LoadMovie For Automatically Playing The Next SWF File?
Oct 31, 2009
If I published several separate SWF files from several FLA files (because they were too large to work in one FLA document) is there a way to play them automatically one after the other? I looked online and somebody suggested www.swfmergeI tried placing on the last frame of each FLA file the actionloadMovie but I don't know how to define it so that once one SWF file is done, the next one starts.I just open the SWF with explorer on windows so that I can view them full screen (they are for a slide presentation, architecture and I am showing a little bit of animation)
How do you do loadMovie into an empty movie clip automatically, without a silly butto push or anything?I've got a movie. I want to include another movie when the .swf file loads (so I can use a preloader on the movie that's being loaded).So, in my timeline, on a layer called banner, I have an empty movie clip I've made, with the following code:
topbar.swf is the name of the movie that's being called.barHolder is the instance name for the movie clip I want it to load to. So why isn't this working?
I have an .flv file that I was able to extract from a YouTube video. The video belongs to a friend and she wants it on her site without the YouTube wrapper it now has. I want to put it on her website and have it play automatically when the page opens. I cannot get this to work. I can get a link to show and when I click on it, it prompts me to save it or play in media-player or such. Then it will download and start to play.What I'd like is for the page to just start playing the file when the page opens.
I've seen sites where a .flv file is hosted and when going to the page, the video just plays. I've never worked with these files before. I have worked with Flash some and created .swf files for the web. Never, just a .flv file.
How do you stop a FLV from playing automatically when the user ends up doing something that doesn't include pushing the stop button but causes the FLV to no longer be visable. The project I'm working with. [URL]
How can I make the loadMovie keep looping after playing once?
loadMovie("leftback_a1.swf","videoHolder");
I want leftback_a1.swf to keep looping and playback after it finishes.
And how can I control the playback of the leftback_a1.swf? Meaning if I have a button to click to stop it and it will pause and a button to click to play and it will play from where it paused.
I know extremely little about Flash, and have been sent a completed SWF file, which I have inserted into my webpage with the code below.The problem is that it starts playing automatically. Is there some way that I can add a parameter to the code below so that the video doesn't start automatically, or will the SWF file need to be re-created?
I imported a video in my "about me" section of my website with a skin chosen from within flash. However, when I click within another section of my website, for example "Home" and go back to the "about me" section, the video starts playing automaticly. If your speakers are turned all the way up, you will jump.
What is the code I need to add to my video's actions layer to stop the video from playing automaticly and give the the user the ability to play the video themselves?
And what would be the code if I wanted to reduce the volume at 50% for example but have the video play automaticly?
It is perfect, except that I'm not sure how to keep it from playing automatically. I tried removing the playSong() part under the loadSong function and it just removes the ability to play the song altogether. Here is the code:
I've used a example mp3 lpayer built in flash to put on my website. I've tweaked it so that it fits my design and it seems to work ok. The problem is the music starts playing automatically where ideally i want it to play when the user hits the play button.
Below is the actionscript, can any1 tell me how to stop it playing as soon as the flah file loads?
ActionScript Code: // Flash MP3 Player XML // Developed by [url]www.flashmo.com[/url] import mx.transitions.Tween; import mx.transitions.easing.*;
I have used the following script to load a movie but.onPress = function () { _root.createEmptyMovieClip("container", 1); loadMovie("scene_1.swf", "container"); container._x = 150 ; container._y = 20 ; } This works great, but now when the movie scene_1.swf is finished playing I would like the movie to unload automatically and return to the mainstage and continue the scene on the mainstage.
I really just need help automatically loading one swf once the other is done playing without a button click.a.swf has several buttons. When a button is clicked an animation plays within a.swf. If button b is pressed, once it's animation plays in a.swf, I need it to automatically jump to b.swf.I have no idea where to go.
I'm by no means up on my AS at all and this MP3 player I've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.[code]...
I am putting together a small slideshow of pictures and it's only about 350 frames. I haven't worked with Flash since version 4.0, so I'm still trying to figure out Adobe's setup. 4.0's setup was so easy when it came to replaying a video once it hit the last keyframe, but I'm so lost in this ActionScript stuff.
How do I get the video to loop back and start playing again automatically?
I just did the tutorial for building the gallery found at [URL].. I added audio to the slides, and am trying to figure out how to advance the slide automatically when the audio is finished playing.
I'm by no means up on my AS at all and this MP3 player i've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.
Code: stop(); playlist = new XML(); playlist.ignoreWhite = true;
I have a video file which plays fine but it plays as soon as the welcome page starts. I have some small text animation which needs to play first and after 45 Seconds my video should start playing automatically. How to achieve this? Using actionscript 3.
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
i'm trying to make a Top Score history for a flash game, which i load from an XML file. The problem comes to when i want to update the XML file. how do i do that automatically without prompting the user (ofcourse). I want it to be saved automatically to the same directory as the flash file.
here's my code right now, but it prompts the user where it wants to be saved, which i don't want to happen:
var xml:XML = <XML> <topScoreList> </topScoreList>
I have been given the task of converting a macromedia application to a web app. It seems the application begins with the shell.swf once the exe is started. I have experimented with embedding the project's different swf files, and one thing I've figured out is that entire project works without the exe if the the shell.swf is somehow started. I've been opening and running the shell.swf with CS5.5 flash professional. *I do not have the source project.
This leads to my question. All of the swf files of this application autorun when embedded into an aspx, except the shell.swf, which appears to be the directing file of the application. How can I get this shell.swf to autorun from an aspx load event? I pretty much need to mimic the Flash Professional's play button. This is an interactive application to educate young people about the Buffalo river, and it is somewhat robust. I am almost certain that once I can get the shell.swf running on a webpage, the entire app will run it's course.
I have been working with AspNetFlash, but I have not been able to achieve the desired effect. I need to get this running so the client can utilize the program over the next few months while I am re-writing the application to store user interactive data.
I have a template that have some buttons in the header. I add one button because my client needs one more section in the SWF. When the movie loads the behave of the intro is to load the first button running from flag fotogram "s1", but it's not working properly. The button get's stuck and it's not behaving like it should. When I rollOver or rollOut is not doing what it should do. Why is happening this? I'm loading another swf with loadMovie but it's _lockroot = true. I tried not loading that flash but the button is still not working fine.
I have a video player that is updated by manually updating the XML file that tells flash what videos to play.The videos are stored in a folder called videos. Is it possible to get it so when the user puts a new video into the video folder the XML is updated automatically?
I'm working with Air and in Flash CS5. I've got AIR saving a string in a variable to a file:
[Code]...
It works fine. I'd now like to upload the file just created to a server. I've been playing around with a var fileRef:FileReference = new FileReference(); example. I was wondering if there was a way to automatically upload the file, or if a browse is always required? If not, I have previously used the following AS3 code to successfully send a string of data to a php file, and have php save the data as a file with whatever name is set in the php file.
I have a video player (kinda like youtube and those) that is updated by manually updating the XML file that tells flash what videos to play. The videos are stored in a folder called videos. Is it possible to get it so when the user puts a new video into the video folder the XML is updated automatically...?
but i have problem which is my animation.swf is way too big (800x550)and my flash_mc doesn't have anything inside..I want to resize to 480x330. How can i do it?