ActionScript 3.0 :: Make The For Each Command Create And Populate Textfield?

May 15, 2010

I have an XML feed coming into my application. What i would like to have happen is the for loop that adds an index number to each item in the feed, also create a text box for the description and title and then assign the item text to those text areas

var il:XMLList=xml.channel.item;
for(var i:uint=0;i<il.length();i++){
var mySumm:TextField = new TextField();

[code]........

View 0 Replies


Similar Posts:


ActionScript 2.0 :: Rss Feed - Populate A Value From RSS Into Textfield

Jan 21, 2008

for this feed: []URL how do i call this in my Flash file..for a simple local xml file- the code works and now that im trying to connect it with an external xml file.. does not work becuase the structure is different.. how do i populate a value from the above RSS into my news_txt textfield:

[Code]...

View 4 Replies

ActionScript 3.0 :: Using Selected Items In ComboBox To Populate TextField

Apr 13, 2009

Im trying to use the selected item in a combo box (aCB) to populate a text field (taLabel) the trace statement shows the correct item but i'm missing something simple to make it work. This is the error I get:
ReferenceError: Error #1069: Property null not found on fl.controls.ComboBox and there is no default value.

var cPriorities:Array = new Array(
{label:"Image Conscious",data:"Image Conscious"},
{label:"Durable", data:"Durable"},
{label:"Dependable", data:"Dependable"},);
[Code] .....

View 3 Replies

ActionScript 1/2 :: Populate Textfield From A Mssql Database Using Coldfusion

Sep 28, 2010

Need to populate textfield from a mssql database using coldfusion

View 7 Replies

ActionScript 1/2 :: Populate Textfield From A Mssql Database Using Coldfusion?

Jun 19, 2008

populate textfield from a mssql database using coldfusion?

View 13 Replies

ActionScript 3.0 :: Make An "Ignore Command If" Command?

Mar 30, 2012

I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.

View 6 Replies

ActionScript 2.0 :: Create And Populate A Bi Dimension Array?

Oct 30, 2006

Trying to create and populate a bi dimension array.

[Code]...

View 3 Replies

ActionScript 3.0 :: Create A String In Full3D And Populate It With With IP3D's Xml Value?

Nov 6, 2011

how to take an XML element, bring it into a class (CLASS IP3D), and then inherit that value from IP3D into my main class (Full3D) as a string.So far I have figured out how to create the IP3D class -- but I cannot figure out how to then use inheritance in AS3 to create a string in Full3D and populate it with with IP3D's xml value (Specifically String ip where its value in class IP3D (more specifically function: processXML) is equal to myXML.IP[0].

###########IP3D Class########
package com.dvitech.app.ui.accor {
import flash.net.*;[code]...........

View 7 Replies

ActionScript 3.0 :: Create A Mini Map Which I Can Populate With The Contents Of An Array?

Jan 2, 2010

Currently I am trying to create a mini map which i can populate with the contents of an array.I can make any size grid with little to no trouble in AS3, for arguments sake I have been trying to get a 4x4 Grid populated.I can even make listeners inside the new class but i cannot figure out a way to give each new MiniMap tile a unique identifier like i would of in AS2 and then assign the current frame to play.I have looked around and tried a few tutorials with no success.I have been using this to create the tiles (inside two for loops to make the grid)

Code:
var MiniMap:MiniMapTile = new MiniMapTile();
addChild(MiniMap);

Here is how i did it in AS2 for anyone Interested.

Code:
_root.MapTile.duplicateMovieClip("Tile" add i, i);

Edit: I have done it the long way :/ made 12 separate objects. Incredibly convoluted.

View 3 Replies

ActionScript 3.0 :: Create And Populate Dynamic Instances Of A Symbol From Xml Call

Jun 15, 2010

I am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]

View 5 Replies

ActionScript 3.0 :: Create A Fade Effect For Dynamic TextField (content Of Textfield From XML File)?

Oct 5, 2011

I parse an xml file that his content is:

Code:
<?xml version="1.0" encoding="utf-8"?>
<operators>
<operator><name>OPerator1 </name></operator>

[Code].....

I display the name of operator in a TextField after parsing the xml file my problem is to loop through this different TextField with a fade effect.

View 0 Replies

Flex :: Create A 'command Line' Swf?

Jun 28, 2009

I'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line. I suspect that this isn't really possible. Can anyone confirm that? EDIT: A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces. I'm doing the XML approach now in Ruby, but would love to have a cleaner solution!

View 9 Replies

Flex :: Possible To Create A 'command Line' Swf?

Jan 31, 2007

I'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line.I suspect that this isn't really possible. Can anyone confirm that?EDIT:A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces

View 14 Replies

ActionScript 2.0 :: Make A Movieclip And A Textfield To Resize To The Content Of The Text In The Textfield?

Dec 21, 2005

how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?

View 3 Replies

Actionscript 3 :: Create Command Line Program With Air 2?

Jan 16, 2010

Is there any way to create an Air 2 program that runs just in the command line? (no windows, no gui, etc)

Something similar to Windows Ping program. It would accept arguments and then output std out.

View 2 Replies

ActionScript 2.0 :: Create An Autorun Command For Mac Projector Bundle?

May 8, 2008

Where where to find the info to create an autorun command for a mac projector bundle?

