ActionScript 2.0 :: Variable To Be Available Inside The OnLoadInit Function?
May 20, 2007
How do I get the for-loop's i variable to be available inside the onLoadInit function????
Code:
for (var i = 0; i<nTotalPics; i++) {
main.createEmptyMovieClip("container"+i,i);
var container:MovieClip = main["container"+i];[code]....
This has been bugging me for about 2 months now. Maybe I'm looking at it the wrong way, but I need to create more things in the onLoadInit function using a for-loop.
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Mar 31, 2011
I try to use onPress function inside an onLoadInit function but nothing will be traced. I can see my hand cursor over my icons though. I also tried with onLoadComplete, but no change...
[Code]...
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Oct 21, 2006
I'm tyring to do some OOP coding but have trouble figuring out how to keep it all nice and clean. Observe the following class I've made:
Code:
class Link {
public var identifier:Number;
var xpos:Number;
[Code]....
The problem is that I can't access my class properties inside the onLoadInit event function. What is the good OOP way to access these properties?
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Sep 16, 2009
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
var attachElecCity = mc_map.mc_places.attachMovie("Plant",
[code].....
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May 5, 2011
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code:
public var vec:Vector.<Array> = new Vector.<Array>();
private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
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Apr 26, 2010
my_btn1.onRelease = function() {
_root.one_mc.one_one_mc2.loadMovie(www.web1/abc2.swf);
_root.two_mc.two_mc2.loadMovie(www.web1/abc3.swf);
[Code].....
How do I add the onLoadInit function to go to frame 5 after loading all the swfs?
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Jun 2, 2011
I have some buttons in the scene (inside the .fla) that change a variable "counter" after being clicked. In a separate class there is a function "showPage" that loads a xml-file according to the value of the variable "counter". My problem is, that I dont get the variable "counter" from the fla-file into the function of the .as-class.
Here is my code:
Inside mcMain.as
Code:
class mcMain extends MovieClip
{
//public var counter:Number = 1; //Das hier soll durch den Button getan werden :(
[code]....
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Feb 29, 2012
How to get variable value from inside event function. Variable was declared outside event function.
var StringVar="sample";
myButton.addEventListener(MouseEvent.CLICK, myClickReaction);
function myClickReaction (e:MouseEvent):void{
StringVar="other sample";
} trace(StringVar); /*
It gives me "sample" value and I would get "other sample" value */. That strange because if that would be normal function trace would give me good result.
var StringVar="sample";
function myClickReaction():void{
StringVar="other sample";
} myClickReaction();
trace(StringVar); /* it gives me result as I wanted to have - "other sample" value */
I know also method of passing arguments into event fuction but it not works for me as I would like to
var StringVar="sample";
myButton.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){ myClickReaction(e, StringVar) },false, 0, true);
function myClickReaction (e:MouseEvent, StrVar:String):void{
StrVar="other sample";
} trace(StringVar); /* it also gives me "sample" value and I would get "other sample" value */
How to do that correctly?
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Sep 25, 2011
I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory);
function goToCategory(e:MouseEvent) {
trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!
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Dec 8, 2009
i am trying to access a variable from inside a function like this:
ActionScript Code:
var X:Number=1;
function hello(event:event){
trace(X)
}
or something like that... does anyone know why i don't get "1" in the output panel when i run the code?
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Jan 9, 2010
I have a code, it is below. And i have two vars: coordx and coordy they both are 0 but when up button is pressed, coordx should change into 1 x remain 0 just like map scrolling and if pressed down it should return to default position, but instead of that variables keeps reseting and it starts from beggining. Here is the code:
ActionScript Code:
var coordx:Number = 0;
var coordy:Number = 0;[code].......
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Oct 19, 2010
How can you change a variabele in as3 that you have declared OUTSIDE a function and change it inside the function.My function seems not be able to change the variabele?
ActionScript Code:
function Filter2switch(event:MouseEvent) {
if(filter2 == false){
[code]......
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Oct 31, 2010
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
function nextSong(e:Event):void
{
sc.stop();
[code]........
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Jul 22, 2009
how can i use data in variable inside function in ouside
var m:Number=0;
function bClick(e:MouseEvent):void
{
[code]....
when i trcae (m); out side this function said 0
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Oct 11, 2011
I have a primary function that calls upon other functions, which call upon other functions, etc, each one creating different objects. I need to delete everything eventually and was thinking the easiest way to do this would be to have a global array to push() each object into. It would be easy to just put garbageArray.push(thisCreatedObject); into the for() loops of every function to grab all the objects so a deleteFunction() could just cycle through garbageArray to remove and null everything cleanly.
