out there already has created an application via flash that does this (have to read up on it more). But from the research I did do there is no way to interface with the flash application unless you alt-tab to it. Is there someone way to build a flash application that can be assigned windows shortcuts (say f1 funuctionality) while another windows application is running?

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ActionScript 2.0 :: Function That Calls Itself

Aug 9, 2007

im using a function that iterates through all nodes in an XML tree, and then calls itself again if any of the nodes it is looking at has a set of child nodes, so in other words it multi-dimensionally loops through the entire XML tree.[code]one question i have is - am i correct in my assumption that while variables declared within a function are not accessible anywhere but within that function, if a function calls itself, any loops within that function that use a variable such as "i" will be affected seeing as "i" is accessible within the function?if so, how do i get around that? currently my function loops through all the way down to last child node it can find along the first branch of the XML tree, but then doesnt continue looping through the other branches.

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Flex :: Move Efficient Rotation Function Which Can Be Stopped On Demand?

Feb 12, 2011

I have an mxml pie chart, which I would like to rotate slowly prior to a button click, however on click it needs to stop immediately (or at least reasonably quickly) and then the callout labels are introduced with a fade.

I have experiemented with both a timer function to achieve this:

[Code]...

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Flex :: Using HTTPService In Consecutive Function Calls

Mar 15, 2011

I have this button:
<s:Button includeIn="MeniuPrincipal" label="Descarcare Date" click="downloadLmData(event)"/>
And this click event handler:
protected function downloadLmData(event:MouseEvent):void {
downloadData('competenta', 'competente');
downloadData('localitate', 'localitati');
}

The downloadData function looks like this:
private function downloadData(item:String, items:String):void {
try {
var colVar:String = 'col' + cappitalize(items);
this.status = "Descarcare date in curs...";
this[colVar] = null;
[Code].....

The problem is, all calls are ignored, except for the first one. Is there any "queuing" mechanism which would allow all calls to be made?

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ActionScript 3.0 :: Function Calls In Document Class?

Oct 22, 2009

I have a gallery, which has a document class and all classes below.When I load gallery.swf into main timeline currently, how do I call some functions in that document class?

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ActionScript 2.0 :: Arbitrary Expressions In Function Calls?

Nov 25, 2009

I have several custom functions that I import as .as files, but I frequently have to modify them to suit projects, which makes standardization and version tracking harder.Is there a way to pass arbitrary expressions to a function when it's called? For example, if I write the function,

Code:
function foo(){
for(i=1; i<=1; i++){
trace(i);
}
}

would there be some way to attach an additional expression after the trace function during the function call? As in,

Code:

foo(do_stuff_here);

where the function would act as if it had said,

Code:
function foo(){
for(i=1; i<=1; i++){
trace(i);

[code]....

but without modifying the original function?I realize I could add an expression to the original function within a conditional, and toggle it via an argument within the call, but since I don't know what I'll add next, or whether I'll need it next time, this would become impractical quickly.

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ActionScript 3.0 :: Determine Which Event Calls A Function?

Jun 2, 2011

Is there a method to see which event called a function and do something different based on that specific event?[code]...

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ActionScript 2.0 :: Create A Function Which Calls SomeLoader?

Mar 19, 2006

If I create a function which calls someLoader.loadClip(...) many different times for different clips and files that I have created, does the system create a seperate thread for each call or does it load one by one ?

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ActionScript 2.0 :: Reference Button From Within The Function It Calls?

May 22, 2008

I'm making a function to be called by different buttons, and I want the function also alter the appearance of the button itself. But I don't know how to refer to the button from within the generic function.

[Code]....

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ActionScript 2.0 :: Multiple Function Calls To Execute?

Aug 21, 2003

I have some code that calls multiple functions for a single movie clip during a single event. For example:

portfolioButton.onPress = function()
{
redClip.easeX(180, speed);
redClip.easeHeight(194, speed);
}

The problem is only the first function call works (redClip.easeX(180, speed)). Is there a way for both function calls to execute?

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ActionScript 3.0 :: Function - Button Will GotoAndPlay One Frame Beyond Where The Timeline Presently Is Stopped At

Feb 23, 2011

I'm taking a class on Flash right now but its set up in this strange manner where they barely teach you actionscript at all but expect you to be able to take the examples in class and work and amend them into your projects. I am trying to write a function for a button that will gotoAndPlay one frame beyond where the timeline presently is stopped at.

[Code]...

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ActionScript 2.0 :: Button That Calls A Javascript Function Like An Anchor?

