ActionScript 2.0 :: OnPress That Keeps Firing A Function?
Feb 16, 2009
I was wondering for personal use how you would go about writing a function on a button that when the mouse click is down it would keep firing the function kinda like it does when using the onEnterFrame on key frame..
I think this is a scope issue, but can't be sure. I am using FlashDevelop, Actionscript 2.0 to create my movie. I call the sendAndLoad() function to display data from a database. I also have "Previous" and "Next" buttons to move through different data.
Since I was going to load data in three different locations (Load, Previous, Next) I created a LoadData() function. This function contains the sendAndLoad() to the server.
The initial load works great with the LoadData() function, the first record is displayed correctly. My problem is when I program the onPress for the Previous and Next buttons.
Why does my LoadData() function not run when inside the Previous/Next button onPress events?
when the movie loads, flash immediately 'getURL' BEFORE i press my button1. how come the code execute even before i press it 1st? what's wrong with my code?
I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.
var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0); mainMC._alpha = 0; var adImgMC:MovieClip = mainMC.createEmptyMovieClip("adImgMC",0); var offerMC:MovieClip = mainMC.createEmptyMovieClip("offerMC",1); var offerList:MovieClip = offerMC.createEmptyMovieClip("offerList",0); [Code] .....
I have created an event as follows: offerList.onRollOver = function(){ offerList.stopTween(); clearInterval(autoScrlTimer); } offerList.onRollOut = function(){ duration = 0; autoScrlTimer = setInterval(automaticScroll,duration); ovrFlag = true } I doubt that the onPress event is not working because of the above piece of code.
Code: goto = function(where:String) { getURL("[URL]"+where+".htm","_self"); } button1.onRelease = goto("home"); When the movie loads, flash immediately 'getURL' before I press my button1. how come the code execute even before i press it 1st?
I have a movieClip in which by default it does not have an 'onPress' function applied to it. However, I have a button on the stage that the user can press to 'unlock' that mc, and when they unlock it, it sets a 'locked' variable to false, calls a function which checks the 'locked' status, and if it is false, it that sets the onPress for that movieclip (which makes it draggable)If that button is clicked again, 'locked' is set to true, and that same function is called again, and then the status is recognized as locked...but I need it to somehow remove/delete the 'onPress'function. I know the first thought would be to just set 'enabled' for the mc to false...which I tried at first.... but the problem is that some of the mc's are transparent in the middle, and there can be other items below them...and those items below need to be 'clickable'. Even though the top mc is not enabled, it still recognizes that it has had an 'onPress' function applied to it, and thus won't let anything below it be clicked. (When the movie first launches, the function setting the onPress has not yet been set, and so the items below it are therefore clickable).
I know that might have been a bit confusing, so let me know if you have any questions to further clarify. need to make a movieclip that was clickable (through an onPress function) onClickable, but also treat it like it has never had an onPress applied, so that any items below it can be clicked.
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.
I'm doing a school project in flash that basically has to be a movie trailer, just several photos compiled together with some music. I got bored and now am making controls in Actionscript. I'm using CS4, however I have the document based in Actionscript 2.0. Basically, I have created a rewind button that goes backwards, however now I want it to do one of the two things:
If the video was playing when the button was pressed, I want it to go back to playing when released. If the video was paused the the button was pressed, I want it to continue to stay paused when released. I've tried some very basic if statements, trying to assign boolean statements, but I'm stuck. Here's what I have thus far for my rewind button:
I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.
I'm trying to make a point and click game for the fun of it. I'm having troubble with the .onPress function. I've made an array of movieclips, and I want to go through them in a loop, and make an onPress function for each of them. What I am trying to do with the code below is to make the debugText tell me what movieclip I pressed:
I am currently working on the Slider Bars tutorial at [URL]. I got dragger to work, I just want to better understand the dragger.onPress=function() part. With a normal function you have: function hello(){ trace("hello"); }
Then when I wanted to run the function, I would use: hello(); Ok so if dragger is pressed (onPress) then it creates a function, right? So how do you run the function? Or is the function running as I'm pressing dragger?
I am trying to use the code in one of the tutorials which loads a movieclip.I need to load about 10 clips using the method below, but I can only get one to load. I will also need to make each of them draggable.
Code:
but.onPress = function () { _root.createEmptyMovieClip("container", 1); loadMovie("square.swf", "container");
I'm having trouble with updating a var and firing a function with it on creationcomplete.In the main component i declared a var artist. This var certainly works and has a value. I also need that var in another component: a profile component. I am able to get that var with:
newVar = Maincomp(this.parentApplication).artist;
I use the newVar in an API in the profile component. When i launch the API function with a mouseEvent, it works. However, i want to launch the API function on creationComplete and than the var doesn't work: it returns Null. I hoped that making all the involved vars bindable would help, but it doesn't. Extra code to make my case clearer:In main comp:
public function handleclick(cName:String):void { vName = "aVariableIGetFromAnAPI";[code]...
This code works, but point is that this code works if i call it with a MouseEvent, but doesn't when it needs to launch on creationcomplete. Or well, it returns Null instead of a value. I thought that making the involved vars bindable would fix it, but it doesn't.
I am creating a gallery type site, I am loading xml data externally creating duplicate movie clips and it all works fine, my only problem is I want them to go to a URL, I have one of the nodes with the URL and in my actionscript I am calling a function to getURL on press, the problem is on each separate movieclip it links to the URL of the last movieclip in the stack.
When I use: on (release){ this.stop(); getURL("page.html", "_blank"); } Why is it that when that new page window is loaded the background flash window then runs my on (rollOut){ this.play(); } function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?
First, click on the Abaco island shape on the map. You'll see on rollOver there is a glow around the island. Now click on that island and the glow remains for the zoomed-in detailed view. When you return to map and zoom back out, the glow is removed.
Now, compare this with clicking on the island name "Abaco" from the list on the right, instead of clicking directly on the island from the map. It zooms in and shows the details fine, but the glow that should be there is not.
The reason this problem is very perplexing for me, is that the onPress action of the list button in the right column calls the onPress function of the map button. So, theoretically they should do the EXACT same thing when pushed. But clearly they don't.
Here is the code for the button from the list on the right panel:
There is more code, for example rollOver, rollOut, and Press actions for the other island buttons, but they are all of the exact same format as the Abaco island button and they all have the same problem.
So, to recap, the problem is that the list button in the right panel do not function properly onPress, even though they are calling the onPress function of the island buttons directly, and the island button onPress function works perfectly. Strangely, all but one little thing works. So it's obviously getting to the correct functions and going through the code as planned, yet that one part about the glow is being ignored or otherwise messed up.
Im new to actionscript , but not new to programming..Got the following problem : Im building a flash page dynamically with actionscript , from a php generated xml file which defines image/swf paths, text, position etc..All works well, except, i can't set an onPress function on the movieclips i create. Im doing something like this:
I have a Red Cup which is a MC and I want the Red Cup to go UP when clicked on and goes back down when you release the mouse click. I know the coding is On(press) { and On(release) { But I do not know the details.
I have a movieclip with onPress and I attach another movie to the first one. Unfortunately, the second movie inherits the onPress function from the first one. How can I remove the onPress function from the second movie? I tried to set it's onPress and onRelease to null and undefined but no success.
I'm trying to use some buttons to navigate through an FLV with cue points. Here is an example of the code I'm using so far, but I'm getting an Invail Seek error in my output.
If I want a button to perform 2 actions such as 1st time onPress the mc visible true and 2nd time onPress the mc visible false and true and false and so on.