ActionScript 2.0 :: LoadMovie Function Called From An Embedded Swf Is Responding
Nov 13, 2004
im using this method [URL] transitions.htm to load movies and create transitions between them for my site.. I have read the technique thoroughly and im fairly sure the code and structure I have used is correct however the loadMovie function called from an embedded swf is not doing anything and I cant work out why.. on the main timeline there is a container movie that the swf files are loaded into, the intro sequence is loaded through an action on frame 1:
_root.currMovie = "introsection";
container.loadMovie(_root.currMovie+".swf");
this works no worries.. but when the container is targeted from inside the introsection.swf movie nothing happens, this is the code used: _root.container.loadMovie(_root.currMovie+".swf") I have tried variations with this and nothing works.. the container movie has the correct instance name and the code works from the main timeline but not from within another swf.
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Nov 13, 2004
im using this method to load movies and create transitions between them for my site.. I have read the technique thoroughly and im fairly sure the code and structure I have used is correct however the loadMovie function called from an embedded swf is not doing anything and I cant work out why..on the main timeline there is a container movie that the swf files are loaded into, the intro sequence is loaded through an action on frame 1:
_root.currMovie = "introsection";
container.loadMovie(_root.currMovie+".swf");
this works no worries.. but when the container is targeted from inside the introsection.swf movie nothing happens, this is the code used:_root.container.loadMovie(_root.currMovie+".swf")I have tried variations with this and nothing works.. the container movie has the correct instance name and the code works from the main timeline but not from within another swf.
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Dec 31, 2006
The back button in my flash project becomes unresponsive untill I move the mousecursor only a pixel in any direction. Strangely enough it works fine for links that are in the flash file like the navigation buttons on the left side, but becomes unresponsive as soon as I call an asfunction from within the XML file.Its quite complicated to explain. Maybe its just best that I show the flash file and let you see for yourself.
[code]...
This is what you need to do in order to reproduce the problem.Open the swf named "hometestback.swf "in the swf folder.Click on "sitemap" button at the top (the XML data page is loaded into the textpane) Click in the textpane on the "partner benefits" link (its the first link under "company title") The new XML data is loaded. Now hit the back button (the little arrow next to the company ::partner benefits title) And the page will go back to the previous "sitemap" page. However If I click on the backbutton again without moving the mouse nothing happens. (it should move back to the first page)Well you can see the overstate of the button but the button functionality is never started.
In the debugger I can't reproduce the problem, but when playing the movie as a test its still there.I tried making different buttons. So they would load a different instance of the button and the swf would be forced to load a new button on every page it landed.I tried onPress, onMouseDown, onRelease none of it works.I tried creating movieclips with the functionality of a button.I tried mouse event listeners. So the back button would at least detect a new mouseclick.I even tried starting from scratch and recreated the entire site all over again.However no click of the mouse seems to be noticed by the flash player untill I've moved the mousecursor just a little bit.
From within the XML the only thing I call is a function inside the swf.The back button works by inserting the last page the user was on into an array and when pressed the back button moves back to the last page (framelabel) in the array.
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Jan 8, 2010
I am building a portfolio website in which I have a main page and there are links (movieclips) on this main page. When these movieclips are clicked, I use "loadMovie" to load the respective subpages in .swf. I have an "onLoad" function in the subpages but the script within the "onLoad" function never got processed. (The "onLoad" function is used to resize images depending on browser size) However, I have other "onMouseMove", "onResize" functions, and they work fine. In fact, the "onResize" function has basically the same code within as the "onLoad" function, and they got processed just fine.
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Feb 11, 2005
I have an XML slideshow that runs through pictures of various sizes, some vertical, some horizontal. I want all the images to be centered in the movie, but they all load from the top left corner at the target movie clip's registration point. Is there any way to get Flash to either 1) automatically get the images' dimensions during the loadMovie function and center them accordingly, or 2) get Flash to consider the registration point the center of the image, not the top left corner? Preferably without having to manually type each image's dimensions into the XML file?
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Feb 11, 2005
I have an XML slideshow that runs through pictures of various sizes, some vertical, some horizontal. I want all the images to be centered in the movie, but they all load from the top left corner at the target movie clip's registration point. Is there any way to get Flash to either 1) automatically get the images' dimensions during the loadMovie function and center them accordingly, or 2) get Flash to consider the registration point the center of the image, not the top left corner? Preferably without having to manually type each image's dimensions into the XML file?
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Oct 20, 2005
I have a problem with my flash movie. First of all I have a container flash movie that pulls and xml list of movie names and locations and lists them on that movie (main movie). For now I just have two .swf being loaded to that main movie. The problem is that on in one of those .swf files I am loading an external .flv video and it is playing back perfectly when I initially load that movie for the first time. The problem is that when I load a different .swf and then load that .swf with then .flv in it the a time_interval text field that I have set up that displays the time is not seemless (meaning seconds are displayed like 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, etc.)
[Code]...
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Sep 10, 2003
I am trying to make a movie swf to load different .swf files but pressing html links in the same page it's embeded. What I got is that links are passing good a variable called 'video' to swf... Using a jscript in html page, and html links as follows:
<script language = "JavaScript">
<!--
function PassFlash(){
window.document.movie.SetVariable("video", "video.swf");
} //-->
</script>
<a href="#" onClick="PassFlash()">Load this video into flash please!</a>
But I think I didn't build the actionscript correctly.. I can't find the way to make the movie to load a determinated .swf using that variable...If I put a loadMovie (video, "mclipholder") and a stop (); in a frame the variable is not useful because the movie doesn't load. If I add a gotoAndPlay (1) for making the movie loop, the swf loads again and again...I want the main movie to be able to recognize when an html link is pressed (and passes the variable called 'video') and then to load the correct movie....
