Flash :: Conditionally Remove Calls To A Function In AS3 Like C#'s ConditionalAttribute

Feb 16, 2011

At work we have a lot of AS3 code that conditionally performs logging or assertions like so:

[Code]...

Is there any way to do something similar in AS3, or do we have to do the conditional compilation blocks around everything? I have been looking around manuals but have found nothing useful yet.

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function customFunc(a){
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these are in my xml file:

<a href="asfunction:trace,here">Click</a>

-- okay this one works

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Code:
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Code:

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[code]....

but without modifying the original function?I realize I could add an expression to the original function within a conditional, and toggle it via an argument within the call, but since I don't know what I'll add next, or whether I'll need it next time, this would become impractical quickly.

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[Code]....

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[URL]

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ActionScript Code:
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[Code]....

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[Code]...

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some explanation
 
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total is the number of received records by query

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t is the name of the mysql table where query should happen
 
code:
Contadores
function contagem(init:Number, total:Number, total_geral:Number, t:String):void {
     var contador;[code]...

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Basically I have created a custom sort function to use with sort(); inside an Array object and I have traced the amount of times each sort() has called customSortFunction. Apparently it keeps changing the amount of times it is called which has seemed to cause problems for me.I am using this to sort Sprite obects on the stage. I am working with an isometric grid and need to make sure everything is sorted based on y and if two objects are on the same tile (tile hover and avatar etc) then it sorts them as well.

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private function playSound():void
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Code:
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Code:
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[code]....

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[Code]...

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Code:
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[Code]...

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I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:

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- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".

- Turns into an icon of an inventory object when the object is selected.

How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.ALSO I want to be able to make the arrow stay a regular arrow when it's over manipulatable items I want to remain secret.

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ActionScript 3.0 :: Changing The Cursor Conditionally (on Mouse Over)?

May 15, 2009

Ok, let's say I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:- Turns into an open hand when over a grabbable item.- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".- Turns into an icon of an inventory object when the object is selected.How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.

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