View 2 Replies

IDE :: How To Make Text Command Terminal

Mar 10, 2009

I would like to make a text command "terminal" similar to one found in that game: [URL]. I'm guessing that i need to play around with IndexOf() function?? Unfortunately I don't feel that comfortable with scripting yet.

View 5 Replies

ActionScript 3.0 :: How To Make Fullscreen Command

Mar 21, 2011

I have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stageWhen I open my swf file alone , it just do fine but when I open it in html file , it doesn't go fullscreen.(It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.side my movieclip i have this that doesn't work :

Code:
import flash.events.MouseEvent;
import flash.display.Loader;

[code]....

View 13 Replies

Professional :: Create A JSFL Command To Select Each Of The 10 Symbols On The Stage??

Mar 6, 2011

I don't really know that much about Commands in Flash, but I was thinking this could be a possible Command to create.See, I have this puppet made up of dozens of separate pieces, all on their own layers.It's very tedious to click on 10 different symbols in order to move the character's arm, for example.I was wondering if there was a way to create a JSFL command to select each of the 10 symbols on the stage.

I tried clicking each one, and saving the "Change Selection" actions from the History Panel as a Command, but that is location-based.As soon as I move those symbols to a new location, the command I saved no longer selects them.And I can't select the objects by layer or frame, because it doesn't seem to want to save those either.

View 1 Replies

ActionScript 2.0 :: Print The Contents Of A Textfield Or String Using The Print Command?

Mar 16, 2004

Is there any way to print the contents of a textfield or string using the pring command in AS?

View 2 Replies

ActionScript 2.0 :: Make The Trace Command To Return 2 Instead Of 1?

Nov 25, 2010

If I have something like this:

_global.x = 1;
var xml_attributes:XML = new XML();
xml_attributes.load('some.xml');
xml_attributes.onLoad = function(succes){

[code]....

How can I make the trace command to return 2 instead of 1?

View 7 Replies

ActionScript 3.0 :: Bend The Movie Clip Which Is Create By Mc.graphics.lineTo() Command

Sep 23, 2009

i want to bend the movie clip which is create by mc.graphics.lineTo() command.
 
when start my project this line is crate between two point "P1" and "P2", after some activity i want that line to bend like bow. i know the "curveTo()" function but i dont want to use it.

View 3 Replies

ActionScript 3.0 :: Slideshow - Make The Text Of The Slides Appear On Command?

Jan 2, 2009

I'm making a presentation and want to make the text of the slides appear on command.This is what I wrote on the actions layer.

1.) First frame

bg_mc.addEventListener(MouseEvent.CLICK, playSlide);
bg_mc.buttonMode = true;
function playSlide(event:Event):void[code]........

On the actions layer there's a stop "stop();" before each new layer starts. But it doesn't work. I tried to paste the code in any order but still nothing. I works on a sample fla file I got.

View 21 Replies

ActionScript 2.0 :: How To Make MovieClip Play With TellTarget Command

Oct 7, 2003

I have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then I want the clip to play. So I added a tell_target on release, the target is /movieclipname and I then Go_To_and_Play the first frame. I have a stop action as the first frame of the movieclip as to keep it from running when I dont want it. I want that tell_target to make the movieclip play but sofar no luck.

View 5 Replies

ActionScript 2.0 :: [FMX] Make A Couple Of Movieclips Hide On The Holding Down Of A Key - Command

Jan 20, 2003

I am trying to make a couple of Movieclips hide on the holding down of a key such as Page down ive used this:

[Code]...

it hides the MC but doesnt return visible on release of PGDN. Ive had a go at trying to fix this but i cant find the right command in the actionscript dictionary. Also is it possible for the MC to hide only on the holding down of multiple keys.

View 2 Replies

ActionScript 2.0 :: Make LoadMovie Work From Both Button And Next / Previous Command?

Feb 13, 2006

I have a photographer's portfolio site in the works. I'm using loadMovie connected to thumbail buttons of each photo to show a larger version of the photo. Here is the script[code]...

Now the photographer would also like to have a next/previous arrow buttons so the user can click through like a slide show. Is there a way to have Flash know what movie is currently loaded and based on that information go to the next or previous?

View 1 Replies

Flex :: Command To Pause, Stop And Close Vlc Player From Command Line?

Aug 5, 2010

Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code

processArgs.push("--extraintf");
processArgs.push("rc"); //Remote control
processArgs.push("--rc-fake-tty"); //Use terminal as output

[code]......

View 1 Replies

Flex :: Caringorm Calling Multiple Command In One Call (Queue Command)?

Mar 2, 2011

I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3

View 2 Replies

ActionScript 2.0 :: Make Mp3 Player Autoplay After SetSong("songname") Command

Jun 27, 2011

ActionScript Code:

[Code]....

I have a problem with this code. Now codes are working correct. I am taking nodes from xml file. I need to make mp3 player autoplay after SetSong("songname") command. I tried add play_btn.onReleased() commad after stop_btn.onReleased command in snd.loadSound function or the last line of SetSong function. But nothings happened. It autoplays when I remove the stop_btn.onRelease() line in snd.loadSound function. But this time progressbar_mc doesn't work correctly. The _sound needs stop and updatetime but play command never works after stop command. But it plays when I pushed the play button. I didn't understand.

View 1 Replies

ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved