ActionScript 1/2 :: FLVPlayback: Disabling VolumeBar, Seek, Play/pause, Mute, Fullscreen Buttons?

Feb 15, 2012

Is there a way to disable/enable the buttons in FLVPlayback component? I got a flv files loaded into a fla file and the swf file then loaded onto the main fla file which where I want to disable/enable the FLVPlayback button at certain time.

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We are using default CS5 skins with an flvplayback component built through action script 3.  When playing certain videos (and only certain videos, however there isn't yet a pattern), the play/pause, stop & seek buttons are completely unresponsive.  They don't change stats on hover & they are unclickable.However, the fullscreen button does always work, and upon going fullscreen and coming back out, the buttons now work again. So far, the problem was seemingly at its worst displaying a video that was encoded with Sorenson spark (an older codec) and we wondered if it had to do with the file itself, the headers, anything of that sort.  But the fact that the skin and buttons work fine once entering and exiting fullscreen - that is perplexing.

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ActionScript 3.0 :: FLVPlayback: Seek Is Not Accurate Enough

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My FLV is paused and I do a seek to FLVPlayback.playheadTime-1. This i.e. equals to 22-1=21. It works, but than VideoEvent.PAUSED_STATE_ENTERED is called and my trace shows playheadTime = 22 and nothing changed. If I seek to playheadTime+1. This i.e. equals to 22+1=23 my onPaused trace shows playheadTime = 24 and my FLV advanced 2 sec. not 1. So there is always 1 sec. added to playheadTime and its cut to absolut .000 numbers.
 
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[Code].....

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Can someone help me finding a tutorial or explain to me how I can make a image gallery where I can click next / prew button AND have a play / pause button? I have accomplished to make both but not in the same flash file. I believe I have search the whole internet and tried everything (but off course that's not really possible). I have learned to make at least 6 different types of image gallerys now, but none of them works with both next/prew AND play/pause.

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ActionScript 3.0 :: Play/Pause And Stop Buttons?

Mar 20, 2010

I can do this in AS2 but am struggling in 3.  I've got the Play/Pause working and toggling and the Stop button stopping but I can't get the Play/Pause to toggle when the Stop button is pushed.
 
Here's my code:
 
var isPlaying:Boolean;var soundChannel:SoundChannel = new SoundChannel();var sound:Sound = new Sound(new URLRequest("commercial.mp3"));xstop.addEventListener(MouseEvent.CLICK, clickStop);xplay.addEventListener(MouseEvent.CLICK, clickPlayPause);

[Code]...

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Jul 12, 2010

i.e. to pause the animation only if the animation is playing. and to play the animation again only if the animation is paused..

ActionScript Code:
on(release) {
play();

[code].....

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Mar 14, 2011

I have a couple of movies to add controls to and the consist of a series of layers with classic tweened movie clips. There is a button layer set up along with all the buttons, and an AS3 layer set up. This is the initial code I set up on the AS3 layer first frame:

Code: Select allstop();
innercircle.stop();
go.AddEventListener (MouseEvent.CLICK, startplaying);
function startplaying (event:MouseEvent):void {
play();
innercircle.play();
}

innercircle is a movie clip which runs throughout the entire movie, so that's why I picked it to use in the command above. When tested this should enable the play button to work, however it's not working and brings up this error:
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ActionScript 2.0 :: Play And Pause Sound Buttons

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Anyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.

Now the actions for the play arrow button are:

[Code]....

Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"

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I have 2 buttons (play and pause)...on my main movie. I would like for these 2 buttons to play and pause entire movie (different flash movies into 1).
On my play button I have mc = playbutton
And the as for this is the following:

Code:
on (release) {
play();
_root.pause._visible = true;
_root.playbutton._visible = false;
}
on my pause button I have mc = pause
and the as for this is the following:

Code:
on (release) {
stop();
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}

On my 1st frame of my main movie I have the following as:
Code:
stop();
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My problem is that when I upload this... and test it, its not working. I also tried by removing _root. to it, but it didn't work either. I need other .swf's to pause and play too when its called from the main movie where the buttons are.

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you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.Now the actions for the play arrow button are:

on (release) {
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on (release) {
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I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3.I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file.

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I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button.
on (press) {
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Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
 
/// Engine.as ///
package  {
import flash.display.Stage;
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Having some trouble with a slideshow flash file. The snippet of AS is attached below. The play functionality is working fine, but when the slideshow is running, the pause button won't work.

NextFrame = function(){
if (whichPic<NumCount) {
bLoad = true;
whichpic++;
} else {
if (whichPic==NumCount){
[Code] .....

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How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.

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ActionScript 2.0 :: Pause / Stop And Play Buttons To Control MP3 File

Jan 17, 2007

I am trying to make a play, pause and stop btns controlling a mp3 file which is in the library which has a linkage id of Speakers. I've manage to get the pause and play to work but now incorporating a stop button isn't working for me

Code:
var snd:Sound = new Sound();
snd.attachSound("Speakers");
btnHalt.onRelease = function() {
snd.stop();
} btnResume.onRelease = function() {
snd.start(snd.position / 1000);
} restartbtn.onRelease = function() {
snd.start();
}

To say basically if you have pressed the pause btn, then the play btn, play from state pause at, but if you have pressed the stop btn then pressed the play btn, play from start and also if the play btn has been pressed and the audio is playing if pressed again dont play again do nothing.

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I'm trying to create an animation which involves play and pause buttons, i've tried following the tutorial but because my animation is on many different layers it won't work.

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I'm using the default flv player component in Flash cs4. I want my video to start on page load, but I would like it to be muted in the beginning, so the visitors can chose to unmute it if they want.

I tried to google and found a number of solutions which doesn't work for me(or rather I don't know how to make it work).

There seems to be a good solution here: [URL]

But the zip link is broken, and I'm not sure how to piece the tutorial together.

Edit: I tried something like this but unfortunately it didn't seem to work:

myVideo.volume = 0;
myVideo.muteButton.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(e:MouseEvent) {
myVideo.volume = 1;
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I have an flvplayback component on the stage of a parent flash project. One can preview a video that has some text overlaying it that the user entered in a previous scene.  Dynamic cuepoints sync the video with the overlaying text.If the viewer doesn't like the preview they can go back to the previous scene, edit the text, and rewatch/preview the video with the overlaying text to make sure they like it.
 
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I want to do something that is probably very simple, but I'm having difficulty.
 
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I am making a simple radio interface and i have 6 preset buttons which i want to have play the specific preset button's song which is in the library and stop/pause the current song when any preset button is pressed.

i tried using the attachSound function, with associated identifiers but not sure if that is the right way to go. It plays the songs, but doesnt stop them.[code]...

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I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:

STOP button - Working

ActionScript Code:
on (press) {
audioContainer.unloadMovie(10);
}

[code]....

BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?

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add the pause/play button along with a previous & next button (those got messed up when I added to slideshow) for the Kirupa photo slideshow...

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