ActionScript 2.0 :: OnPress GetURL - How To Prevent OnRollout Function Running
Jun 14, 2006
When I use:
on (release){
this.stop();
getURL("page.html", "_blank");
}
Why is it that when that new page window is loaded the background flash window then runs my
on (rollOut){
this.play();
}
function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?
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Jul 5, 2006
I am creating a gallery type site, I am loading xml data externally creating duplicate movie clips and it all works fine, my only problem is I want them to go to a URL, I have one of the nodes with the URL and in my actionscript I am calling a function to getURL on press, the problem is on each separate movieclip it links to the URL of the last movieclip in the stack.
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Aug 30, 2010
I have a button that I basically want to give the action:
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Nov 22, 2010
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
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Feb 13, 2007
I am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
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Jun 12, 2006
I am trying to stop/pause my MC when I click on an image.
EG:
on (press){
gotoAndStop._currentframe;
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}
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Dec 22, 2009
I searched everywhere for a peice of code to prevent a web page from loading when it is not on a server.Finally found this one and I swear it was working last night.Am I placing the function in the wrong place?I have everything in 2 framesif the flash swf is currently running on the propper server it should skip to frame 2 and if it is running on a computer or the wrong server it should stay at frame 1.[code]
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Feb 25, 2012
For a game (using AIR for iOS) I want to prevent the GC from running during a specific 30 seconds sequence (because it causes very notable lags). What I already do is calling System.gc() right before the sequence starts. During the sequence, i don't create many new objects and only some animations play and objects move (in 3D). some of the objects move out of the stage.
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When the GC fires, the System.privateMemory drops to 74 MB, but causes a lag of aproximately one second. The GC fires twice during this 30 second sequence.
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Jan 9, 2011
I've got a crossdomain.xml file which allows SWFs running on only a certain few domains to download resources from my domain. However, one simple way around this is for a user to download the SWF to their local machine, and run it there (i.e. by double-clicking on it within Windows Explorer, not by running through [url]... It seems that when this happens, the crossdomain.xml file is ignored.[code]...
Is it possible to do something on the server side to stop a locally running SWF to download from my site? I tried checking the referrer but this field often isn't populated.
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Oct 14, 2011
I've written a videoplayer for Android based on Flash (10.2) which plays videostreams. In some cases (*), the player begins to buffer for quite some time. Now, while the player is acually playing the stream, Flash (somehow) signals the OS to prevent entering the sleep-mode. But while buffering, this is not the case and the phone will eventually enter sleep mode before the stream has restarted. So the user has to unlock the phone again - not very convenient. Is there a way to set a signal with Flash/AS3 to prevent the Andoid-phone to go into sleep mode? (*) mostly over the mobile network when the network access performes a handover between 3G and 2G or vice versa
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Jan 27, 2009
I have some thumbnails on my stage inside a movieclip, and the following code which basically moves them right or left, when the mouse goes right or left. What I want to do is stop the scrolling when I rollout the movieclip which contains the thumbnails.
Here is the code:
Code:
panel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
[Code]....
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Sep 26, 2005
I am having trouble making 2 movies communicate with one another. One movie (series) is embedded into the other (content2). 'content2' is a horizontal scroll menu of images. 'series' is a movie that holds 'content2' and contains a mask which will reveal everything upon the rollover of the 'series' button. I can get the scroll to show and work when the button is rolled over but it fails to hide on roll out.
Here is the code I have used on the roll over button called 'series':
Code:
stop(); // stop the movie clip from playing (stop button from growing, we want that when the mouse rolls over only
sym2.onEnterFrame = function(){
if(rewind == true){ //if rewind switch is set to true play backwards
prevFrame(); // play backwards
[Code] .....
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Jul 22, 2008
I have an issue that has been plagueing me all morning. I've searched and searched on google, here, other flash sites, and even though I've seen a couple people with related problems, no solutions have seemed to tailor to my project.I am working with a series of invisible buttons that perform actions on a movie clip and a text field to simulate the rollover. However, I'm finding there is a problem with the rollout. When you move your mouse over the buttons quickly, they often seem to ignore the rollout command and stay on the rollover state.
Warning to anyone downloading the zip is that I'm utilizing mc_tween. However, I created this same scenario a couple weeks ago (lost my work from a faulty drive, and I'm redoing it now), and I had no issues. Obviously, my code ended up slightly different in the rebuilding of this thing, but this side effect is really holding me back.
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Aug 12, 2008
I have a simple scroller that scrolls up or down as the user moves their mouse. The problem is that when you RollOut the scroller keeps moving. I can't figure out how to put a onRollOut function that will stop the scroll upon RollOut.
years.onRollOver = yearsOver;
function yearsOver() {
this.onEnterFrame = yearsPanel;
[Code].....
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Feb 16, 2009
I'm trying to add an onPress function to something that I've just dynamically attached to the stage.
ActionScript Code:
item.attachMovie("close_btn", close_btn, this.getNextHighestDepth());
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Feb 16, 2009
I was wondering for personal use how you would go about writing a function on a button that when the mouse click is down it would keep firing the function kinda like it does when using the onEnterFrame on key frame..
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Oct 8, 2008
I think this is a scope issue, but can't be sure. I am using FlashDevelop, Actionscript 2.0 to create my movie. I call the sendAndLoad() function to display data from a database. I also have "Previous" and "Next" buttons to move through different data.
Since I was going to load data in three different locations (Load, Previous, Next) I created a LoadData() function. This function contains the sendAndLoad() to the server.
The initial load works great with the LoadData() function, the first record is displayed correctly. My problem is when I program the onPress for the Previous and Next buttons.