Feb 9, 2009

I have a button in an AS 2.0 fla that calls a javascript function like an anchor so the html goes to a set y position of 750button actions are in a frame

jobsLink_mc.onPress = function () {
//ExternalInterface.call("scrollPageY");
///getURL("javascript:scrollPageY();")
getURL("javascript: scrolling()")
}

Now the javascript in the html of the page is

<script language="javascript">
function scrolling(){
document.body.scrollTop = 750;
}
</script>

I originally copied the code from a page a designer never finished but the function works. [URL]click the blue button JOBS / INTERNSHIPS you will see the flash button calls the java function and the page is viewed at Y 750 Now I have the same page elements in a different fla that calls the same function and it doesn't work.

[URL]

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ActionScript 2.0 :: Stopping Function Calls In Game Project?

Mar 5, 2010

I am developing a game project, in which I have many functions on it. I have all the major functions on the frame 50. And I don't want these functions on the next frame. Indeed I didn't have these functions on the 51st frame, the 51st frame only contains a stop action. But flash calls all the major function on the 51st frame also, I don't want these function to call on the 51st frame. Is there any way to stop this? Or else my program contains error?

Here is the program...
= The 50th Frame =
stop();
fscommand("allowscale",false);
fscommand("fullscreen",false);
var die:Boolean = false;
var currGun:String="hd_gun";
[Code] .....

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ActionScript 3.0 :: Button In Parent SWF Calls Function In Child SWF?

Mar 26, 2011

I do not want to use external .as files because I will have about 100 swfs to manage in this project, 100 swf is a lot of file management alone without adding 100 .as files on top of it.This is the code in the parent swf file to call the child swf and place it in the page_mc movieclip (note in my final project "child.swf" is replaced with the loading array variable but we're going to keep it simple):

ActionScript Code:
var pageLoader:Loader = new Loader();
page_mc.addChild(pageLoader);
var loadedpage:URLRequest=new URLRequest("child.swf");
pageLoader.load(loadedpage);

Now just for a simple function to call, we'll say we have a box_mc on the stage in the child swf, and when we click the button in the parent swf I want to call a simple function like this to hide it:

ActionScript Code:
function hideBox(event:Event):void {
box_mc.visible=false;
}

how do I call that function in the child swf from a button in the parent swf?

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ActionScript 2.0 :: [FMX] Changing Mouse Events Into Function Calls?

Feb 27, 2003

I have 4 invisible buttons that all do basically the same thing. I am learning how to consolidate my code using functions and I'm stuck on this one. I am using onRollover, on Rollout and onReleases in a frame actionscript. The code is below for 2 of the buttons.

mission_btn.onRollOver =function(){
mission_mc.gotoAndPlay("on");
}

[Code]....

change these events into a function? or should I just continue with this method for the other buttons?

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ActionScript 2.0 :: Make Function Calls From Within The OnMotionFinished Scope?

Oct 19, 2006

Can I make function calls from within the onMotionFinished scope? See example belowe. Also tried by using the Delegate class...

var a_handler:Object = new Tween(params);
a_handler.onMotionFinished = function(){
test();
}
var test:Function = function():Void {
trace("hello");
}

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ActionScript 3.0 :: Swf File In Which When A Button Is Clicked It Calls A Function?

Feb 17, 2009

I have a swf file in which when a button is clicked it calls a function in a javascript file using ExternalInterface.call

Now everything works fine if all files are in one folder.

but now If a place the swf file in this location /assets/swf/test.swf and the java script file in this location /assets/scripts/test.js

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ActionScript 3.0 :: Daisy-chaining Function Calls Gracefully?

Jun 16, 2010

I have a video playback system that runs in a loop as it traverses the playlist of videos, doing something like this:On playback start:

-check for pre-roll ad, play ad if set to true; otherwise:
-check for branding video bumper, play bumper if set to true; otherwise:
-play video

On playback end:
-check for post-roll ad, play ad if true; otherwise:
-reset video

The way I have it coded/hacked works fine, but is less than ideal, especially as I plan to build on it. It looks something like this:[code]So, what's a better way to handle this? For an interactive timeline/map I've made in the past, there were a number events that were triggered at certain times during audio narration. Each event was unique (some were animations, others were text labels that appeared, etc), but I unified them as classes with a common 'time' property and common public go() function, and threw them into an array. As the narration played back I would check the 'time' property of the next object in the array, and once it matched I would call the go() function for that event, increment the phase position (so I know which array index to check next), and continue.

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ActionScript 3.0 :: Pass An Exception To A Function That Calls Other Functions

May 5, 2011

I don't know if this is possible with Actionscript 3. What I want to do is have a loseAll(); function that calls other function that in turn close sections of an application. I would be easier to have all the close functions in the closeAll() function and then pass a reference to the once that i don't want to be called. something like this.

[Code]...

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ActionScript 3.0 :: Optimize My Project And Eliminate Unnecessary Function Calls?

Jan 24, 2012

I'm trying to optimize my project and eliminate unnecessary function calls, and the one I use the most is Math.abs. I ran a quick test and I use it 200-300 times each frame; checking for collision between the character and monsters, determining if objects are close enough to be in view, and some other misc calculations of that sort.

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