ActionScript 3.0 :: Slideshow: Slides Sticking At Certain Points ... Bug?
May 24, 2009
This doesn't happen very often but if you go to [URL] and click through the slides you'll notice on occasion, a slide will stick on screen and not slide out. And then the other slides slide under the stuck slide. Obviously, this is not acceptable at all. I tried to upload the .fla but FK keeps giving me a Upload failed error. So I'll just have to include the code below. Hopefully, someone can explain to me why this is happening. Is it possible it's because people are clicking too fast and it's a Flash tweening bug?
I'm working in AS3. What is the best way to sync some image slides to cue points I have embedded in a video? Ideally the video would play and and the image will change according to the cue points.
I am trying to create a slide show using actionscript that changes the images automatically. I have the script for a slide show that has buttons to let the user change the slides. It gets the images from a specified folder (which I want it to do- they are all named 1.jpeg, 2.jpeg...etc which makes it easy to update them) and loads it into an image holder named (imageHolder). There is a function called nextImage which loads the next picture, but at the moment is controlled by the buttons. I'm not sure how to get it to change images automatically using actionscript.
I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?
I'm making a presentation and want to make the text of the slides appear on command.This is what I wrote on the actions layer.
1.) First frame
bg_mc.addEventListener(MouseEvent.CLICK, playSlide); bg_mc.buttonMode = true; function playSlide(event:Event):void[code]........
On the actions layer there's a stop "stop();" before each new layer starts. But it doesn't work. I tried to paste the code in any order but still nothing. I works on a sample fla file I got.
the 3 externally loaded SWFs rotate with fade in/outf effect on their own as well as per button click. What I would like to add to it is having the the buttons change appearance (Tint or anything) - just to show which slide the user is currently seeing. here's my code:
// Attach Musicvar req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel(); var b:Boolean;
I have just recently returned to flash after a very looooooooong time! I moved out of the flash world a few years ago and have been working in design for print. A friend has asked me to help create a flash slideshow for them. I know how to do this using older versions of flash but there seems to be a quicker way in CS3.I have selected from the opening menu, Flash Slide Presentation.I have created my slideshow and added transitions.Everything looks great however I can only progress the slideshow using the arrow keys.My question is...Using this slideshow setting can I set my slideshow to loop through the slides automatically instead of progress with the arrow keys?
I am trying to figure out how to create a flash slideshow including buttons that interact with the slides. A perfect example of what I am trying to create is the flash slideshow on the Frito Lay's website[url]....I am sure there is some action code for the button that can do this, but being to to Flash code.
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
This is what I have going on. Let's say I have a grid of movieclips, in this grid you can click on each movieclip and it will bring up that paticular movieclip. This movieclip has various frames on it 1,2,3,4,5,6. Each one of these frames contains all of the movieclips that the grid links to.
If I click on the first mc in the grid the slideshow will work fine, however, if I click on say the 3rd movieclip the slideshow will not work. I need to be able to figure out which frame it's exactly on so I can manage to be able to loop through all the frames..
I have 2 movie clips, one names mc_frame01 and another mc_frame02. I've tried to set variables and arguments to make it easier when theres more mc_frameXX's. All I want the animation to do is first MC slides in from the right, pauses, then slides off to the left. Then repeat for each MC. With the code below, both MC's seem to slide in from the right at the same time and that's it.
My question is in relation to AS3 dropdowns. You can check the page at: http:[url].....Under the "Visitors" and "Media" links, there are mouseover dropdown menus. You'll notice that they stick a little bit, and to make them go back up, you really have to hit very specific hit areas. I'm not sure what I'm doing wrong.
I have a full flash site that I export and place into an html at a 100%. My original flash file size is 1024*768. Basically, it's a background movieclip with things happening into it and above this background, a bottom bar with my menu. I wish to have this bottom bar always stuck to the bottom. I tried this code :
But it's not working well, as sometimes, my bar is in the middle of the page or not even visible depending on the resolutions. How can I manage to do this?
