My question is in relation to AS3 dropdowns. You can check the page at: http:[url].....Under the "Visitors" and "Media" links, there are mouseover dropdown menus. You'll notice that they stick a little bit, and to make them go back up, you really have to hit very specific hit areas. I'm not sure what I'm doing wrong.
My drop down menus are appearing behind my flash videos (JW Player) in Chrome and Internet Explorer. The problem does not occur in FireFox and Safari.changing the wmode and the z-index of the nav and video, with no success.
I am trying to create rollovers in dropdown menus that i have. I am having a problem with the rollovers on the same dropdown all playing at the same time. The rollovers play backward and forward correctly as they should but when you mouse over one of seven they all play.the invisible button to animate the rollover:
on (rollOut) { _root.direction = "backwards"; } on (rollOver) { _root.direction = "forwards"; }
on the movieclip with the rollover animation in it:
Note: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.
I'm trying to create an xml accordion menu that has main menus and a sub menus buttons (movieClips) revealed with a mask. Simple question, How do I stop the mask area which reveals the sub menus catching mouseEvents on the submenus?The main menu button is a movieClip, it has the mask sprite attached to it as a property so it can scale dynamically to reveal the subMenus. They are set as children of the main menu button container. In my code I've set mainMenu.mouseChildern = true. But when the mainMenu is clicked I change mouseEnabeled = false to help prevent the main menu receiving events. This helps on rollOver rollOut events, but when I click or mouseDown on the subMenu the mask catches the event also and activates the main menu again. I've tried the obvious mask.mouseEnabled = false; mask.mouseChildern = false; mask.hitArea = null; and even setting mask.alpha = 0 but this has no effect at all.
I don't understand why the mask has to extend the hitArea property of the mainMenu and why this can't be set to null. It also seems crazy that when mouseChildren = true the parent clip also has to receive notice of the event.
I'm having with a menu navigation system. I'm using Flash MX. I have created a menu system for the site I'm building ([URL]) where one of the buttons "Choose photographer" drops down a list of names. All the other buttons just jump to another page. The drop down is currently using tweens also the logo moves to the left as the dropdown appears and returns when the dropdown returns. All working fine apart from its a bit jerky.
It's I just wanted to get away from tweening and use action scripts instead, as I'm a newbie to all things Flash I trawled the net for tutorials and examples so that I could cobble together the exact same effect. I have managed to get the drop down work and return using the action script and it does seem smoother and works slightly better. But can I get the logo to move to the left and back in time with the drop down...no.
I'm creating a webpage, and I have made some buttons.Image 1 is the homepage, which is frame 1 in Flash.Image 2 shows that when I rollover the button "Portfolio,"I get a dropdown menu.I have this set as frame 3 in Flash.Image 3 shows that I've gone down the dropdown menu and rolled over "Photography." But if I rollout of any of the things from the dropdown menu, it stays at Image 2 (Frame 3)with the dropdown menu visible. Which is a problem...I want to be able to rollout of these buttons to revert back to the homepage, Image 1 (Frame 1).But, for instance, telling "Graphic Design" to go to Frame 1 on rollout means that if I try to go below "Graphic Design" to "Photography," I've rolled out--and so the rest of the menu disappears.So I want to roll be able to select anything from the dropdown menu, and only rollout to Frame 1 if I go outside the entire dropdown menu, not just one button.
I have a full flash site that I export and place into an html at a 100%. My original flash file size is 1024*768. Basically, it's a background movieclip with things happening into it and above this background, a bottom bar with my menu. I wish to have this bottom bar always stuck to the bottom. I tried this code :
But it's not working well, as sometimes, my bar is in the middle of the page or not even visible depending on the resolutions. How can I manage to do this?
I think only just started popping up with CS4. Basically sometimes I'll have a menu or something with different states on different keyframes. There is a series of icons (sprites) on there and they get moved around on the different keyframes. Now sometimes when I do this and I go to the next keyframe using actionscript, the MCs stay in the same position they were in the first keyframe no matter how I position them in the actual IDE.I've noticed that if I give each icon a different instance name on every keyframe this goes away, but it is really annoying because I'd like to use the same handler function across all the keyframes.
I have a file that I cannot tweak a small fix for the life of me, and I know it is something relatively simple. I've looked at it so long, that I can no longer think! Hate those days...Anyways, it's in regards to a simple scrollbar moving left to right. My button seems to be sticking to my mouse on release, although I put a stopDrag on it. I think I did some of this code backward, but it still works somehow; although I can't explain it. the numbers in parenthesis/minus sign are representing in the following code (in red)? I think I'm looking at this wrong, which is why I am working backward. I need a refresher here as it's been a while since I did one of these.
// have the button interact with the scrollbar button (this is on the ScrollMC) onClipEvent(enterFrame){ _root.vPosition = _root.SliderMC.ButtonSliderMC._x * (800 / 390) - 200;
This doesn't happen very often but if you go to [URL] and click through the slides you'll notice on occasion, a slide will stick on screen and not slide out. And then the other slides slide under the stuck slide. Obviously, this is not acceptable at all. I tried to upload the .fla but FK keeps giving me a Upload failed error. So I'll just have to include the code below. Hopefully, someone can explain to me why this is happening. Is it possible it's because people are clicking too fast and it's a Flash tweening bug?
I am trying to create a rotating vinyl. I have managed to do this but after every full rotation the vinyl sticks. How can I make the rotation smooth without it sticking. it's a 20 frame movie clip.
I'm creating a drag and drop game for grades K-2 and two of my pieces stick to the mouse when clicked. I'm not sure what the problem is as I've used the same code for all of my pieces. The pants1_mc and the glasses_mc are the problems.
I have a fla (Home) with a flvplayback component. If I load it using a loader using this script
var loader:Loader = new Loader();var req:URLRequest = new URLRequest("Home.swf");loader.load(req);addChild(loader);stop();
when I preview it in Firefox or IE and click on the seek bar or volume bar the control slider 'sticks' to the mouse cursor instead of jumping to the spot where I clicked. If I just compile it and play it in Flashplayer the seek bars work as expected. If I preview Home.fla directly they also work properly.Could this be a loader-flvplayback bug?
Here's the site... [URL] *Just type in "insight" as the password. After the site launches click your refresh button and the site sticks on the preloader. The loader is just checking to see if all bytes are loaded and there's a shared object that sent to a user's system that is also checked at start up.
I have a class that in it's constructor I run the following code, that basically checks to see if the class movieclip is bigger than it's supposed to be, and goes through and changes the background art on each frame to be the size the user wants it to be (with 4 frames in the class and with bg art called "bg1","bg2", "bg3", and "bg4" respectively on each frame). So, I cycle each of the 4 frames and change the background art to the new width and set the parent class to xscale=100. The problem is as soon as I change the width of the bg art, as soon as I gotoAndStop to another frame that width is lost and set back to what it was.[code]...
I have an issue that has been plagueing me all morning. I've searched and searched on google, here, other flash sites, and even though I've seen a couple people with related problems, no solutions have seemed to tailor to my project.I am working with a series of invisible buttons that perform actions on a movie clip and a text field to simulate the rollover. However, I'm finding there is a problem with the rollout. When you move your mouse over the buttons quickly, they often seem to ignore the rollout command and stay on the rollover state.
Warning to anyone downloading the zip is that I'm utilizing mc_tween. However, I created this same scenario a couple weeks ago (lost my work from a faulty drive, and I'm redoing it now), and I had no issues. Obviously, my code ended up slightly different in the rebuilding of this thing, but this side effect is really holding me back.
I have a dynamic text box inside a movie clip which is controlled by a vertical cursor bar.If I use the up or down arrows, everything works fine.The middle cursor button works fine in scrolling text as well. However, once use to either end of the scroll bar, the mouse "sticks" to this and continues dragging!!I have looked at this AS for a long time and can't see the problem.
im in the process of making an interactive map. I have set up some code for the mouse over and mouse out for each of my movieclips of the 50 states. but if you notice if you move the mouse rather fast over the map the mouse over state seems to be sticking.
[URL]
here is what i have for the code for each of the states. california will be the example.
I have a swf file that my graphics designer has created for me that is placed on my intro page of my asp.net mvc website. The problem is that when the site is viewed with Internet Explorer (works as it should in firefox) the flash image sits over the top of my dropdown sub menu's (menu's at top of page that when user hovers mouse over they expand a sub menu).
1) I have a set of menus (movieclips) with 2 states: active and inactive (frame labels). I want to be able to inactivate all the menus but the one clicked. Let's say I have 3 menus and that are called m1,m2,m3.
2) The syntax for m1 would be something like this: (all inactivated and then the one clicked is activated)
I know just doing this down here it works but I want to automate it...what if we had 30 buttons? The problem i menu.gotoAndStop ("inactive"). Menu gets the proper content in the loop..that is.. _parent.m1 , _parent.m2, _parent.m3. / _parent.m1.gotoAndStop("active"); //_parent.m2.gotoAndStop("inactive"); //_parent.m3.gotoAndStop("inactive"); }
a friend of mine wants me to change up his flash website template a bit. He has a horizontal navigation bar at the top with links but he wants me to change them into drop down menus so he can have additional links, I have the original fla files and everything too.
I'd like to add an extra set of buttons that extend from the submenus, so basically a sub-sub, or second sub if you will. How can I do this from the FLA I have. I've attached the files (FLA MX/XML) if you fancy a go, and I've already done the XML file to include a "secondsubmenu" entry...
I have 3 menus, each with 4 different options (clickable buttons). Depending on what you selected in each of the three menus you get a specific resulting image.
if the mouse is under the button (outside the mask) the button still activatesis there a way I can create a shape &/or script to "mask" the EventListener much like how the graphic is masked?(the space under the buttons will eventually contain random photos)
currently the menu uses this script:addEventListener(Event.ENTER_FRAME,upyoga); stop(); var speed:Number=.3;
Anyways a friend of mine wants me to change up his flash website template a bit. He has a horizontal navigation bar at the top with links but he wants me to change them into drop down menus so he can have additional links, I have the original fla files and everything too.