ActionScript 2.0 :: Loading External Swf Files Through The LoadMovie Function
Dec 7, 2005
I want to load an external .swf file through the loadMovie function. The problem is flash takes sometime to load the file and therefore what ever commands I put below the loadMovie function, will not work. Placing this commands say 10 frames from the loadMovie function works but when online and you have a slow internet connection, it yet again fails. How do I solve this problem? I tried using onLoad but from what I gathered from several sites, it will not work with LoadMovie.
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Jan 8, 2007
i created a very simple flash animation and loading external jpg files using loadMovie(). I had test it in IE7 and its works fine but not in Firefox2, it cannot display the jpgs. What is the problem?
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Jan 19, 2009
I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
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Apr 22, 2004
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage.
Then, I created a new layer on frame 1 with Code:
loadMovie("CS_00_1.jpg", _root.picture);
But when testing it, I see nothing.
I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
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Apr 5, 2005
I'm having a problem with embedding a Flash movie that loads an array of SWFs- specifically, ones that exist in the same movie as the .fla loader file. When I move the external SWFs and .swf load_movie file into a separate directory from the HTML file, they do not load properly. I get just a white window. [URL]. When I keep the SWF movie clips and load_movie.swf in the same (root) folder as the .html file, then everything loads properly, though. But this would extremely clutter up my directory!
The code is as follows:
MovieClip on Stage
onClipEvent(data){
//test to make sure it's completely loaded, when swf's load this way onData is called with each 'chunk' of data
if(bytesLoaded()==bytesTotal()){
this.onEnterFrame=function(){
if(_currentframe==_totalframes){
_root.loadNextMovie()
[Code] .....
I 'm not sure if there is a way in loadMovie to specify another folder, or the best way to solve this problem. I'm relatively new to Actionscript.
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Mar 12, 2005
I have 100 mc's loading external thumbnail jpgs via loadMovie(). I need a preloader of some sort to show the status of the thumbnails. The problem is that each of the mc's are loading JPG individually and I am not sure of how to combine their loading statuses into a preloader. The other option I had planned to use was to make one thumbnail larger in file size than the others so that it would load last and therefore I could use some onload function for this particular thumbnail, but I do not know what would be best to use in this case.
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Feb 23, 2011
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[Code]....
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Apr 24, 2010
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
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Apr 24, 2010
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
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Aug 25, 2009
[URL] how can i enable the swf files to run randomly basis without click of button
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Jan 20, 2010
I'm working on a simple example of loading external swf files with some ActionScript.I've placed an instance of List Component and gave it an instance name of loadList. Using Component Inspector, I assigned data for 4 external files as below:
Next, I've added a UILoader component (instance name - loadWindow). The code that is supposed to load the content into UILoader is this:
loadList.addEventListener(Event.CHANGE, selectItem);function selectItem[code]..........
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Jan 21, 2011
I'm having trouble importing an external .swf into my .fla. file. The only AS that is working gor me is-
loadMovie("panoSceneNoMarkers.swf", _root);
However, once the swf shows, it replaces the background interface. I assume I have to add a _level into the code but how?
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Jan 21, 2011
I'm having trouble importing an external .swf into my .fla. file. The only AS that is working gor me is-
loadMovie("panoSceneNoMarkers.swf", _root);
However, once the swf shows, it replaces the background interface. I assume I have to add a _level into the code but how?
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Jul 3, 2009
I've been making a game using Adobe Flash CS3 and actionscript 2.0 on my desktop and it was working fine. I tried to transfer the folder containing the flash file and all of the .as files to my laptop via a jump drive and now, when I run the the swf, it doesn't appear to be loading any of my .as files. All of the files are still located in the same folder as my flash files and it still compiles and runs fine on my desktop.
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Aug 12, 2009
When you load an SWF file, is there any way to pass data to and from the SWF file?
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Sep 5, 2011
i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip. give ur mail id i can sent my original files. give ur mail id i can sent my original files. [URL]
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Nov 3, 2011
It's been a while since I've posted here so I apologies if it's in the wrong place.
My ProblemI have a large (30mb) swf file created in InDesign. It's an interactive PDF. Now rather then allowing people to view it straight away and having to wait elements to load we'd like to pre-load it somehow.
I was wondering how I might go about building a preloader for this SWF file. I have limited knowledge of action script, and most of that was as2 rather then 3.
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Dec 31, 2002
When I click on a button eg news, I use the loadmovie function to load news.swf. In news.swf, I have the following command (from Kirupa scrolling dynamically loaded text tut) to load a text file in:
stop();
loadText = new loadVars();
loadText.load("news.txt");
[code].....
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Oct 10, 2003
I can't seem to figure out how to load an external .txt file into my movie. I can get it to work onPress, but not for a frame script. got a quick script to display an external .txt in a dynamic text box in flash?
