ActionScript 2.0 :: Load Pictures And Give Each Of Them A OnPress Function?
Nov 4, 2005I'm loading pictures from an array, each picture gets his own onPress function[code]...
View 3 RepliesI'm loading pictures from an array, each picture gets his own onPress function[code]...
View 3 RepliesI want to write the code to go to the next picture in my array, I have managed to get everything to work but am stuck at this last bit.[code]...
View 5 RepliesThe function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code:
function loadTmbs () {
var tmbs:XML = new XML ();[code]......
I'm trying to add an onPress function to something that I've just dynamically attached to the stage.
ActionScript Code:
item.attachMovie("close_btn", close_btn, this.getNextHighestDepth());
I was wondering for personal use how you would go about writing a function on a button that when the mouse click is down it would keep firing the function kinda like it does when using the onEnterFrame on key frame..
View 2 RepliesI think this is a scope issue, but can't be sure. I am using FlashDevelop, Actionscript 2.0 to create my movie. I call the sendAndLoad() function to display data from a database. I also have "Previous" and "Next" buttons to move through different data.
Since I was going to load data in three different locations (Load, Previous, Next) I created a LoadData() function. This function contains the sendAndLoad() to the server.
The initial load works great with the LoadData() function, the first record is displayed correctly. My problem is when I program the onPress for the Previous and Next buttons.
Why does my LoadData() function not run when inside the Previous/Next button onPress events?
example code:
class Main
{
private var parent:MovieClip;
[Code]....
[Code]...
when the movie loads, flash immediately 'getURL' BEFORE i press my button1. how come the code execute even before i press it 1st? what's wrong with my code?
I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.
var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0);
mainMC._alpha = 0;
var adImgMC:MovieClip = mainMC.createEmptyMovieClip("adImgMC",0);
var offerMC:MovieClip = mainMC.createEmptyMovieClip("offerMC",1);
var offerList:MovieClip = offerMC.createEmptyMovieClip("offerList",0);
[Code] .....
I have created an event as follows:
offerList.onRollOver = function(){
offerList.stopTween();
clearInterval(autoScrlTimer);
} offerList.onRollOut = function(){
duration = 0;
autoScrlTimer = setInterval(automaticScroll,duration);
ovrFlag = true
}
I doubt that the onPress event is not working because of the above piece of code.
Code:
goto = function(where:String) {
getURL("[URL]"+where+".htm","_self");
} button1.onRelease = goto("home");
When the movie loads, flash immediately 'getURL' before I press my button1. how come the code execute even before i press it 1st?
my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:
[Code]...
the hilite function should let the buttons disable or not, but it just will not work.....
I have a movieClip in which by default it does not have an 'onPress' function applied to it. However, I have a button on the stage that the user can press to 'unlock' that mc, and when they unlock it, it sets a 'locked' variable to false, calls a function which checks the 'locked' status, and if it is false, it that sets the onPress for that movieclip (which makes it draggable)If that button is clicked again, 'locked' is set to true, and that same function is called again, and then the status is recognized as locked...but I need it to somehow remove/delete the 'onPress'function. I know the first thought would be to just set 'enabled' for the mc to false...which I tried at first.... but the problem is that some of the mc's are transparent in the middle, and there can be other items below them...and those items below need to be 'clickable'. Even though the top mc is not enabled, it still recognizes that it has had an 'onPress' function applied to it, and thus won't let anything below it be clicked. (When the movie first launches, the function setting the onPress has not yet been set, and so the items below it are therefore clickable).
I know that might have been a bit confusing, so let me know if you have any questions to further clarify. need to make a movieclip that was clickable (through an onPress function) onClickable, but also treat it like it has never had an onPress applied, so that any items below it can be clicked.
[Code]...
I need to be able to pass variables to my onpress function.
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.
this.onEnterFrame = function(){
if(rewind == true && counter > 0){
counter = counter - 1;
[Code]....
I'm doing a school project in flash that basically has to be a movie trailer, just several photos compiled together with some music. I got bored and now am making controls in Actionscript. I'm using CS4, however I have the document based in Actionscript 2.0. Basically, I have created a rewind button that goes backwards, however now I want it to do one of the two things:
If the video was playing when the button was pressed, I want it to go back to playing when released. If the video was paused the the button was pressed, I want it to continue to stay paused when released. I've tried some very basic if statements, trying to assign boolean statements, but I'm stuck. Here's what I have thus far for my rewind button:
Code:
rewind_button.onPress = function () {
onEnterFrame = function() {
prevFrame();
}}
rewind_button.onRelease = function () {
delete onEnterFrame;
play();
}}
I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.
