ActionScript 2.0 :: OnPress Inside OnLoadInit Do Not Work
Mar 31, 2011
I try to use onPress function inside an onLoadInit function but nothing will be traced. I can see my hand cursor over my icons though. I also tried with onLoadComplete, but no change...
[Code]...
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Oct 21, 2006
I'm tyring to do some OOP coding but have trouble figuring out how to keep it all nice and clean. Observe the following class I've made:
Code:
class Link {
public var identifier:Number;
var xpos:Number;
[Code]....
The problem is that I can't access my class properties inside the onLoadInit event function. What is the good OOP way to access these properties?
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May 20, 2007
How do I get the for-loop's i variable to be available inside the onLoadInit function????
Code:
for (var i = 0; i<nTotalPics; i++) {
main.createEmptyMovieClip("container"+i,i);
var container:MovieClip = main["container"+i];[code]....
This has been bugging me for about 2 months now. Maybe I'm looking at it the wrong way, but I need to create more things in the onLoadInit function using a for-loop.
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Mar 18, 2006
Code:
function loadSWF(src) {
_parent.swfContainer.loadMovie(src);
}
[Coe]....
the code above ... the onPress button dont work dont know
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Jun 22, 2010
I'm trying to write onPress for 4 buttons inside a for loop.
This lines traces undefined:
Code:
trace(_root.TeachMethodArr1[count]) // undefined.
This is because count is no more starting from 0 when I click the buttons.
Code:
var TeachMethodArr1:Array=new Array()
var TeachMethodArr2:Array=new Array()
TeachMethodArr1 = ["a","b","c","b","e"]
TeachMethodArr2 = ["a","b","c","b","e"]
for(var count:Number=0;
[Code] .....
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Aug 3, 2007
I have the following structure set up from the top down - one inside the other on the stage. All instance names have been assigned properly[code]...
I've been trying various combinations of this from the main timeline to get a response when I fire the link (card1_button1) but nothing works. This is the longest version with everything in the path[code]...
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Nov 12, 2009
I have an MC that has a graphic. I have faked buttons for just the over state, so it shows a border around a portion of the graphic. That works fine until I added this to the MC:
this.onPress = function(){ if (this._currentframe != 1) {
rewind = true;
}}
The onPress function does what it should do, but the buttons no longer show their over state when I hover over them.
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Sep 10, 2007
my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:
[Code]...
the hilite function should let the buttons disable or not, but it just will not work.....
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Nov 22, 2010
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
[code]...
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Sep 10, 2008
i have a little trouble with my xml menu, i have this code, but went i call my full image and try to upload doesn't work. I try to put my full image in and Movie Clip with the name of contenedor. But appear a message saying "Error opening URL All work perfect less the onPress.
[Code]....
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Apr 13, 2004
How can I get a button to work when its nested in a MC that has an onEnterFrame with a onPress command targeted to it?
Here's the code for my "popup" MC located on the main timeline.
popup.onEnterFrame = function(){
this.onPress = function() {
this.startDrag(false);
[code]....
Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).
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Jul 26, 2006
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
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Apr 15, 2011
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
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Mar 1, 2011
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext();
if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain };
var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
[Code]...
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Nov 5, 2007
[URL]
First, click on the Abaco island shape on the map. You'll see on rollOver there is a glow around the island. Now click on that island and the glow remains for the zoomed-in detailed view. When you return to map and zoom back out, the glow is removed.
Now, compare this with clicking on the island name "Abaco" from the list on the right, instead of clicking directly on the island from the map. It zooms in and shows the details fine, but the glow that should be there is not.
The reason this problem is very perplexing for me, is that the onPress action of the list button in the right column calls the onPress function of the map button. So, theoretically they should do the EXACT same thing when pushed. But clearly they don't.
Here is the code for the button from the list on the right panel:
Code:
listAbaco_mc.onRollOver = function() {
_root.map_mc.abaco_mc.button_btn.onRollOver();
};
[Code]....
There is more code, for example rollOver, rollOut, and Press actions for the other island buttons, but they are all of the exact same format as the Abaco island button and they all have the same problem.
So, to recap, the problem is that the list button in the right panel do not function properly onPress, even though they are calling the onPress function of the island buttons directly, and the island button onPress function works perfectly. Strangely, all but one little thing works. So it's obviously getting to the correct functions and going through the code as planned, yet that one part about the glow is being ignored or otherwise messed up.
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Feb 13, 2009
I am loading a few thumbnails from XML.When they load in, I want them to perform a few simple functions.However, when I load them in, Only the LAST thumbnail takes the onLoadInit() function.
Code:
function AttachThumbs(xmlData)
{
xmlNode = xmlData.firstChild.childNodes;
var total:Number = xmlNode.length;
[code]....
