ActionScript 2.0 :: Call The ImageSize Function With The If Statement It Doesn't Work?

Aug 18, 2006

Code:
_global.picWmax = 436;
But when I call the imageSize function with the if statement it doesn't work.
Code:
function image(){

[Code]...

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ActionScript 2.0 :: Call The RemoveMovieClip Function In A Callback Handler, It Just Doesn't Work?

May 6, 2007

whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!

Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............

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ActionScript 3.0 :: External Interface Call Doesn't Work With Function That Is On External JS File

Apr 17, 2012

I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.

I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.

I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.

how to call a JS function that is on an external file from AS3?

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Actionscript 3.0 :: The If Statement Doesn't Work

Jun 14, 2009

im trying to make a website based on a tutorial. when a certain button is clicked a selected page will load when the previuos page plays the OUT:label and hits the end label which are situated on the every pages mc timeline. Tyhe problem is that the function doesent work

the function is like this

Code: Select all
kontakt_btn.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void

[code]...

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Tweener For /if Statement Doesn't Work?

Dec 23, 2009

I am executing a hittest when a chicken meets a crocodile; the chicken is afraid for the crocodile and turns back flying up in the air and back on the ground. In fact most of it works, allthough I can't get the wings to stop fluttering. As soon as the chicken returns on the ground, this must happen.This is the piece of code where it is about: (the function winger() is called once at the hittest)

[flash=]function winger()
{
var counter:int=0;[code].......

without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.

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ActionScript 2.0 :: IF ELSE Statement Doesn't Work?

Aug 24, 2009

I'm doing a simple array test...I thought I could have values in an array and then run it through a loop and have a IF this value equals "x" do whatever, ELSE do this.

I have the value on a button and it doesn't work.The loop runs but the IF ELSE statement doesn't do what I THOUGHT it should do. It runs every value through the script as if the IF ELSE statement doesn't matter. Am I missing something?Here's the flash code (see below):

var myArr:Array = new Array;
myArr = ["red", "green","blue"];
function checkArr (checkTest){[code].....

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ActionScript 2.0 :: Call A Custom Function It Doesn't Call It At All

Oct 13, 2002

have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.

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ActionScript 2.0 :: Function Call Does Not Work When Call It Via An Action On A Graphic And EnterFrame

Jan 7, 2008

I have an enterFrame action that I use on a graphic:

[Code]....

Because I want to use the above code more than a few times, I tried to make it a function.

[Code]....

But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.

Code:
onClipEvent (enterFrame) {
fadeOut();
}

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ActionScript 3.0 :: Declaring A Variable In A Function: Either The Function Or The EventListener - Doesn't Work

Nov 27, 2009

I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.

[Code]...

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ActionScript 2.0 :: XML OnPress - Call Full Image And Try To Upload Doesn't Work

Sep 10, 2008

i have a little trouble with my xml menu, i have this code, but went i call my full image and try to upload doesn't work. I try to put my full image in and Movie Clip with the name of contenedor. But appear a message saying "Error opening URL All work perfect less the onPress.

[Code]....

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Flash :: Why Doesn't ActionScript3 Call JavaScript Function

Feb 28, 2011

I have some actionscript that plays a movie clip. When the movie clip is over I want Javascript to remove the Flash object from the page. I can't seem to get it working. When I test the actionscript in Flash I don't get any compilation errors, and my Traces all execute when I expect. I also don't get any javascript errors thought the RemoveFlash() function never gets called.

[Code]....

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ActionScript 3.0 :: Keyboard Event Listener Doesn't Call On Function

Jul 5, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.

ti.border = true
ti.addEventListener(TextEvent.TEXT_INPUT, onInput);
function onInput(event:TextEvent):void {
if(ti.text.search('a')!=-1) load_image("http://i54.tinypic.com/anom5d.png", "ottefct");

[code]....

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ActionScript 3.0 :: Why Doesn't The Same Function Work From Different Frames

Apr 10, 2009

I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.

TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]

I only called the same function from different time frame.The script I wrote is following.

//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();

[code]....

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ActionScript 2.0 :: OnPress Function Doesn't Work

Sep 10, 2007

my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:

[Code]...

the hilite function should let the buttons disable or not, but it just will not work.....

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ActionScript 2.0 :: Function Doesn't Work According To Path

Jun 10, 2008

I'm programming a dinamic flash/xml website. up until now I've kept the info for the menus and the one for the gallery (the site has a gallery that displays both text and images) in separate xml files. but I'm trying to make all of it work out of a single xml file. I've managed to make the menus and the gallery all go get the info correctly to the xml (text and images), but then I came up with a problem that jeopardizes the whole show: a path inside the xml's onLoad function refuses to work! the code that bears the function has to be placed into the same clip as the clips that contain the text fields to wich info will be passed or it won't do a thing.

supose this is my actionscript code:

Code:
var contentSubMenu = new XML();
contentSubMenu.ignoreWhite = true;
contentSubMenu.load("example.xml");

[code]....

no information is passed to that clip. If the path targets that clip one should expect it to, right? even if all this code is placed on _root, right? well, it doesn't happen...I tried tracing for info that comes from the xml, but nothing is displayed in the output window.

I've attached a zip file that contains a fla file, an xml file, a txt file with the full chunk of actionscript code and the fonts you'll be needing should you decide to take a look (they're only two).