this.ratio = 0;dragger.onPress = function() {this.startDrag(true, 0, 0, line._width, 0);
this.onEnterFrame = function() {
ratio = Math.round(this._x*100/line._width);
_root.volume = ratio; }; };
dragger.onRelease = dragger.onRelease=stopDrag;
I'm trying to make a point and click game for the fun of it. I'm having troubble with the .onPress function. I've made an array of movieclips, and I want to go through them in a loop, and make an onPress function for each of them. What I am trying to do with the code below is to make the debugText tell me what movieclip I pressed:
var letterArray = new Array();
letterArray = [l1_mc, l2_mc, l3_mc, l4_mc, l5_mc, l6_mc, l7_mc, l8_mc, l9_mc,
l10_mc, l11_mc, l12_mc, l13_mc, l14_mc, l15_mc, l16_mc, l17_mc, l18_mc,
l19_mc, l20_mc, l21_mc, l22_mc, l23_mc, l24_mc, l25_mc, l26_mc, l27_mc,
l28_mc, l29_mc, l30_mc, l31_mc, l32_mc, l33_mc, l34_mc, l35_mc, l36_mc];
[Code] .....
DebugText outputs:
Pressed movieclip nr: 36 36 36 36 36 36
No matter what clip i press, i get the same output: 36. why?
I am currently working on the Slider Bars tutorial at [URL]. I got dragger to work, I just want to better understand the dragger.onPress=function() part. With a normal function you have:
function hello(){
trace("hello");
}
Then when I wanted to run the function, I would use:
hello();
Ok so if dragger is pressed (onPress) then it creates a function, right? So how do you run the function? Or is the function running as I'm pressing dragger?
I am trying to use the code in one of the tutorials which loads a movieclip.I need to load about 10 clips using the method below, but I can only get one to load. I will also need to make each of them draggable.
Code:
but.onPress = function ()
{
_root.createEmptyMovieClip("container", 1);
loadMovie("square.swf", "container");
[code]....
i have a Problem to send a value from the DataGrid to a function- this is my function:[code]Now i have my DataGrid which receives Information from an XML File. Everything works fine. All Information is shown correctly with that Tags:[code]except the Button. The Function "browseLoc" only has the text {codeworxx.pages.page[selectedPageIndex].url} in it - not the value. How do i do it?
View 1 RepliesI am trying to to attach a function with parameters to the timer but it says "unrelated type function" is there any way to get around this??
code example:
var redoTimer:Timer = new Timer(50);
redoTimer.addEventListener(TimerEvent.TIMER, saySomething("helloo"));
redoTimer.start();
this wont seem to work but is there a way to pass on arguments???
I am creating a gallery type site, I am loading xml data externally creating duplicate movie clips and it all works fine, my only problem is I want them to go to a URL, I have one of the nodes with the URL and in my actionscript I am calling a function to getURL on press, the problem is on each separate movieclip it links to the URL of the last movieclip in the stack.
View 1 RepliesWhen I use:
on (release){
this.stop();
getURL("page.html", "_blank");
}
Why is it that when that new page window is loaded the background flash window then runs my
on (rollOut){
this.play();
}
function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?
I'm using this code to load and external swf, now how do I assign an instance name for it?
var eventInitialLoader:Loader = new Loader();var eventInitialURL:String = parent['eventPath'+ie];var eventInitialRequest:URLRequest = new URLRequest(eventInitialURL);eventInitialLoader.load(eventInitialRequest);eventOdd_MC.addChild(eventInitialLoader);
From a webpage, I can specify that a SWF should be loaded with "allowNetworking=internal" and "allowScriptAccess=none" to prevent it from modifying the state of the browser.
Is it possible for SWF A to be loaded with no restrictions, and have A impose those restrictions on a SWF B that it loads?
how to give xy coordinates to the target in an xml, to load an extenal swf in an exact position?hat I want to do is load an external swf file and give it xy coordinates, but the thing is the external swf is loaded through xml, so I can't use as3 to give the coordinates
View 1 RepliesPosible to load mc or swf and give a width or height in %?
View 6 RepliesWhat is the best way to create buttons to give content a scrolling function.The functionality is provided by ScrollPane, where content, images etc. can be used and scrolled but aesthetically buttons are preferred.There is actionscript for creating scrollable text fields with buttons, but it requires constant clicking and only applies to text. Just mentioning this if there is something similar to attain the functionality of ScrollPane for content.
View 1 Replieslets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
I followed the 3D Carousel tutorial from gotoandLearn http:[url].... I was able to put in my images and change the features to how I want, but for the life of me can't figure out how to make the thing auto rotate.
var tw:GTween = new GTween(container, 0.8, {rotationY:targetRotation}, ease:Exponential.easeOut});
tw.autoRotation = true;
But when I added it it just gave me errors and the carousel would not load.
What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf. In the zip file is an example of what I'm trying to do.
View 11 Replies