ActionScript 2.0 :: OnPress Function Doesn't Work

Sep 10, 2007

my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:

[Code]...

the hilite function should let the buttons disable or not, but it just will not work.....

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i have a little trouble with my xml menu, i have this code, but went i call my full image and try to upload doesn't work. I try to put my full image in and Movie Clip with the name of contenedor. But appear a message saying "Error opening URL All work perfect less the onPress.

[Code]....

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ActionScript 2.0 :: OnPress Doesn't Work If The Mouse Button Is Pressed Again But The Mouse Is Not Moved?

Jul 26, 2006

I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?

Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;

[code]....

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Apr 10, 2009

I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.

TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]

I only called the same function from different time frame.The script I wrote is following.

//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
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ActionScript 2.0 :: Function Doesn't Work According To Path

Jun 10, 2008

I'm programming a dinamic flash/xml website. up until now I've kept the info for the menus and the one for the gallery (the site has a gallery that displays both text and images) in separate xml files. but I'm trying to make all of it work out of a single xml file. I've managed to make the menus and the gallery all go get the info correctly to the xml (text and images), but then I came up with a problem that jeopardizes the whole show: a path inside the xml's onLoad function refuses to work! the code that bears the function has to be placed into the same clip as the clips that contain the text fields to wich info will be passed or it won't do a thing.

supose this is my actionscript code:

Code:
var contentSubMenu = new XML();
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[code]....

no information is passed to that clip. If the path targets that clip one should expect it to, right? even if all this code is placed on _root, right? well, it doesn't happen...I tried tracing for info that comes from the xml, but nothing is displayed in the output window.

I've attached a zip file that contains a fla file, an xml file, a txt file with the full chunk of actionscript code and the fonts you'll be needing should you decide to take a look (they're only two).

The fla file has been built in the following manner:

_on the right side, the clips that hold the text fields to wich the contentSubMenu.onLoad function will pass info to are directly placed upon _root (so, following the code example from above, it would be like having var buttonList = _root;)

_on the left side, the clips that hold the text fields are down into buttonListSlide_mc and the contentSubMenu.onLoad function is there as well, only commented so it doesn't display anything.

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Code:
//////////////////////////
/* IMPORTS AND INCLUDES */

[code].......

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Here is my scenario

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2: When the mouse leaves the stage I am making my hand cursor invisible

3: Further I am using PV3D for animating plane.When the mouse moves in the stage the camera rotation is changed

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Problem:I am using

ActionScript Code:
stage.addEventListener(Event.MOUSE_LEAVE,hideMouse);
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There are other animation added to this function also.So the function works well but sometimes when I move the mouse out of the window from middle of stage to its out,the function doesn't work.Meaning it works for some fraction of time and then hand cursor is shown and camera rotation is not set to zero.Is there any trick that must be done to force Event.MOUSE_LEAVE work properly.

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I paste my code :

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function image(){

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Code:
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Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
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{_x:50}) var listener:Object = new Object;[code].............

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[Code]...

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[code]....

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my code is listed below. basically, i wrote this code to generate a rectangle that surrounds the movie clip called 'SELECTED' along with a small square that appears at the bottom left corner of the new rectangle.this new rectangle + tiny square are supposed to act as resizing tool for the movie clip 'SELECTED'. hence, if i press and drag the small square, the mc SELECTED should get resized accordingly. that is happening to some extent, except that when i release the mouse button, neither the onRelease nor onReleaseOutside function gets called.

onLoad = function()
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[code]....

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ActionScript 2.0 :: OnPress Doesn't Scroll Continuously?

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My btns don't scroll continuously when I use onPress How would I get the scrolling function to repeat itself while the btn is being pressed?

Code:
_global.mainTL = this;
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[code].....

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I have an MC that has a graphic. I have faked buttons for just the over state, so it shows a border around a portion of the graphic. That works fine until I added this to the MC:

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The onPress function does what it should do, but the buttons no longer show their over state when I hover over them.

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I try to use onPress function inside an onLoadInit function but nothing will be traced. I can see my hand cursor over my icons though. I also tried with onLoadComplete, but no change...

[Code]...

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I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...

[code]...

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I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.

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I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.

intID = setInterval(selfReferential, dupe, 30, 0x000000);

The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.

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This works:

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This doesn't work:

[Code]...

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ActionScript 2.0 :: Get A Button To Work When Its Nested In A MC That Has An OnEnterFrame With A OnPress Command Targeted To It?

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How can I get a button to work when its nested in a MC that has an onEnterFrame with a onPress command targeted to it?

Here's the code for my "popup" MC located on the main timeline.

popup.onEnterFrame = function(){
this.onPress = function() {
this.startDrag(false);

[code]....

Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).

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I'm using Flash 8 (in case you need know what version I'm using).There's three flvs I have assigned a cuepoint, "complete". The goal is to make a graphic visible when "complete" cuepoint is detected, but this function seem doesn't work, any feedback on function?:

Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);[code]....

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ActionScript 2.0 :: Adding An OnPress Function?

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I'm trying to add an onPress function to something that I've just dynamically attached to the stage.

ActionScript Code:
item.attachMovie("close_btn", close_btn, this.getNextHighestDepth());

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ActionScript 2.0 :: OnPress That Keeps Firing A Function?

Feb 16, 2009

I was wondering for personal use how you would go about writing a function on a button that when the mouse click is down it would keep firing the function kinda like it does when using the onEnterFrame on key frame..

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ActionScript 2.0 :: OnPress Calling A Function?

Oct 8, 2008

I think this is a scope issue, but can't be sure. I am using FlashDevelop, Actionscript 2.0 to create my movie. I call the sendAndLoad() function to display data from a database. I also have "Previous" and "Next" buttons to move through different data.

Since I was going to load data in three different locations (Load, Previous, Next) I created a LoadData() function. This function contains the sendAndLoad() to the server.

The initial load works great with the LoadData() function, the first record is displayed correctly. My problem is when I program the onPress for the Previous and Next buttons.

Why does my LoadData() function not run when inside the Previous/Next button onPress events?

example code:

class Main
{
private var parent:MovieClip;

[Code]....

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