What I want to do:I could easily just create a global array to do this (code example 1), but I would prefer to be able to recreate this global array and delete it every time this primary function is called (code example 3) since it will be called upon a lot. It would be cleaner code to have it created from within the function as opposed to outside of it because I will have a lot of primary functions doing similar things that would require a global array like this.
I also know I could create one and simply pass it as an argument to every function (code example 2), but I would have to pass it to every single function. There are a lot of functions and a lot of calls to them, so this would require rewriting a lot of code and would be more work than it's worth. Making a global array outside of the function would be easier than doing this if it came down to it.
ActionScript Code:
//example 1 of global array. No passing as argument from
//primary to secondary functions. Multiple global arrays
//required for multiple primary functions in the future.
[code].....
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Mar 11, 2009
I wonder what the most common reasons for memory leaks in AS3 are.First thing what I am not sure about is: is it better to have a variable reference inside a function or outside it. Will the variable be null-d automaticly inside a function or when do I have to null it and when not?I have massive problems with my game with memory leaks. I noticed I reference some of the clips of the timeline even inside my debugging clip to display propertys and this was causing collecting huge amount of memory.But even before I go into the game with bigger objects the System.memory is slowly growing and growing.I just have a socket connection and some interval loops and enter_frame events.
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May 20, 2010
I have been trying to convert the watch function code into AS 3. I am totally new to AS 3 and could not find the solution yet. Here is my code -
[Code]...
The variable 'buttons' must be in the root timeline. And, I cannot use this variable inside any other class.
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Jan 29, 2012
I have a public variable and I am trying to set it, then read it from a different function:
public var str:String;
public function DailyVerse()
{
function create() {
[Code]....
My trace results says null. Why does it not give me "hello"?
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Dec 8, 2009
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code:
var iXML:XML = new XML();
iXML.ignoreWhite = true;
[Code].....
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Feb 12, 2011
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
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Sep 23, 2011
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
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Sep 28, 2010
in this case this.name return me root1
i was expecting the name of the function caller witch is a btn dynamicly created on stage (see exemple)
var facebook:SimpleButton = new socialIconFacebook();
addChild(facebook);
facebook.x = 134;
[Code]....
i know i could put the url right there instead but i have a lot of btn who would use that function
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Mar 7, 2012
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World";
function testing(msg) {
var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
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Jul 28, 2007
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
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Feb 13, 2009
I am loading a few thumbnails from XML.When they load in, I want them to perform a few simple functions.However, when I load them in, Only the LAST thumbnail takes the onLoadInit() function.
Code:
function AttachThumbs(xmlData)
{
xmlNode = xmlData.firstChild.childNodes;
var total:Number = xmlNode.length;
[code]....
It's as if I need to create multiple loadListener objects.. one for each thumbnail, but I dont know how to do that when declaring a variable .. ie: one cant say:
Code:
var ["loadObject"+i]:Object = new Object();
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Nov 24, 2010
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
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Jul 24, 2010
I need to get the width and height of the image before it finishes loading with a moviecliploader instance. This is for placement of another clip, which will always load before the image. Is there any way of doing this??? onLoadStart does not give dimensions of the image.
how do I access a button within the emptymcholder, and place it at a specific position?? Is this possible??
I tried doing emptymcholder.buttonname._x, but it does not work.
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Jul 30, 2010
I am using a moviecliploader object to load a clip into the timeline. I have a loader movieclip for the graphic placed on the stage. The idea is to gotoAndplay a certain frame as per the percent loaded so far.But the percent value is always 100. Is this because I am testing it on my local machine? But even so, shouldn't every trace fire, as percent value will fall in these categories sometime. The code within onloadInit is:
[Code]...
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Oct 20, 2010
Within my onLoadInit() function, I am trying to stop the loaded clip from playing till a certain time. But when I do:
_mc.stop(); the clip just keeps playing. But _mc._alpha = 0, works as I cannot see the slip anymore.
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Jun 22, 2009
I am working on a full screen background with multiple images fading into each other. I already have something working with images that are loaded from inside the library. you can see it here: linkNow I am working on a script to dynamically load the images via FlashVars.I have the folowing function, witch gets called the moment I want to load the second image and replace it with the first. The idea is to start the putImage function the moment the image is loaded, but i cant get the loader.onLoadInit to triger.
ActionScript Code:
// load second image
switchImage = function() {
[code]....
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