ActionScript 3.0 :: Automatically Loading One Swf Once The Other Is Done Playing Without A Button Click?
Nov 7, 2009
I really just need help automatically loading one swf once the other is done playing without a button click.a.swf has several buttons. When a button is clicked an animation plays within a.swf. If button b is pressed, once it's animation plays in a.swf, I need it to automatically jump to b.swf.I have no idea where to go.
I recently used one of those XSPF Flash player buttons on a website and of course it worked, played back music automatically, stops when you click button... but one weird thing I noticed is the song being cut off before it ends... One song I have is 4 minutes long, and only plays for 1.5 minutes..
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
On one of the tutorials to load a movie it teaches you how to load with a button... but.onPress = function () { _root.createEmptyMovieClip("container", 1); loadMovie("loaded.swf", "container"); container._x = 150 ; container._y = 20 ; } How to load it without a button?
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
I'm making a mp3 player using flash. when i test the movie it starts playing fine but when i click the next button the current track keeps playing while the next one starts. plus the stop button it's not working. here is the code.
I'm trying to get a button to toggle playing or stopping an mp3 if I click it or hit the space bar. The code I have does that but it does something funny I don't understand. This is the code:
var s:Sound = new Sound(new URLRequest("song.mp3")); var sc:SoundChannel; var playtggl:int = 1;
[code]....
As you can see I've added two event listeners on the button, one for the mouse and for the spacebar. Thing is everytime I hit the spacebar, my function for the mouse click fires up. I don't understand how this is happening.Also, how do you have the event listener listen for a spacebar event without having to first focus on the button by clicking it with the mouse?
I have an image of a target on stage, that moves left and right. In the center of the image is an invisible button, occupying the centre circle of the target. The idea is you click the invisible button on the moving target and this starts another movie playing. Seems to me the action script should reside in the button, and be something like this:
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I load a game on click of a button in level1. When I click on some other button I load another swf in level10 & unload the game in level1. When I click the game button I load it again. The problem is: when the game is loaded first time it works fine but in subsequent attempt it behaves erratically. I am using time interval functions a lot of places in the code which moves the thngs on the screen. When I load the movie again after clicking on some other button, the things start moving on its own...
First of all, right now I have 2 buttons, which are defined as buttons. Clicking on button1 loads swf1, clicking button2 unloads swf1 and loads swf2. Heres the basic code for that transition which is pasted ON the button...
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "F2"; container.loadMovie("F2.swf"); } else if (_root.currMovie != "F2") { if (container._currentframe >= container.midframe) { _root.currMovie = "F2"; container.play(); }}}
This works like a charm, no problems. The problem I am having is that I need the button (which will eventually be a part of an animated drop down menu) to have more functionality. When I try to make a movieclip button, no variation of this code above will work to load the swf. I am totally lost. Here is the latest incarnation of the movie clip button code. This version is in the timeline, but I've tried variations directly on the movie clip as well
mc_HeightTest.onPress = HeightMovie function HeightMovie(){ if (_root.currMovie == undefined) { _root.currMovie = "F2"; container.loadMovie("F2.swf"); } else if (_root.currMovie != "F2") { if (container._currentframe >= container.midframe) { _root.currMovie = "F2"; container.play(); }}}
Why the code pasted on the button will not work when its used in conjunction with a movie clip button?
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have an .flv file that I was able to extract from a YouTube video. The video belongs to a friend and she wants it on her site without the YouTube wrapper it now has. I want to put it on her website and have it play automatically when the page opens. I cannot get this to work. I can get a link to show and when I click on it, it prompts me to save it or play in media-player or such. Then it will download and start to play.What I'd like is for the page to just start playing the file when the page opens.
I've seen sites where a .flv file is hosted and when going to the page, the video just plays. I've never worked with these files before. I have worked with Flash some and created .swf files for the web. Never, just a .flv file.
I have created buttons with this Actionscript. They load in the external swf's fine, but when I click on them again they load them in again, and again, and again... What do I need to write in the code so it loads in fresh everytime you click on the button? (or in other words, cleans up the load in page before it loads in new files).
If I published several separate SWF files from several FLA files (because they were too large to work in one FLA document) is there a way to play them automatically one after the other? I looked online and somebody suggested www.swfmergeI tried placing on the last frame of each FLA file the actionloadMovie but I don't know how to define it so that once one SWF file is done, the next one starts.I just open the SWF with explorer on windows so that I can view them full screen (they are for a slide presentation, architecture and I am showing a little bit of animation)
How do you stop a FLV from playing automatically when the user ends up doing something that doesn't include pushing the stop button but causes the FLV to no longer be visable. The project I'm working with. [URL]
I know extremely little about Flash, and have been sent a completed SWF file, which I have inserted into my webpage with the code below.The problem is that it starts playing automatically. Is there some way that I can add a parameter to the code below so that the video doesn't start automatically, or will the SWF file need to be re-created?
I imported a video in my "about me" section of my website with a skin chosen from within flash. However, when I click within another section of my website, for example "Home" and go back to the "about me" section, the video starts playing automaticly. If your speakers are turned all the way up, you will jump.
What is the code I need to add to my video's actions layer to stop the video from playing automaticly and give the the user the ability to play the video themselves?
And what would be the code if I wanted to reduce the volume at 50% for example but have the video play automaticly?
It is perfect, except that I'm not sure how to keep it from playing automatically. I tried removing the playSong() part under the loadSong function and it just removes the ability to play the song altogether. Here is the code:
I've used a example mp3 lpayer built in flash to put on my website. I've tweaked it so that it fits my design and it seems to work ok. The problem is the music starts playing automatically where ideally i want it to play when the user hits the play button.
Below is the actionscript, can any1 tell me how to stop it playing as soon as the flah file loads?
ActionScript Code: // Flash MP3 Player XML // Developed by [url]www.flashmo.com[/url] import mx.transitions.Tween; import mx.transitions.easing.*;
I have used the following script to load a movie but.onPress = function () { _root.createEmptyMovieClip("container", 1); loadMovie("scene_1.swf", "container"); container._x = 150 ; container._y = 20 ; } This works great, but now when the movie scene_1.swf is finished playing I would like the movie to unload automatically and return to the mainstage and continue the scene on the mainstage.
I have a files that is loading and parsing a huge amount of data from a csv file and creating and plotting a graph using the data. All is well if I have the file loaded on the first frame of the movie. But if I pass in the URL by entering the file name in a text input field and clicking a button. The X and Y axis values disappear as do intermittent notes placed above the bar graph. I still see the x and y axis and it's hash marks and the bar graph (shapes) but all of the text is gone.
I'm by no means up on my AS at all and this MP3 player I've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.[code]...
I am putting together a small slideshow of pictures and it's only about 350 frames. I haven't worked with Flash since version 4.0, so I'm still trying to figure out Adobe's setup. 4.0's setup was so easy when it came to replaying a video once it hit the last keyframe, but I'm so lost in this ActionScript stuff.
How do I get the video to loop back and start playing again automatically?
I just did the tutorial for building the gallery found at [URL].. I added audio to the slides, and am trying to figure out how to advance the slide automatically when the audio is finished playing.
I'm by no means up on my AS at all and this MP3 player i've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.
Code: stop(); playlist = new XML(); playlist.ignoreWhite = true;