ActionScript 2.0 :: OnPress Function Doesn't Work
Sep 10, 2007
my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:
[Code]...
the hilite function should let the buttons disable or not, but it just will not work.....
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Similar Posts:
Sep 10, 2008
i have a little trouble with my xml menu, i have this code, but went i call my full image and try to upload doesn't work. I try to put my full image in and Movie Clip with the name of contenedor. But appear a message saying "Error opening URL All work perfect less the onPress.
[Code]....
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Jul 26, 2006
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
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Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
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Apr 10, 2009
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
[code]....
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Jun 10, 2008
I'm programming a dinamic flash/xml website. up until now I've kept the info for the menus and the one for the gallery (the site has a gallery that displays both text and images) in separate xml files. but I'm trying to make all of it work out of a single xml file. I've managed to make the menus and the gallery all go get the info correctly to the xml (text and images), but then I came up with a problem that jeopardizes the whole show: a path inside the xml's onLoad function refuses to work! the code that bears the function has to be placed into the same clip as the clips that contain the text fields to wich info will be passed or it won't do a thing.
supose this is my actionscript code:
Code:
var contentSubMenu = new XML();
contentSubMenu.ignoreWhite = true;
contentSubMenu.load("example.xml");
[code]....
no information is passed to that clip. If the path targets that clip one should expect it to, right? even if all this code is placed on _root, right? well, it doesn't happen...I tried tracing for info that comes from the xml, but nothing is displayed in the output window.
I've attached a zip file that contains a fla file, an xml file, a txt file with the full chunk of actionscript code and the fonts you'll be needing should you decide to take a look (they're only two).
The fla file has been built in the following manner:
_on the right side, the clips that hold the text fields to wich the contentSubMenu.onLoad function will pass info to are directly placed upon _root (so, following the code example from above, it would be like having var buttonList = _root;)
_on the left side, the clips that hold the text fields are down into buttonListSlide_mc and the contentSubMenu.onLoad function is there as well, only commented so it doesn't display anything.
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Oct 2, 2010
I am trying to stop a function in as3, I tried: delete.functionName - but it didn't work, I tried to achieve the same things using addEventListener and then removeEventListener, but that is not what I need that function has caurina tweener inside it and it has multiple tweens with multiple delays seconds, so all of the tweens are started and the seconds continue to tween but what I want is to simply stop that by stopping the function which holds the tweener so it should stop everything what is inside that function for example it could stop that function when it is mouse hovered on any object
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].......
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Jan 14, 2010
Here is my scenario
1: I am using custom hand cursor in my application
2: When the mouse leaves the stage I am making my hand cursor invisible
3: Further I am using PV3D for animating plane.When the mouse moves in the stage the camera rotation is changed
4: When mouse moves out of the stage.the camera rotationY is set to zero
Problem:I am using
ActionScript Code:
stage.addEventListener(Event.MOUSE_LEAVE,hideMouse);
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);[code]....
There are other animation added to this function also.So the function works well but sometimes when I move the mouse out of the window from middle of stage to its out,the function doesn't work.Meaning it works for some fraction of time and then hand cursor is shown and camera rotation is not set to zero.Is there any trick that must be done to force Event.MOUSE_LEAVE work properly.
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Aug 4, 2011
In fact, when i publish my FLA with player 9, there is no prob. When i publish with selecting player 10, there is this problem.
I paste my code :
var leng:int = MovieClip(root).program.websiteXML.pages.titlePage.length();
trace ("leng"+leng);
setInterval(function () : void {
[Code]....
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Aug 18, 2006
Code:
_global.picWmax = 436;
But when I call the imageSize function with the if statement it doesn't work.
Code:
function image(){
[Code]...
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Jul 10, 2008
I made a motion tween that works great on it's own, but won't tween at all inside of a frame. Why not?Here is the code as a function. What's up?:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
fadeIn(myMC);
fadeIn = function(mc) {
var myHoriTween:Tween = new Tween (mc,"_x",Back.easeOut,900,0,1.1,true);
}
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May 6, 2007
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............
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Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
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Feb 27, 2004
My btns don't scroll continuously when I use onPress -How would I get the scrolling function to repeat itself while the btn is being pressed?
