Professional :: "Align" Function Doesn't Work?
May 20, 2011my align function has stopped working. I am using CS4, so I tried downloading the trial CS5, but it doesn't work there either. So, what am I doing wrong?
View 10 Repliesmy align function has stopped working. I am using CS4, so I tried downloading the trial CS5, but it doesn't work there either. So, what am I doing wrong?
View 10 RepliesI have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
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I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
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my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:
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the hilite function should let the buttons disable or not, but it just will not work.....
I'm programming a dinamic flash/xml website. up until now I've kept the info for the menus and the one for the gallery (the site has a gallery that displays both text and images) in separate xml files. but I'm trying to make all of it work out of a single xml file. I've managed to make the menus and the gallery all go get the info correctly to the xml (text and images), but then I came up with a problem that jeopardizes the whole show: a path inside the xml's onLoad function refuses to work! the code that bears the function has to be placed into the same clip as the clips that contain the text fields to wich info will be passed or it won't do a thing.
supose this is my actionscript code:
Code:
var contentSubMenu = new XML();
contentSubMenu.ignoreWhite = true;
contentSubMenu.load("example.xml");
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no information is passed to that clip. If the path targets that clip one should expect it to, right? even if all this code is placed on _root, right? well, it doesn't happen...I tried tracing for info that comes from the xml, but nothing is displayed in the output window.
I've attached a zip file that contains a fla file, an xml file, a txt file with the full chunk of actionscript code and the fonts you'll be needing should you decide to take a look (they're only two).
The fla file has been built in the following manner:
_on the right side, the clips that hold the text fields to wich the contentSubMenu.onLoad function will pass info to are directly placed upon _root (so, following the code example from above, it would be like having var buttonList = _root;)
_on the left side, the clips that hold the text fields are down into buttonListSlide_mc and the contentSubMenu.onLoad function is there as well, only commented so it doesn't display anything.
I am trying to stop a function in as3, I tried: delete.functionName - but it didn't work, I tried to achieve the same things using addEventListener and then removeEventListener, but that is not what I need that function has caurina tweener inside it and it has multiple tweens with multiple delays seconds, so all of the tweens are started and the seconds continue to tween but what I want is to simply stop that by stopping the function which holds the tweener so it should stop everything what is inside that function for example it could stop that function when it is mouse hovered on any object
View 11 RepliesI have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
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Here is my scenario
1: I am using custom hand cursor in my application
2: When the mouse leaves the stage I am making my hand cursor invisible
3: Further I am using PV3D for animating plane.When the mouse moves in the stage the camera rotation is changed
4: When mouse moves out of the stage.the camera rotationY is set to zero
Problem:I am using
ActionScript Code:
stage.addEventListener(Event.MOUSE_LEAVE,hideMouse);
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);[code]....
There are other animation added to this function also.So the function works well but sometimes when I move the mouse out of the window from middle of stage to its out,the function doesn't work.Meaning it works for some fraction of time and then hand cursor is shown and camera rotation is not set to zero.Is there any trick that must be done to force Event.MOUSE_LEAVE work properly.
Interestingly, I could find no solid data on what "align to stage" is in the built-in Adobe Help. What is "align to stage" and how does it work? I thought maybe it was a thing to align a shape to center on the stage, but no. I can select the shape, select "align to stage", and the shape doesn't move.
View 3 RepliesIn fact, when i publish my FLA with player 9, there is no prob. When i publish with selecting player 10, there is this problem.
I paste my code :
var leng:int = MovieClip(root).program.websiteXML.pages.titlePage.length();
trace ("leng"+leng);
setInterval(function () : void {
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Code:
_global.picWmax = 436;
But when I call the imageSize function with the if statement it doesn't work.
Code:
function image(){
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I made a motion tween that works great on it's own, but won't tween at all inside of a frame. Why not?Here is the code as a function. What's up?:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
fadeIn(myMC);
fadeIn = function(mc) {
var myHoriTween:Tween = new Tween (mc,"_x",Back.easeOut,900,0,1.1,true);
}
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............
In my class i've got something like this:
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So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
For this website I've put a preloader on the 1st frame and the site on the 2nd.I've tested the site after having created a small animation which makes appear the main menu, a logo and an image.Everything did work good, so I went on building the site.Now that I have created some pages I've tested again the whole site and the preloader doesn't work anymore.Testing the site on the "ctrl+enter" window and simulating the download I have a white background (both the preloader and website background are yellow) then I see the preloader for a fraction of second and suddenly the site appears.
Publishing the site on my web space the background is correctly yellow, but the preloader doesn't appear, the browser's loading bar stops at half then the preloader appears again for a fraction of seconds and suddenly the site appears (tested on Firefox, IE, Opera, Chrome and Safari, same behaviour with all of them).It looks that the preloader is become part of the site and that there is an invisibile preloader.The setting in: Publish settings -> Flash -> Script Settings -> Library Path -> Default Linkageis set to "Merged into code"the same happen if I set "Runtime Shared Library" and "Custom Preloader Loop".