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Dec 16, 2003
i know how to load in external .as files so I can update easily. but why do you still have to re-publish the swf in order for the new .as file 2 take effect.is there any way that you can make a .as file be read in & so that it updates the .swf file, much like the way loading an xml or .txt file does?
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Feb 12, 2006
I'm making an image catalogue for a client, and for reasons unknown to me my client insisted that the images be stored as binary data in a database. ( i know, i know....but they wouldnt' listen) Anywho, the format of these images is windows bitmap (.BMP). I've just found out that they want to be able to manipulate these images in flash. So i need to have actionscrip open these images.Since the images are stored in the db they have to be accessed via a php file like this: get_image.php?id=imageid.
This works fine for displaying the images in a browser as i just put the string inside an img tag so: <img src="get_image.php?id=someid"/>The thing is, I can't seem to get flash 8 to load these images via loadmovie. I've been able to load jpeg and gif files no problem, but can't seem to get these bmps to work. Adding to misery is that because there are going to be in the neighbourhood of 40,000 images, i dont' want to actually have the images saved locally.this is what i have, it works fine for jpegs and gifs:this.createEmptyMovieClip("pic", 1);pic.loadMovie("image1.gif");
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Oct 13, 2009
I'm trying to import some external files to my main flash file with buttons. I click button 1 and content 1 is loaded, click button 2 and content 2 is loaded, and so on. So, I got two ways for doing it:[code]The problem with this first option is that the content to the box is not renew with each click but it stacks one over each other, so I can't use it =/
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Dec 16, 2008
I made a flash movie with 4 buttons that I need to each load swf files into the original. I have 4 selections that each need to load a different slideshow. The second part of my problem is telling the loaded swf where its target area is to be displayed in.
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Apr 15, 2010
I am trying to load an external SWF into my project, I am pretty sure that my code is fine but when I try to display the SWF all I get is an instance of my StartPage movie clip. The code for the loader does not mention or even any relation to this movieclip! I have the loader in a class file for a separate movieclip, but no matter where I put the code I get the same result. I cannot understand why this is happening!I tried loading the same external SWF into a different project, and it worked fine.Is this a common problem? I haven't managed to find anyone online with the same problem.
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Nov 1, 2004
I am relatively new to actionscript and was wondering how i could resize a movie with an easing motion? Is this possible? I would like to load multiple external swf files into one "main" movie with this effect.
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May 2, 2005
on Flash MX 2004 having problems with loading external jpegs and stuff. I got a tutorial from here and loading from a web address on it is okay, but I can't get my one to load from my hard drive because there is always an error with the path. Each of my buttons has this assigned
button6.onPress = function() {
my_mc.loadClip("file:///c:/flash pictures/picture6.jpg", "container");
};
and results in this error
Error opening URL "file:///c:/flash pictures/picture6.jpg"
What's the correct format for putting in a file path? This may be an immensely stupid question, but I'm new to this and totally confounded.
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May 12, 2009
I' have a website where I have to load external swf files (contains a preloader and pictures). I am able to load the first swf file but it only goes till the preloader, once the preloader gets to 100% loader it stops there, but it's supposed to display the a picture. I have created an empty movie clip and it's instance name is imgMask and this is the code I'm using to load the external swf.
_root.imgMask.loadMovie("boda_katy.swf", 65);
When I preview it it loads, the preloader counts the picture size and once it reaches 100% it stops there, doesn't display the pic. But when I use
"loadMovie("boda_katy.swf", 65);
It shows the picture. But I needed to load into the movie clip imgMask.
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May 19, 2009
I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
Attachments: hm-slideshow2.eps (1.1 MB)
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Jun 19, 2009
From my main file I'm loading an external swf file. This file overlaps the original file so I began looking for a way to unload the original file. I've not been too successful. Right now, I've created a background layer which allows the loaded file to cover the original file without bleed through. I'd rather have the original file unload before the newly called file is loaded.
Here's the code I've found so far:
//Declare Variablesvar Xpos = 0;
var Ypos = 0;
var loader:Loader = new Loader();
var swfFileToLoad:URLRequest = new URLRequest("holdHumans.swf");
//Go to CreationremoveChild(loader);
loader.load(swfFileToLoad);
loader.x = Xpos;
loader.y = Ypos;addChild(loader);
This code is normally associated with a button event but I have to be able to use it from within a timer function in the original file. When the function is called, I get this message:
Error #2025: The supplied DisplayObject must be a child of the caller.
I get this message too when I try using it from the externally loaded swf file.
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Sep 24, 2009
I am loading external .swf files into a shell, when one .swf finishes playing it loads in the next movie. This works fine in AS2, but in AS3 the previous .swf does not get replaced, it remains on the stage.
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