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Mar 25, 2009
I am really at a lose end with this - I have a flash file called in xml into a dynamic textfield. It works fine with English but when I try and put Greek into the xml the flash file then doesn't show the font. The font is verdana - which can be translated and I have embedded the font, with greek and made sure my xml is unicode-8 - but it still shows nothing.
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Jun 29, 2010
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
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Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
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Aug 4, 2010
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {
[code]....
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Oct 8, 2009
I've been banging my head against the wall with this one. I have the following set function in Flex. [code]If I set the periodChangeAmount to -1 or 1 the set method gets fired. If I set it to zero it doesn't get fired. What's the deal? Does anyone know why it wouldn't get called when setting it to zero. If I change the object type to a number or even an object it still doesn't work as expected.
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May 11, 2011
I have this script for random letter cycling below. I want to call this function to happen at a certain click or frame label, but when I call it with tweenmax, I get a runtime error. Can anyone explain to me how to call this function at certain events. I know this is definitely not best practice but have to try somewhere and here is what I did:
var targetWord:String = 'home';
var wordSoFar:String = '';[code]....
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Mar 9, 2009
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code:
//path for _global.bookXML is defined already.
_global.book_xml = new XML();
_global.book_xml.ignoreWhite = true;
[Code]....
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Dec 28, 2011
mainClass.as
package {
import mfClass.CarSelector;
import flash.display.MovieClip;
import flash.events.Event;
public class MainClass extends MovieClip {
[Code] .....
Now, when I run this in flash. I get this message.. in output.
TypeError: Error #1006: sel_Fun is not a function.
at MainClass/show_selector()
at MainClass()
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Jan 21, 2009
The code that is commented out will work, however, I'm trying to turn that code, since it's used multiple times, into a function.
Why isn't my function working when it's being called?
ActionScript Code:
function displayInfo(_ROLL:MovieClip,_MC:MovieClip, _NN:MovieClip) {
_ROLL.onRollOver = function() {
[Code]......
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Jul 10, 2009
I've got a function 'fullReset' which resets the stage and places several movieclips (which are balls) back to a starting area. Within this function is a call to the 'unlockBallfunction within the Ball class (see bottom of code below).
ActionScript Code:
private function fullReset(event:Event):void
trace("RESET BUTTON HIT");
[code].....
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May 20, 2011
i have written one simple function, Now i want to do something like that:
Code:
if(function is called)
{
do something
}
so what will be the syntax for it?
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Feb 25, 2009
In the game I am building I need every 5 seconds a function to be called. The function looks like the following:[code]How would I go about making a time that pretty much counts to 5 and then resets itself again?
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
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Apr 16, 2010
I am working on a Flex Front End at the moment, and have been using the Parsley framework for passing messages/events around.
I was wondering if there is a simple way for a function (in this case, an event's constructor) to obtain a reference to the object which called it?
This is to ensure that a certain event that I am defining can only be dispatched by one specified class. My thinking is to check the caller of the constructor somehow, and throw an error if it is not of the correct type.
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Jun 16, 2011
If I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...
public class AbstractScreen extends Sprite
{
public function AbstractScreen()
{
[Code]....
If my model dispatches a CHANGED_LANGUAGE event, the text in the views gets updated, But I also get a trace of "WARNING: need to override public function updateLanguage()"
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Oct 13, 2009
Is there anyway of checking which mouse event called a function, without creating another function to handle each buttons event?
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Mar 9, 2010
i got a class(class1) that extends another class (class2)...when something happens in super class, i need to update the class1, soi need to trigger a function in class1 from class2... I know is bad programming, but is that possible? I'm confused
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Aug 28, 2011
I have an MC object called with linkage to be treated as a class in the library,part of the code is what follows (what is relevant to this problem):[code]If I drag and drop the object from the library onto the stage to instantiate it and call the function from within the object, then there is no problem, and the code is executed with no problem. In the main movie clip, I want to create an instance of this class with code, add it to stage and call this function with the following code:[code]
Through the use of flags I have confirmed that we in fact enter the function setTable, and that this error is produced once I try to reference the cardArray.I do not declare the array outside that function because I need other functions in that MC to be able to see it. Relocating the declaration does not solve the problem, because then the interpreter advances to the lines where I reference other functions declared in the MC (which I want in there), and the same problem arise: it has not yet seen the declaration of functions like the custom shuffle function for arrays
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Mar 4, 2004
{Flash MX 2004 Pro}
[AS]
myMovieClip_mc.onPress = foo(true);
function foo(state:Boolean) {
Do something
}
The above does not work. Infact the function is not even called.How can I pass parameters to such functions.I dont wanna do the following:
[AS]
myMovieClip_mc.onPress = function(true) {
//
}
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Feb 2, 2007
as im just starting out.for example i have a graphic i need to rewined (instead of tween backwards)when the button is clicked it calls this function in timeline
mc_on_stage.onEnterFrame = function() {
if (rewind == true) {
prevFrame();
[code].....
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Feb 24, 2009
I need to put about a 3 second delay on this function when its called by btn1. Any ideas? Im a newbie
Code:
function info1() {
new Tween(guitar1_info, "_alpha", Strong.easeOut, 0, 100, 2, true);
}
[code]....
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
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