Here's an unexplainable problem, at least for me... I'm trying to use Edit --> Find and Replace in Flash CS3 to replace a line of code that occurs in many frame scripts throughout the FLA, but when I click "Replace All", it says "No items found". I'm sure everything is set up correctly in the Find and Replace window:Search in: Current Document, for: Text, and I'm sure I'm typing everything correctly. I have "Frames/Layers/Parameters" and "Actionscript" checked below, and everything else unchecked.
View 7 RepliesI created a website and exported the project into an swf file. Unfortunately some of the pages exported are correct and others show something else but not the stuff I created in CS4. Actually it is only text so nothing difficult. The result I get is something I had before, only bolt text parts or only the grey letters and not the colered letters...Iam using version 10.
View 4 RepliesI have made a simple animation using only the timeline. The animation is covered by a button "Knapp" (alpha 0) wich activates the actions. The whole thing works fine the first time. The last action says go to and play frame 2, wich has two actions: stop + go to and play frame 4. But this action does not work the second time. I tried to set the action to frame 3 instead of 2 and the same problem occured on another action on the timeline as well.
Here is the last action on my timeline:
Knapp.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_11);
function fl_ClickToGoToAndPlayFromFrame_11(event:MouseEvent):void{ gotoAndPlay(2);}
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I am using Adobe CS4 Web Premium on Windows 7 Home Premiukm 64 bit. I am in the learning stages and my tutorial is explaning the 3D rotation tool and its use. However, I can not get the tool to show up on the stage, much less use it.
View 2 RepliesI have Flash CS5 and I'm trying to export SWC from it to use as a library with Flex SDK (FlashDevelop). I have "Export SWC" checked in publish settings and for a while it worked. Now, even if it still is checked, SWC isn't created (at least in the same directory as SWF). I even tried creating a completely new FLA and copied everything from the old library in there. Still it doesn't work.
View 6 RepliesThis sounds quite ridiculous but my space bar doesn't want to work in Flash CS3. I'm a web designer and started recently for a new company. They asked me to include a flash image on one of our websites. When I try to add text to the stage, I can't make spaces. That is all. I've used flash before and I've never ran into this problem
View 2 RepliesI have a flv that is loading from a subdirectory off my flash swf.Everything works fine when I load the video from [url].....However, when i start the video from mysite.com, the video is not located.What can i do to remedy this? I'm not using an absolute url in the component parameter inspector.For example
myVidDirectory/myvideo.flv
should I use a different path?
I have created a Buttons Menu and then using Flash CS4 AS3 3D Rotation Tool Just added tilting effect using manual tweening and added the following code:
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When I draw something, the line doesn't show at all - I get a box outlining the area that I created the drawing in, but I can't see anything in the box itself. I tried previewing (View>Preview mode), but that showed as a hairline and I wasn't able select it to DO anything to it
View 4 RepliesI have read that the FLVPlayback component has been optimized for the iPad, but I can't get it to work at all.I had it working, albeit poorly, in CS5.But the same app, published with CD5.5, just shows a flickering FLV icon instead of video.
View 1 RepliesI recently updated my flash to cs5.5 and my iPad (1g) to the IOS 5 beta. Since then I haven't been able to publish my apps to any IOS device. The apps run in adl and as swf on my macbook pro, but on my iPad (IOS 5) and iPhone 3gs (IOS 5) they just start up and freeze at the stage. I use a loader to load a soundfile and image to the stage right at the start but they just don't show up.
The weirdest thing is that my colleague uses cs5.5 on windows and cs5 on a mac to publish to the same iPad and his apps do work! When I tried to publish on another mac in cs5 I just got the same problem as before.
I hope someone knows a solution for this problem because it is getting on my nerves.
When I played Pogo Payday Freecell, if I'd right-click on a hidden card it would show that card. Now (on Flash 10.3) if I right click I get a pull down menu with show card - press space bar, Global setting and Adobe written.
I've also noticed on a number of other sites that right click now bring up this pul down menu with Adobe written on the bottom. How can I change the settings so they work like they used to?
I load multiple SWFs into a single SWF for seamless user navigation and playback. This allows me to have multiple scenes and a single menu from which to jump to them. Now on to the problem...As you can see in my current site, the LoadMovie function works properly when the SWF "loader" sits on an URL>..HTML page opens with an SWF on it, which correctly loads a movie file(s) into it.However, when I put the exact same SWF "loader" file into a prettyPhoto lightbox: URL...(click the Clinical Ink thumbnail to see the lightbox)The first SWF loads fine but it doesn't load the movie into it.I've tried multiple SWFs that also work fine on an HTML page, all with the same result.
View 3 RepliesWhy the preloader doesn't work in IE 8 but works in FireFox?
Attachments:
index.swf (224.8 K)
index.html.zip (3.2 K)
I'm new and am having a bit of trouble loading one swf into another for a preloader and main program. If u open up flashSite.fla or the swf, everything works, but when I load it into a mc container of preloaderMomSite, the animated buttons no longer work. If someone could take a look, I would love to find out what I'm doing wrong. All files are located on in the same directory.
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