It's as if I need to create multiple loadListener objects.. one for each thumbnail, but I dont know how to do that when declaring a variable .. ie: one cant say:
Code:
var ["loadObject"+i]:Object = new Object();
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Jul 24, 2010
I need to get the width and height of the image before it finishes loading with a moviecliploader instance. This is for placement of another clip, which will always load before the image. Is there any way of doing this??? onLoadStart does not give dimensions of the image.
how do I access a button within the emptymcholder, and place it at a specific position?? Is this possible??
I tried doing emptymcholder.buttonname._x, but it does not work.
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Jul 30, 2010
I am using a moviecliploader object to load a clip into the timeline. I have a loader movieclip for the graphic placed on the stage. The idea is to gotoAndplay a certain frame as per the percent loaded so far.But the percent value is always 100. Is this because I am testing it on my local machine? But even so, shouldn't every trace fire, as percent value will fall in these categories sometime. The code within onloadInit is:
[Code]...
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Oct 20, 2010
Within my onLoadInit() function, I am trying to stop the loaded clip from playing till a certain time. But when I do:
_mc.stop(); the clip just keeps playing. But _mc._alpha = 0, works as I cannot see the slip anymore.
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Jun 22, 2009
I am working on a full screen background with multiple images fading into each other. I already have something working with images that are loaded from inside the library. you can see it here: linkNow I am working on a script to dynamically load the images via FlashVars.I have the folowing function, witch gets called the moment I want to load the second image and replace it with the first. The idea is to start the putImage function the moment the image is loaded, but i cant get the loader.onLoadInit to triger.
ActionScript Code:
// load second image
switchImage = function() {
[code]....
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Oct 27, 2004
In a nutshell, here is the deal... I have a class that deals with image galleries and such, and in the constructor of my class
Code:
function ImageGallery()
{
[code].....
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Jan 4, 2007
The onLoadInit is broadcasted before the target is indeed initialized.Searching about this, I founded at the macromedia documentation that other developers are having the same problem,
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Jan 5, 2010
How can we get information that the movie clip is attached (using MovieClip.attachMovie) and ready to use, like MovieClipLoader.onLoadInit?
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Apr 28, 2010
This code is not functioning! How do I amend this code to go to frame 5 when all the SWFs are loaded?
[Code]...
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Mar 8, 2011
I'm using cacheAsBitmap to create a gradient mask. The code I set up worked great and all was well but I soon discovered problems when cacheAsBitmap was being nullified when its parent mc was loaded into another mc. I read up on it and from what I understand, since I'm using the MovieClipLoader class, this code should be included in onLoadInit in the root mc (start_mc). Basically this is what I have: start_mc loads main_mc (target) and rollMask1 and roll1 are contained within main_mc. Here's the script for onLoadInit:
[Code]...
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Mar 16, 2009
I have a function that I use to load images. I center align the images after loading by using loadClip() and attaching the function that centering to the onLoadInit event. The problem I'm having is that the centering stop working when I upload the flash movie to a webserver. I was also able to replicate this when I Test the movie and then go to View->Simulate Download.
Here is the function in question:
Code:
Select allfunction displayImage( img ) {
// trace('displayImage()');
// lets mave the container invisible before loading the clip
_root.mcLargePhoto.centerPhoto._alpha = 0;
_root.mcLargePhoto.createEmptyMovieClip("centerPhoto",this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
// trace('onLoadInit()');
[Code] .....
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May 15, 2007
Generally, I like to use onLoadInit because it gives me accurate widths and heights. But when I have an external SWF file with a video embedded in it, I find that onLoadInit always fires a second or two after the video has started playing.
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May 27, 2008
I have a problem with some code. Its in the else statement below. Essentially I am trying to make sure I can read in the mc._height value before I continue with the code, I use a listener to check that I can get the value which I can,however it seems to do all the code after the loadListner.onLoadInit function before this function.
[Code]...
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Apr 26, 2010
my_btn1.onRelease = function() {
_root.one_mc.one_one_mc2.loadMovie(www.web1/abc2.swf);
_root.two_mc.two_mc2.loadMovie(www.web1/abc3.swf);
[Code].....
How do I add the onLoadInit function to go to frame 5 after loading all the swfs?
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Jun 11, 2010
In a setup like this is it possible to check the cumulative status of all onLoadInit?
for(var i:Number = 0; i < limit; i++) {
var mcLoader:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
mclListener.onLoadInit = function(mc:MovieClip) {
[Code]....
Initially I was thinking that I could pass an array of Boolean's, but I'm not really sure where to add that checkpoint, because a flash frame doesn't keep looping. Would I have to add it to an onEnterFrame()?
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