Why does my LoadData() function not run when inside the Previous/Next button onPress events?
example code:
class Main
{
private var parent:MovieClip;
[Code]....
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Apr 1, 2005
[Code]...
when the movie loads, flash immediately 'getURL' BEFORE i press my button1. how come the code execute even before i press it 1st? what's wrong with my code?
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Jan 10, 2010
I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.
var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0);
mainMC._alpha = 0;
var adImgMC:MovieClip = mainMC.createEmptyMovieClip("adImgMC",0);
var offerMC:MovieClip = mainMC.createEmptyMovieClip("offerMC",1);
var offerList:MovieClip = offerMC.createEmptyMovieClip("offerList",0);
[Code] .....
I have created an event as follows:
offerList.onRollOver = function(){
offerList.stopTween();
clearInterval(autoScrlTimer);
} offerList.onRollOut = function(){
duration = 0;
autoScrlTimer = setInterval(automaticScroll,duration);
ovrFlag = true
}
I doubt that the onPress event is not working because of the above piece of code.
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Apr 1, 2005
Code:
goto = function(where:String) {
getURL("[URL]"+where+".htm","_self");
} button1.onRelease = goto("home");
When the movie loads, flash immediately 'getURL' before I press my button1. how come the code execute even before i press it 1st?
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Sep 10, 2007
my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:
[Code]...
the hilite function should let the buttons disable or not, but it just will not work.....
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Oct 31, 2007
I have a movieClip in which by default it does not have an 'onPress' function applied to it. However, I have a button on the stage that the user can press to 'unlock' that mc, and when they unlock it, it sets a 'locked' variable to false, calls a function which checks the 'locked' status, and if it is false, it that sets the onPress for that movieclip (which makes it draggable)If that button is clicked again, 'locked' is set to true, and that same function is called again, and then the status is recognized as locked...but I need it to somehow remove/delete the 'onPress'function. I know the first thought would be to just set 'enabled' for the mc to false...which I tried at first.... but the problem is that some of the mc's are transparent in the middle, and there can be other items below them...and those items below need to be 'clickable'. Even though the top mc is not enabled, it still recognizes that it has had an 'onPress' function applied to it, and thus won't let anything below it be clicked. (When the movie first launches, the function setting the onPress has not yet been set, and so the items below it are therefore clickable).
I know that might have been a bit confusing, so let me know if you have any questions to further clarify. need to make a movieclip that was clickable (through an onPress function) onClickable, but also treat it like it has never had an onPress applied, so that any items below it can be clicked.
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Jun 16, 2008
[Code]...
I need to be able to pass variables to my onpress function.
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Aug 22, 2009
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.
this.onEnterFrame = function(){
if(rewind == true && counter > 0){
counter = counter - 1;
[Code]....
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Jan 9, 2010
I'm doing a school project in flash that basically has to be a movie trailer, just several photos compiled together with some music. I got bored and now am making controls in Actionscript. I'm using CS4, however I have the document based in Actionscript 2.0. Basically, I have created a rewind button that goes backwards, however now I want it to do one of the two things:
If the video was playing when the button was pressed, I want it to go back to playing when released. If the video was paused the the button was pressed, I want it to continue to stay paused when released. I've tried some very basic if statements, trying to assign boolean statements, but I'm stuck. Here's what I have thus far for my rewind button:
Code:
rewind_button.onPress = function () {
onEnterFrame = function() {
prevFrame();
}}
rewind_button.onRelease = function () {
delete onEnterFrame;
play();
}}
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Jun 17, 2010
I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.
this.ratio = 0;dragger.onPress = function() {this.startDrag(true, 0, 0, line._width, 0);
this.onEnterFrame = function() {
ratio = Math.round(this._x*100/line._width);
_root.volume = ratio; }; };
dragger.onRelease = dragger.onRelease=stopDrag;
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Mar 7, 2012
I'm trying to make a point and click game for the fun of it. I'm having troubble with the .onPress function. I've made an array of movieclips, and I want to go through them in a loop, and make an onPress function for each of them. What I am trying to do with the code below is to make the debugText tell me what movieclip I pressed:
var letterArray = new Array();
letterArray = [l1_mc, l2_mc, l3_mc, l4_mc, l5_mc, l6_mc, l7_mc, l8_mc, l9_mc,
l10_mc, l11_mc, l12_mc, l13_mc, l14_mc, l15_mc, l16_mc, l17_mc, l18_mc,
l19_mc, l20_mc, l21_mc, l22_mc, l23_mc, l24_mc, l25_mc, l26_mc, l27_mc,
l28_mc, l29_mc, l30_mc, l31_mc, l32_mc, l33_mc, l34_mc, l35_mc, l36_mc];
[Code] .....
DebugText outputs:
Pressed movieclip nr: 36 36 36 36 36 36
No matter what clip i press, i get the same output: 36. why?
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Mar 4, 2005
I am currently working on the Slider Bars tutorial at [URL]. I got dragger to work, I just want to better understand the dragger.onPress=function() part. With a normal function you have:
function hello(){
trace("hello");
}
Then when I wanted to run the function, I would use:
hello();
Ok so if dragger is pressed (onPress) then it creates a function, right? So how do you run the function? Or is the function running as I'm pressing dragger?
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Nov 4, 2005
I'm loading pictures from an array, each picture gets his own onPress function[code]...
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Oct 29, 2006
I am trying to use the code in one of the tutorials which loads a movieclip.I need to load about 10 clips using the method below, but I can only get one to load. I will also need to make each of them draggable.
Code:
but.onPress = function ()
{
_root.createEmptyMovieClip("container", 1);
loadMovie("square.swf", "container");
[code]....
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