Code:
_global.mainTL = this;
//load an image into the pic clip inside the window clip
//create scrollable clip
[code]....
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Apr 9, 2007
my code is listed below. basically, i wrote this code to generate a rectangle that surrounds the movie clip called 'SELECTED' along with a small square that appears at the bottom left corner of the new rectangle.this new rectangle + tiny square are supposed to act as resizing tool for the movie clip 'SELECTED'. hence, if i press and drag the small square, the mc SELECTED should get resized accordingly. that is happening to some extent, except that when i release the mouse button, neither the onRelease nor onReleaseOutside function gets called.
onLoad = function()
{
pressed = false;
mulx = 1;
[code]....
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Jul 13, 2007
My btns don't scroll continuously when I use onPress How would I get the scrolling function to repeat itself while the btn is being pressed?
Code:
_global.mainTL = this;
//load an image into the pic clip inside the window clip
[code].....
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Nov 12, 2009
I have an MC that has a graphic. I have faked buttons for just the over state, so it shows a border around a portion of the graphic. That works fine until I added this to the MC:
this.onPress = function(){ if (this._currentframe != 1) {
rewind = true;
}}
The onPress function does what it should do, but the buttons no longer show their over state when I hover over them.
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Mar 31, 2011
I try to use onPress function inside an onLoadInit function but nothing will be traced. I can see my hand cursor over my icons though. I also tried with onLoadComplete, but no change...
[Code]...
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Nov 22, 2010
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
[code]...
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Apr 17, 2012
I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.
I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.
I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.
how to call a JS function that is on an external file from AS3?
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Oct 7, 2004
I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.
intID = setInterval(selfReferential, dupe, 30, 0x000000);
The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.
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Oct 15, 2011
One of the the most annoying errors to get is the "duplicate function definition" error! Flash doesn't want to see the same function twice... But what about the same function used in two different sections (labels) of one site? I've got two different slideshows in two different sections of my site, and I need the same function called out for each. The function is function nextImage():void If I remove it one, that slideshow doesn't work (remains fixed on image 1 of the slideshow).. if I keep it in, nothing works! I had wanted to use the same script for both slideshows, but forget that! So, I found another script for a different type of slideshow.
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May 20, 2011
my align function has stopped working. I am using CS4, so I tried downloading the trial CS5, but it doesn't work there either. So, what am I doing wrong?
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Nov 10, 2002
This works:
_global.loadJPG = function (name, mc, x, y) {
createEmptyMovieClip(mc, m++);
_root.[mc].moveTo( x, y);
loadMovie (name, mc);
}
This doesn't work:
[Code]...
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Apr 13, 2004
How can I get a button to work when its nested in a MC that has an onEnterFrame with a onPress command targeted to it?
Here's the code for my "popup" MC located on the main timeline.
popup.onEnterFrame = function(){
this.onPress = function() {
this.startDrag(false);
[code]....
Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).
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May 24, 2007
I'm using Flash 8 (in case you need know what version I'm using).There's three flvs I have assigned a cuepoint, "complete". The goal is to make a graphic visible when "complete" cuepoint is detected, but this function seem doesn't work, any feedback on function?:
Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);[code]....
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Feb 16, 2009
I'm trying to add an onPress function to something that I've just dynamically attached to the stage.
ActionScript Code:
item.attachMovie("close_btn", close_btn, this.getNextHighestDepth());
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Feb 16, 2009
I was wondering for personal use how you would go about writing a function on a button that when the mouse click is down it would keep firing the function kinda like it does when using the onEnterFrame on key frame..
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Oct 8, 2008
I think this is a scope issue, but can't be sure. I am using FlashDevelop, Actionscript 2.0 to create my movie. I call the sendAndLoad() function to display data from a database. I also have "Previous" and "Next" buttons to move through different data.
Since I was going to load data in three different locations (Load, Previous, Next) I created a LoadData() function. This function contains the sendAndLoad() to the server.
The initial load works great with the LoadData() function, the first record is displayed correctly. My problem is when I program the onPress for the Previous and Next buttons.
Why does my LoadData() function not run when inside the Previous/Next button onPress events?
example code:
class Main
{
private var parent:MovieClip;
[Code]....
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