ActionScript 2.0 :: OnRollOut Function / Button State Sticking?
Jul 22, 2008
I have an issue that has been plagueing me all morning. I've searched and searched on google, here, other flash sites, and even though I've seen a couple people with related problems, no solutions have seemed to tailor to my project.I am working with a series of invisible buttons that perform actions on a movie clip and a text field to simulate the rollover. However, I'm finding there is a problem with the rollout. When you move your mouse over the buttons quickly, they often seem to ignore the rollout command and stay on the rollover state.
Warning to anyone downloading the zip is that I'm utilizing mc_tween. However, I created this same scenario a couple weeks ago (lost my work from a faulty drive, and I'm redoing it now), and I had no issues. Obviously, my code ended up slightly different in the rebuilding of this thing, but this side effect is really holding me back.
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Similar Posts:
Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
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Jan 27, 2009
I have some thumbnails on my stage inside a movieclip, and the following code which basically moves them right or left, when the mouse goes right or left. What I want to do is stop the scrolling when I rollout the movieclip which contains the thumbnails.
Here is the code:
Code:
panel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
[Code]....
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Apr 14, 2011
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
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Sep 26, 2005
I am having trouble making 2 movies communicate with one another. One movie (series) is embedded into the other (content2). 'content2' is a horizontal scroll menu of images. 'series' is a movie that holds 'content2' and contains a mask which will reveal everything upon the rollover of the 'series' button. I can get the scroll to show and work when the button is rolled over but it fails to hide on roll out.
Here is the code I have used on the roll over button called 'series':
Code:
stop(); // stop the movie clip from playing (stop button from growing, we want that when the mouse rolls over only
sym2.onEnterFrame = function(){
if(rewind == true){ //if rewind switch is set to true play backwards
prevFrame(); // play backwards
[Code] .....
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Aug 12, 2008
I have a simple scroller that scrolls up or down as the user moves their mouse. The problem is that when you RollOut the scroller keeps moving. I can't figure out how to put a onRollOut function that will stop the scroll upon RollOut.
years.onRollOver = yearsOver;
function yearsOver() {
this.onEnterFrame = yearsPanel;
[Code].....
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Jun 14, 2006
When I use:
on (release){
this.stop();
getURL("page.html", "_blank");
}
Why is it that when that new page window is loaded the background flash window then runs my
on (rollOut){
this.play();
}
function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?
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Mar 20, 2012
I'm going to create simply menu in AS2 and everyting is ok except this onRollOut.
"on", "off", "start" = are labels
My code in first frame:
Code:
stop();
this.onRollOver = function() {
[Code].....
and problem is that when I quick take off mouse from button the efect is not disapear.
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Jul 24, 2008
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
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Jan 11, 2011
I got this expendable Bigbox I made for my client. All works well. The only problem I have is that, where there is a quick mouse (not event THAT quick) rollout, the action (closes the expended portion) doesn't work.It get's stuck and doesn't gotoAndStop(1).
[Code]...
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Apr 12, 2011
have one mc called mc1, and when the mouse cursor is over it, mc2 is sent to a certain frame and the _alpha set to 0. The problem I have is that when the user continued with the onPress (pressing the left mouse button) after the cursor goes outside of that mc1, mc2 does not become invisible and what I need is to do that, when the user goes out with the cursor of the mc1, the mc2 becomes invisible even if the left button of the mouse is pressed. And now don't detect the onRollOut if the button of the mouse is pressed.
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Jun 22, 2006
On most of my option MC's I have something like:
this.onRollOver = function(){
this.gotoAndPlay("onanim")
}
this.onRollOut = function(){
this.gotoAndPlay("offanim")
}
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
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Dec 17, 2004
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
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Feb 23, 2006
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
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May 18, 2007
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
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Apr 13, 2010
I have two buttons that are movie clips in Flash CS4 and when button 1 is on Over stage, I want the button 2 stop movie clip at the certain frame.
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Feb 16, 2008
Is there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
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Jan 14, 2010
I'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
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Feb 20, 2010
I'm just wonder if its possible to change States via a function in flex?
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Apr 12, 2012
I am learning Flex and trying to make a simple RPG to practice. I am using view states to change between screens. right now I have a HomeView.mxml which displays my character information, InventoryView.mxml which shows my inventory items, and EquipmentView.mxml which shows the equipped items. They each have their respective view states.
in my main mxml file, i create a global variable for the character and an ArrayCollection of items in the game. it creates 2 labels in mxml for Inventory and Equipment and when i click on the label it calls a click handler which sets currentState="EquipmentView" or "InventoryView" This works and the state changes and the respective views are shown properly. My problem is in my EquipmentView state. When i enter the state the first time, it has a creationComplete function which displays images for my equipment and sets a click handler. when i click the item, it "unequips" it and removes it from the equipment list and removes the image. this also works fine, but when I go to my inventory view and "equip" an item and return to the EquipmentView, the image does not show. I have a label which counts the length of my equipmentList variable and that is accurate when i switch views, but i cant get the image to display again. Is there a way to call my displayEquippedItems() function (which is originally called on creationComplete) when the view is changed?