The fla file has been built in the following manner:

_on the right side, the clips that hold the text fields to wich the contentSubMenu.onLoad function will pass info to are directly placed upon _root (so, following the code example from above, it would be like having var buttonList = _root;)

_on the left side, the clips that hold the text fields are down into buttonListSlide_mc and the contentSubMenu.onLoad function is there as well, only commented so it doesn't display anything.

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ActionScript 3.0 :: Stop Function Doesn't Work

Oct 2, 2010

I am trying to stop a function in as3, I tried: delete.functionName - but it didn't work, I tried to achieve the same things using addEventListener and then removeEventListener, but that is not what I need that function has caurina tweener inside it and it has multiple tweens with multiple delays seconds, so all of the tweens are started and the seconds continue to tween but what I want is to simply stop that by stopping the function which holds the tweener so it should stop everything what is inside that function for example it could stop that function when it is mouse hovered on any object

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ActionScript 2.0 :: Function Called By SetInterval, But Doesn't Work?

Dec 14, 2009

I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval

Code:
//////////////////////////
/* IMPORTS AND INCLUDES */

[code].......

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ActionScript 3.0 :: Event.MOUSE_LEAVE - Sometime Function Doesn't Work?

Jan 14, 2010

Here is my scenario

1: I am using custom hand cursor in my application

2: When the mouse leaves the stage I am making my hand cursor invisible

3: Further I am using PV3D for animating plane.When the mouse moves in the stage the camera rotation is changed

4: When mouse moves out of the stage.the camera rotationY is set to zero

Problem:I am using

ActionScript Code:
stage.addEventListener(Event.MOUSE_LEAVE,hideMouse);
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);[code]....

There are other animation added to this function also.So the function works well but sometimes when I move the mouse out of the window from middle of stage to its out,the function doesn't work.Meaning it works for some fraction of time and then hand cursor is shown and camera rotation is not set to zero.Is there any trick that must be done to force Event.MOUSE_LEAVE work properly.

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ActionScript 3.0 :: Movieclip (root) Doesn't Work Inside A Function?

Aug 4, 2011

In fact, when i publish my FLA with player 9, there is no prob. When i publish with selecting player 10, there is this problem.

I paste my code :

var leng:int = MovieClip(root).program.websiteXML.pages.titlePage.length();
trace ("leng"+leng);
setInterval(function () : void {

[Code]....

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ActionScript 2.0 :: Motion Tween Doesn't Work Inside Function

Jul 10, 2008

I made a motion tween that works great on it's own, but won't tween at all inside of a frame. Why not?Here is the code as a function. What's up?:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
fadeIn(myMC);
fadeIn = function(mc) {
var myHoriTween:Tween = new Tween (mc,"_x",Back.easeOut,900,0,1.1,true);
}

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ActionScript 2.0 :: If Statement Inside If Statement Won't Work

Mar 30, 2011

why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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ActionScript 3.0 :: MouseEvent.CLICK Doesn't Work Properly - Function Is Not Triggering

Oct 2, 2009

In my class i've got something like this:

[Code]...

So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.

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ActionScript 3.0 :: Use A Function From A Doc Class To Call A Function To Work On In Another Class?

Dec 15, 2009

how do use a function from a doc class.... to call a function to work on in

[Code]...

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ActionScript 2.0 :: Different Imagesize When Loaded?

Jan 15, 2004

I'm using the following AS script to receive an image name from my XML based PHP script.But when the image is loaded it's smaller than the real size in for example photoshop.Why is that so? and what can I do to prevent that from happening?

[AS]
function loadImg(xmlName,myTarget) {
if (xmlName != "") {

[code].....

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ActionScript 2.0 :: SetInterval With A Class - Function Doesn't Work Inside Class ?

Oct 7, 2004

I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.

intID = setInterval(selfReferential, dupe, 30, 0x000000);

The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.

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ActionScript 3.0 :: "duplicate Function Definition" Error - Slideshow Doesn't Work

Oct 15, 2011

One of the the most annoying errors to get is the "duplicate function definition" error! Flash doesn't want to see the same function twice... But what about the same function used in two different sections (labels) of one site? I've got two different slideshows in two different sections of my site, and I need the same function called out for each. The function is function nextImage():void If I remove it one, that slideshow doesn't work (remains fixed on image 1 of the slideshow).. if I keep it in, nothing works! I had wanted to use the same script for both slideshows, but forget that! So, I found another script for a different type of slideshow.

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Professional :: "Align" Function Doesn't Work?

May 20, 2011

my align function has stopped working. I am using CS4, so I tried downloading the trial CS5, but it doesn't work there either. So, what am I doing wrong?

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ActionScript 2.0 :: LoadJPG Function Doesn't Work With "this"?

Nov 10, 2002

This works:

_global.loadJPG = function (name, mc, x, y) {
createEmptyMovieClip(mc, m++);
_root.[mc].moveTo( x, y);
loadMovie (name, mc);
}

This doesn't work:

[Code]...

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ActionScript 2.0 :: Make A Graphic Visible When "complete" Cuepoint Is Detected, But Function Doesn't Work?

May 24, 2007

I'm using Flash 8 (in case you need know what version I'm using).There's three flvs I have assigned a cuepoint, "complete". The goal is to make a graphic visible when "complete" cuepoint is detected, but this function seem doesn't work, any feedback on function?:

Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);[code]....

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ActionScript 2.0 :: Dynamic Masks - Trail Doesn't Resize And The Mask Still Doesn't Work

Oct 16, 2009

I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:

Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....

in the function, but now the trail doesn't resize and the mask still doesn't work.

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