Flvplayback Seek Bar Sticking In Browser When Using Loader?
Jun 30, 2009
I have a fla (Home) with a flvplayback component. If I load it using a loader using this script
var loader:Loader = new Loader();var req:URLRequest = new URLRequest("Home.swf");loader.load(req);addChild(loader);stop();
when I preview it in Firefox or IE and click on the seek bar or volume bar the control slider 'sticks' to the mouse cursor instead of jumping to the spot where I clicked. If I just compile it and play it in Flashplayer the seek bars work as expected. If I preview Home.fla directly they also work properly.Could this be a loader-flvplayback bug?
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Jul 18, 2011
My FLV is paused and I do a seek to FLVPlayback.playheadTime-1. This i.e. equals to 22-1=21. It works, but than VideoEvent.PAUSED_STATE_ENTERED is called and my trace shows playheadTime = 22 and nothing changed. If I seek to playheadTime+1. This i.e. equals to 22+1=23 my onPaused trace shows playheadTime = 24 and my FLV advanced 2 sec. not 1. So there is always 1 sec. added to playheadTime and its cut to absolut .000 numbers.
It seems like FLVPlayback alligns my seek into blocks of 2 seconds. But I need to position more accurately and jump in half seconds even.
[Code].....
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Sep 28, 2011
I have an flvplayback component on the stage of a parent flash project. One can preview a video that has some text overlaying it that the user entered in a previous scene. Dynamic cuepoints sync the video with the overlaying text.If the viewer doesn't like the preview they can go back to the previous scene, edit the text, and rewatch/preview the video with the overlaying text to make sure they like it.
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I am using an flv file with navigation cue points. When I try clicking on a button I created to go to "EndOfMovie" I get the following error: VideoError: 1003: Invalid seek at fl.video::FLVPlayback/seekToNavCuePoint()at vectorVideo_fla::MainTimeline/skipToEnd()
[Code]...
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Feb 15, 2012
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Jul 17, 2009
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Nov 9, 2010
- Flash CS4 Professional Version 10.0.2, working in Actionscript 2
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Sep 21, 2009
I'm running into a problem loading an external swf. Check it out here: [URL]
If it's working right, the top and bottom red areas should end up looking exactly the same.
I have "init.swf" loading "cc_home.swf" into a container. When successful, it should fade up (that animation is in "init.swf") and then load the white text (cc_home.swf). What you're seeing on that page is init.swf on top, and cc_home.swf down below.
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Here's the code I'm using in "init.swf" to load cc_home.swf (which I got from Kirupa):
var mycontainer:MovieClip;
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myloader.load(urlrequest);
[Code]....
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Code:
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[Code]....
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[code]......
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[Code]...
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This makes absolutely no sense to me.I'm calling gotoAndPlay(1) every 8 frames:
public function advance():void {
walkDistance += 2;
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[code]....
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[URL]
here is what i have for the code for each of the states. california will be the example.
//californiacalifornia_mc.buttonMode = true;california_mc.addEventListener(MouseEvent.CLICK, ca_info);california_mc.addEventListener(MouseEvent.ROLL_OVER, colorIn);california_mc.addEventListener(MouseEvent.ROLL_OUT, colorOut);
[Code].....
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I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
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var url:URLRequest=new URLRequest("foobar.swf");[code].....
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