ActionScript 2.0 :: Motion Tween Doesn't Work Inside Function
Jul 10, 2008
I made a motion tween that works great on it's own, but won't tween at all inside of a frame. Why not?Here is the code as a function. What's up?:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
fadeIn(myMC);
fadeIn = function(mc) {
var myHoriTween:Tween = new Tween (mc,"_x",Back.easeOut,900,0,1.1,true);
}
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In fact, when i publish my FLA with player 9, there is no prob. When i publish with selecting player 10, there is this problem.
I paste my code :
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trace ("leng"+leng);
setInterval(function () : void {
[Code]....
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Jun 23, 2010
whether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
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Dec 4, 2003
Let's say I've got button 1, 2 and 3 as the main menu and button a, b and c as the submenu. The idea is: If I press on button1, buttons 2 and 3 moves to the right by 200 pixels. At the same time, the buttons a, b and c will appear between button 1 and 2.
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I am attempting to create a motion tween between two keyframes. The image is the same...the first keyframe has the image set to an alpha of 0 and the second keyframe some 20 frames down the timeline is set to an alpha of 100%. The keyframes are on the same layer. The image has been transformed to a symbol. Yet when I double click between the two keyframes and create the motion tween so the image will fade from 0 to full view at 100% nothing happens.
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IF you copy a motion tween as an AS how do you insert the code so that it still performs the motion?I created a motion tween, copied it, deleted all frames, made just 1 frame, placed the object on the frame (from the library with the same name used in the original tween) pasted the AS onto that frame of the relevant layer but it does not work
[Code]....
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Oct 26, 2011
I'm writing a JSFL script to export animations from Flash. I iterate through every frame in the timeline, and for each frame I go through every element in every layer, and write each Element's symbol name and matrix values out to a file. The problem is, if you've created animation using a motion tween, the exporter steps through every frame but sees the same matrix values for each Element in every frame. This is where I hit the first problem: Iterating through the timeline in this way doesn't seem to work. I can't see any way of getting the right information out for each frame.
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[Code]...
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Code:
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[Code]....
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[code].....
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[Code].....
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Code:
colors = [0x66FF00, 0x20DFD0, 0xEE1164, 0xDAE31C];
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[Code]...
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[AS]
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I still can't figure the way to make my buttons work
[URL]
here is my fla file... Basically I have a rollover buttons inside a movieclip and my action script in the first frame of the scene is the following
_root.designer_mc.b1_01.onPress=function(){
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[code]......
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I really can't work out why this isn't working Once i take the tween out of the function it works
[AS]
container.alpha = 0;
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function tweenUp(evt:Event) {
[Code].....
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Atm im putting a a game i build into my main flash app.Everything works fine except the keyboard listener.unny.AFTER a mouse click on the 'loaded' swf the keys 'arrow UP' + 'arrow DOWN' start working.I created already a script that loads the listeners IF they are not loaded yet, but i think thats not the problem. Same situation.After clicking on the movie it starts to work, but apparently the listeners are already applied. All other listeners work besides the keyboard listeners.Stand alone(the game swf running by its own) the game works perfectly!btw the game is importing a main document class.
Code:
this.addEventListener(KeyboardEvent.KEY_DOWN
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[code].....
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I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
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[code]....
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Sep 10, 2007
my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:
[Code]...
the hilite function should let the buttons disable or not, but it just will not work.....
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Jun 10, 2008
I'm programming a dinamic flash/xml website. up until now I've kept the info for the menus and the one for the gallery (the site has a gallery that displays both text and images) in separate xml files. but I'm trying to make all of it work out of a single xml file. I've managed to make the menus and the gallery all go get the info correctly to the xml (text and images), but then I came up with a problem that jeopardizes the whole show: a path inside the xml's onLoad function refuses to work! the code that bears the function has to be placed into the same clip as the clips that contain the text fields to wich info will be passed or it won't do a thing.
supose this is my actionscript code:
Code:
var contentSubMenu = new XML();
contentSubMenu.ignoreWhite = true;
contentSubMenu.load("example.xml");
[code]....
no information is passed to that clip. If the path targets that clip one should expect it to, right? even if all this code is placed on _root, right? well, it doesn't happen...I tried tracing for info that comes from the xml, but nothing is displayed in the output window.
I've attached a zip file that contains a fla file, an xml file, a txt file with the full chunk of actionscript code and the fonts you'll be needing should you decide to take a look (they're only two).
The fla file has been built in the following manner:
_on the right side, the clips that hold the text fields to wich the contentSubMenu.onLoad function will pass info to are directly placed upon _root (so, following the code example from above, it would be like having var buttonList = _root;)
_on the left side, the clips that hold the text fields are down into buttonListSlide_mc and the contentSubMenu.onLoad function is there as well, only commented so it doesn't display anything.
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