I think only just started popping up with CS4. Basically sometimes I'll have a menu or something with different states on different keyframes. There is a series of icons (sprites) on there and they get moved around on the different keyframes. Now sometimes when I do this and I go to the next keyframe using actionscript, the MCs stay in the same position they were in the first keyframe no matter how I position them in the actual IDE.I've noticed that if I give each icon a different instance name on every keyframe this goes away, but it is really annoying because I'd like to use the same handler function across all the keyframes.
I have a file that I cannot tweak a small fix for the life of me, and I know it is something relatively simple. I've looked at it so long, that I can no longer think! Hate those days...Anyways, it's in regards to a simple scrollbar moving left to right. My button seems to be sticking to my mouse on release, although I put a stopDrag on it. I think I did some of this code backward, but it still works somehow; although I can't explain it. the numbers in parenthesis/minus sign are representing in the following code (in red)? I think I'm looking at this wrong, which is why I am working backward. I need a refresher here as it's been a while since I did one of these.
// have the button interact with the scrollbar button (this is on the ScrollMC) onClipEvent(enterFrame){ _root.vPosition = _root.SliderMC.ButtonSliderMC._x * (800 / 390) - 200;
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
I am trying to create a rotating vinyl. I have managed to do this but after every full rotation the vinyl sticks. How can I make the rotation smooth without it sticking. it's a 20 frame movie clip.
I'm creating a drag and drop game for grades K-2 and two of my pieces stick to the mouse when clicked. I'm not sure what the problem is as I've used the same code for all of my pieces. The pants1_mc and the glasses_mc are the problems.
I have a fla (Home) with a flvplayback component. If I load it using a loader using this script
var loader:Loader = new Loader();var req:URLRequest = new URLRequest("Home.swf");loader.load(req);addChild(loader);stop();
when I preview it in Firefox or IE and click on the seek bar or volume bar the control slider 'sticks' to the mouse cursor instead of jumping to the spot where I clicked. If I just compile it and play it in Flashplayer the seek bars work as expected. If I preview Home.fla directly they also work properly.Could this be a loader-flvplayback bug?
Here's the site... [URL] *Just type in "insight" as the password. After the site launches click your refresh button and the site sticks on the preloader. The loader is just checking to see if all bytes are loaded and there's a shared object that sent to a user's system that is also checked at start up.
I have a class that in it's constructor I run the following code, that basically checks to see if the class movieclip is bigger than it's supposed to be, and goes through and changes the background art on each frame to be the size the user wants it to be (with 4 frames in the class and with bg art called "bg1","bg2", "bg3", and "bg4" respectively on each frame). So, I cycle each of the 4 frames and change the background art to the new width and set the parent class to xscale=100. The problem is as soon as I change the width of the bg art, as soon as I gotoAndStop to another frame that width is lost and set back to what it was.[code]...
I have an issue that has been plagueing me all morning. I've searched and searched on google, here, other flash sites, and even though I've seen a couple people with related problems, no solutions have seemed to tailor to my project.I am working with a series of invisible buttons that perform actions on a movie clip and a text field to simulate the rollover. However, I'm finding there is a problem with the rollout. When you move your mouse over the buttons quickly, they often seem to ignore the rollout command and stay on the rollover state.
Warning to anyone downloading the zip is that I'm utilizing mc_tween. However, I created this same scenario a couple weeks ago (lost my work from a faulty drive, and I'm redoing it now), and I had no issues. Obviously, my code ended up slightly different in the rebuilding of this thing, but this side effect is really holding me back.
I have a dynamic text box inside a movie clip which is controlled by a vertical cursor bar.If I use the up or down arrows, everything works fine.The middle cursor button works fine in scrolling text as well. However, once use to either end of the scroll bar, the mouse "sticks" to this and continues dragging!!I have looked at this AS for a long time and can't see the problem.
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I´m watching an online course made with Flash.The course consists of several chapters/slides. After every slide I have to press the play button to start the next slide, which is a huge interference
How do I make all slides run without me having to start all of them manually??
im in the process of making an interactive map. I have set up some code for the mouse over and mouse out for each of my movieclips of the 50 states. but if you notice if you move the mouse rather fast over the map the mouse over state seems to be sticking.
[URL]
here is what i have for the code for each of the states. california will be the example.