ActionScript 3.0 :: Slideshow - Make The Text Of The Slides Appear On Command?
Jan 2, 2009
I'm making a presentation and want to make the text of the slides appear on command.This is what I wrote on the actions layer.
1.) First frame
bg_mc.addEventListener(MouseEvent.CLICK, playSlide);
bg_mc.buttonMode = true;
function playSlide(event:Event):void[code]........
On the actions layer there's a stop "stop();" before each new layer starts. But it doesn't work. I tried to paste the code in any order but still nothing. I works on a sample fla file I got.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I am trying to create a slide show using actionscript that changes the images automatically. I have the script for a slide show that has buttons to let the user change the slides. It gets the images from a specified folder (which I want it to do- they are all named 1.jpeg, 2.jpeg...etc which makes it easy to update them) and loads it into an image holder named (imageHolder). There is a function called nextImage which loads the next picture, but at the moment is controlled by the buttons. I'm not sure how to get it to change images automatically using actionscript.
I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?
This doesn't happen very often but if you go to [URL] and click through the slides you'll notice on occasion, a slide will stick on screen and not slide out. And then the other slides slide under the stuck slide. Obviously, this is not acceptable at all. I tried to upload the .fla but FK keeps giving me a Upload failed error. So I'll just have to include the code below. Hopefully, someone can explain to me why this is happening. Is it possible it's because people are clicking too fast and it's a Flash tweening bug?
the 3 externally loaded SWFs rotate with fade in/outf effect on their own as well as per button click. What I would like to add to it is having the the buttons change appearance (Tint or anything) - just to show which slide the user is currently seeing. here's my code:
// Attach Musicvar req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel(); var b:Boolean;
I have just recently returned to flash after a very looooooooong time! I moved out of the flash world a few years ago and have been working in design for print. A friend has asked me to help create a flash slideshow for them. I know how to do this using older versions of flash but there seems to be a quicker way in CS3.I have selected from the opening menu, Flash Slide Presentation.I have created my slideshow and added transitions.Everything looks great however I can only progress the slideshow using the arrow keys.My question is...Using this slideshow setting can I set my slideshow to loop through the slides automatically instead of progress with the arrow keys?
I am trying to figure out how to create a flash slideshow including buttons that interact with the slides. A perfect example of what I am trying to create is the flash slideshow on the Frito Lay's website[url]....I am sure there is some action code for the button that can do this, but being to to Flash code.
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.
I would like to make a text command "terminal" similar to one found in that game: [URL]. I'm guessing that i need to play around with IndexOf() function?? Unfortunately I don't feel that comfortable with scripting yet.
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
I have 2 movie clips, one names mc_frame01 and another mc_frame02. I've tried to set variables and arguments to make it easier when theres more mc_frameXX's. All I want the animation to do is first MC slides in from the right, pauses, then slides off to the left. Then repeat for each MC. With the code below, both MC's seem to slide in from the right at the same time and that's it.
In [URL], first off, how big is the dimensions of the site? Also, would you know how to make the menu bar, where the rectangle slides onto the word which the Mouse is over?
I am trying to make an animated flash banner in which a graphic slides across a 774 by 100 px stage which stops after playing once and repeats on mouse over.
I have managed to make the animation repeat on mouse over, but when it does, the graphic only slides to the point on the stage that the mouse moved over.
I have also tried this with a mouse out which works fine but is not quite what I was trying to achieve.
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
i inherited a slideshow type of movie at work and there is one part of the movie that takes up 37 slides (all duplicates). i need to edit the text on them all. can i do this easily or do i have to go through and change them all manually?
I am making a small banner that is populated with text, and slides across the stage. There are 3 attributes in the xml: One for the message to be displayed One for the link and one for the target (window).
All works very well...except for one thing. In AS2 I was able to replace a link if I needed, with a asFunction in order to trigger a function in the main timeline. This bit isn't working. So asFunction was replaced with a text event, tho this won't work for me here, I think...
This is my xml: Code: <?xml version="1.0" encoding="UTF-8"?> <messagelist> <message myURL="asFunctiom:this.parent.btn1Click_xml" myTarget="function" myMessage="Buy me, buy me now, damnit! 0" /> <message myURL="asFunctiom:this.parent.btn2Click_xml" myTarget="function" myMessage="Oh horsefeathers, you still there? 1" /> [Code] .....
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
I have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stageWhen I open my swf file alone , it just do fine but when I open it in html file , it doesn't go fullscreen.(It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.side my movieclip i have this that doesn't work :
I have an XML feed coming into my application. What i would like to have happen is the for loop that adds an index number to each item in the feed, also create a text box for the description and title and then assign the item text to those text areas
var il:XMLList=xml.channel.item; for(var i:uint=0;i<il.length();i++){ var mySumm:TextField = new TextField();
I have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then I want the clip to play. So I added a tell_target on release, the target is /movieclipname and I then Go_To_and_Play the first frame. I have a stop action as the first frame of the movieclip as to keep it from running when I dont want it. I want that tell_target to make the movieclip play but sofar no luck.
I am trying to make a couple of Movieclips hide on the holding down of a key such as Page down ive used this:
[Code]...
it hides the MC but doesnt return visible on release of PGDN. Ive had a go at trying to fix this but i cant find the right command in the actionscript dictionary. Also is it possible for the MC to hide only on the holding down of multiple keys.
I have a photographer's portfolio site in the works. I'm using loadMovie connected to thumbail buttons of each photo to show a larger version of the photo. Here is the script[code]...
Now the photographer would also like to have a next/previous arrow buttons so the user can click through like a slide show. Is there a way to have Flash know what movie is currently loaded and based on that information go to the next or previous?
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
i want is a simple 4-picture slideshow for the site, and i already have it done. Thing is, i want it to loop indefinitely, but i can not achieve that unless i put this script into actions: stop();function delay () {nextFrame();}setInterval(delay, 6000); Thing is....that prevents the loop because of the stop command. However, i can't slow it down unless i do this.....I want 6 seconds in between looping pictures.