[Code]....
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Sep 3, 2010
My question is in relation to AS3 dropdowns. You can check the page at: http:[url].....Under the "Visitors" and "Media" links, there are mouseover dropdown menus. You'll notice that they stick a little bit, and to make them go back up, you really have to hit very specific hit areas. I'm not sure what I'm doing wrong.
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Mar 22, 2009
I have a full flash site that I export and place into an html at a 100%. My original flash file size is 1024*768. Basically, it's a background movieclip with things happening into it and above this background, a bottom bar with my menu. I wish to have this bottom bar always stuck to the bottom. I tried this code :
Code:
barreMenu._x = Stage.width / 2;
barreMenu._y = Stage.height;
logo._x = (Stage.width - 800) / 2
[Code]....
But it's not working well, as sometimes, my bar is in the middle of the page or not even visible depending on the resolutions. How can I manage to do this?
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Mar 9, 2009
I think only just started popping up with CS4. Basically sometimes I'll have a menu or something with different states on different keyframes. There is a series of icons (sprites) on there and they get moved around on the different keyframes. Now sometimes when I do this and I go to the next keyframe using actionscript, the MCs stay in the same position they were in the first keyframe no matter how I position them in the actual IDE.I've noticed that if I give each icon a different instance name on every keyframe this goes away, but it is really annoying because I'd like to use the same handler function across all the keyframes.
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Nov 16, 2009
I have a file that I cannot tweak a small fix for the life of me, and I know it is something relatively simple. I've looked at it so long, that I can no longer think! Hate those days...Anyways, it's in regards to a simple scrollbar moving left to right. My button seems to be sticking to my mouse on release, although I put a stopDrag on it. I think I did some of this code backward, but it still works somehow; although I can't explain it. the numbers in parenthesis/minus sign are representing in the following code (in red)? I think I'm looking at this wrong, which is why I am working backward. I need a refresher here as it's been a while since I did one of these.
// have the button interact with the scrollbar button (this is on the ScrollMC)
onClipEvent(enterFrame){
_root.vPosition = _root.SliderMC.ButtonSliderMC._x * (800 / 390) - 200;
[code]......
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Oct 5, 2009
I have a sub menu with two movie clip buttons, let's call them mc1 and mc2. They both have a MOUSE_OVER event and a MOUSE_OUT event. What I would like is that when mc1 is clicked it will stay in the over state and then if mc2 is clicked mc1 will go back to the out state while mc2 stays in the over state.What seems to be happening in my code is that the MOUSE_OUT event is overriding the MOUSE_DOWN event. So when I take the mouse off after I've clicked mc1 the over state goes away.
Here's my code thus far:
import flash.events.MouseEvent;
import flash.display.*
addEventListener(MouseEvent.MOUSE_OVER, mc1_over);
[code]....
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Jul 9, 2010
how to make a button stay in its down state when it's clicked, and then go back to its up state when another button is clicked? I'm using buttons, not movie clips.
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Feb 14, 2011
I have a rectangular shaped button. When someone rolls over it, I want a text bubble to appear to the side of that button. The problem is, the mouse thinks it's over the button even if it's over the side bubble which does not exist in the "Up" state. How can I get the cursor to only detect a button ONLY if it's over any part of the "Up" state and not the "Over" state (which because of the side bubble is larger than the original "Up" state.)
Here is a screenshot of the two button states.[URL]... Even if the cursor rolls over the "Over" bubble (and not the Up state), the Over state still shows up.
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Nov 24, 2009
I have an interface that uses buttons to play videos. I would like it if, after you press a button, it stays in the 'down' state until the next button is pressed.
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Aug 9, 2005
I've done the complex rollover tute where the animation plays and rewind when the mouse rolls on and off the button.What I'm trying to do is get button 1 to stay in the down state or clicked state until button 2 is clicked. Once button 2 is clicked, button 1 will play its rewind =true function.I can get the button to go to the down state when I click on it but the rollout function is overwriting the on release function as soon as I roll of the image.
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Jun 23, 2006
i realize this probably a fairly simple question and also that i should have used movieclips for my buttons but i got lazy and used buttons for some of them
is there an easy way to make my button stay "on" after its clicked? i need something fairly easy that i can then go apply to a bunch of buttons. obviously it need it to turn off once another button is clicked as well.
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