ActionScript 2.0 :: Loading Game On Click Of Button
Jan 10, 2003
I load a game on click of a button in level1. When I click on some other button I load another swf in level10 & unload the game in level1. When I click the game button I load it again. The problem is: when the game is loaded first time it works fine but in subsequent attempt it behaves erratically. I am using time interval functions a lot of places in the code which moves the thngs on the screen. When I load the movie again after clicking on some other button, the things start moving on its own...
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
First of all, right now I have 2 buttons, which are defined as buttons. Clicking on button1 loads swf1, clicking button2 unloads swf1 and loads swf2. Heres the basic code for that transition which is pasted ON the button...
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "F2"; container.loadMovie("F2.swf"); } else if (_root.currMovie != "F2") { if (container._currentframe >= container.midframe) { _root.currMovie = "F2"; container.play(); }}}
This works like a charm, no problems. The problem I am having is that I need the button (which will eventually be a part of an animated drop down menu) to have more functionality. When I try to make a movieclip button, no variation of this code above will work to load the swf. I am totally lost. Here is the latest incarnation of the movie clip button code. This version is in the timeline, but I've tried variations directly on the movie clip as well
mc_HeightTest.onPress = HeightMovie function HeightMovie(){ if (_root.currMovie == undefined) { _root.currMovie = "F2"; container.loadMovie("F2.swf"); } else if (_root.currMovie != "F2") { if (container._currentframe >= container.midframe) { _root.currMovie = "F2"; container.play(); }}}
Why the code pasted on the button will not work when its used in conjunction with a movie clip button?
I really just need help automatically loading one swf once the other is done playing without a button click.a.swf has several buttons. When a button is clicked an animation plays within a.swf. If button b is pressed, once it's animation plays in a.swf, I need it to automatically jump to b.swf.I have no idea where to go.
I have created buttons with this Actionscript. They load in the external swf's fine, but when I click on them again they load them in again, and again, and again... What do I need to write in the code so it loads in fresh everytime you click on the button? (or in other words, cleans up the load in page before it loads in new files).
I have a files that is loading and parsing a huge amount of data from a csv file and creating and plotting a graph using the data. All is well if I have the file loaded on the first frame of the movie. But if I pass in the URL by entering the file name in a text input field and clicking a button. The X and Y axis values disappear as do intermittent notes placed above the bar graph. I still see the x and y axis and it's hash marks and the bar graph (shapes) but all of the text is gone.
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
[URL] once it loads, if you click any of the links (keyholders crab button, travel button, or opportunity button), and proceed to the page, and then click "back" on the browser, the flash does not reload, or "replay". The only way to get it to replay is to right click the flash player, and click "play".
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script> <![CDATA[ // Import the Menu control. import mx.controls.Menu;
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
I have just started using Flash and I tried to make a game where you click and drag to draw a line. If that line hits the enemy, the number in a text box to the right should go down. When I slash at the enemy, and it hits him, he gets damaged, but sometimes, when I don't hit him, he still gets hurt. Download the attatched file and try it out.
The prblem that i have is that when i click the 'Bone Memory' game it load up fine. I can play the game and the 'Play Again' button work as well.The problem occurs when i use the 'Main Menu' button. It goes to the main screen, which is fine, but the 'duplicate' cards that were created for the game appear on this main screen when they shouldn't. This in turn causes problems with playing the game when the 'Bone Memory' button is selected for the second time. The cards are all in the wrong places.I am attching the file with the code. The main screen and game were created seperatly and i have tried to combine the in the file attched.
I've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58
I have create a game and added keydown event on Stage but but problem is user need to click on stage then it start capturing keydown event. I want that when game window open after that user don't need to click on flash stage area for unable keydown event..
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
ActionScript Code: var currentLink:MovieClip = a_mc; //buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
i new to actionscript and am not sure where to begin so i will explin what i would like to do. i have a myspace site that i have created a div overlay with...<a [URL] now what i would like to do is use actionscript so when you click on the menu button a image wil pop up in the ipod screen and when u click the play button something else will pop up
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I'm trying to figure out how to disable a button after it is click and then enable it once another button is clicked. I'm stuck on how to enable the button.
on (rollOver) { this.gotoAndPlay("s1"); _root.slideshow.gotoAndPlay("s4");
by the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.
var boundaryRight:Number = stage.stageWidth; var boundaryLeft:Number = 0; var balls:Array;[code]....
As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?