Actionscript 3 :: Make A Button And When Click The Button It'll Change Direction?
Dec 18, 2011
by the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.
var boundaryRight:Number = stage.stageWidth;
var boundaryLeft:Number = 0;
var balls:Array;[code]....
As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?
But I have a simple problem I think.I have a moving panel of images, and I want to be able to change the direction of the panel with the click of a button. Here's what I have so far:
var panelSpeed:Number = 1; var leftDirection:int = -1; var rightDirection:int = +1;
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
I want a button's image to change upon click, but I need it to change between two images, one of which will always be on the button. The thing is, I want a button that says either "Running" or "Stopped" (each has its own image). When I click the button when it says "Running," the button image should change to "Stopped"; when I click the button when it says "Stopped" it would change to the button image for "Running." How can I do this?
i am trying to make it so that an image (0. or 00. in my example file) changes to a new image when a button is clicked.... (01 02 03 etc in example)how can i do this?
This is the website that I'm working on. Not much going on yet but I have this invisible button that turns the radio on and off.. what I would like to do is have an image of the radio that I made up where the light is on for when it turns on and then back to off for when it's off.
I have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
I have two frames( frame1 and frame2). In frame1 I have a button and in frame2 have a textfield. I want with click button(in frame1) to change the text of textfield (in frame2).
I have a slideshow with keys that when clicked, direct the viewer to a certain image in a slideshow. I did this using some as3 directing flash to go to certain frames with specific labels tied to specific 'keys' or little navigation buttons.
Often I see slideshows where once the little navigation button that represents a certain slide in a show is clicked, it changes color. Not just when it is clicked, but when it is currently on the specified image. When another button is clicked, and when that image in the slideshow is no longer 'current', the color of the button (or mc if that's what it needs to be) changes back to the normal color. Currently, I have the button's over and down states as one color, and the up and hit states as another color. What do I need to do to ensure that when the button is clicked, and it's corresponding image is the 'current' image shown on screen, that the button changes to a different color to distinguish it from the rest of the nav buttons?
i am developing one small imteractive game.in that i'm getting one difficulty.Difficulty is: i want to play a moviclip whenever i 'll click on button ,and .For that i hav applied logic in following way.
function onMouseClick(event:MouseEvent):void { this.alpha=0; (alpha of 1st movieclip will 0 )
some are there on internet like product demo swfs(phone,ipods,cars)they have some feature bottom of screen has 4,5 color buttons.if we click red button product color change to red.ny one know how to do that..?is that change color of movie clip or insert another image or how..?
Everybody has seen the braingiants website (url..). And all the bouncing box efx.But, does anybody know how to change tha all background color when u click a button...? like the ones in braingiants. standing in the html
I do have four picture and 4 buttons which I need to place on the picture. Iam using the buttons to navigate through the pictures so that if I click button 3 - picture 3 shows up - NOT in a new frame.
With the aid of Dreamweaver CS4 I've manged to create a temp 'under construction website'. This website has a fullscreen .swf looping in the background.
I have made 4 of these very short looping .swf files.Is it possible, by adding one simple button on the screen, for the user click and the next .swf background starts playing? So basically this button acts a 'next' button, and each times it's clicked the next .swf starts to play.
[URL]
Ps: check out the source code. The flash background code starts from '<!-- flash background -->'.
I've got a bunch of text boxes that I need to be able to change the text size of with the click of a button. All the text needs to be embedded so I tried to use a tlf text field and target it but to no avail. This is what i have.
ActionScript Code: import flash.events.MouseEvent; fifteen_btn.addEventListener(MouseEvent.CLICK, changeSize); function changeSize(evt:MouseEvent):void {
i have a flash file with a scrollpane. into this scrollpane i have loaded an external swf. how would i be able to get the external swf to change between frames when you click on a button within in it? it works perfectly as a stadalone file but whenever i load it into the scrollpane it stops working edit: i just realised, this might eb the wrong forum to post this in, should it be posted in the "flash mx 2004" forum?
i am developing one small imteractive game.in that i'm getting one difficulty.Difficulty is: i want to play a moviclip whenever i 'll click on button ,and .For that i hav applied logic in following way.[code]whenever i'am clciking on first movieclip(btn), it definitly goes to 0(i.e off), but 2nd movieclip(instance name "alpha") is not coming to 1.
I am still new to swish and flash and the script confuses me at times. I am doing it more for a hobby and to create interactive programs for my daughter to help her learn. I have made a parking ticket machine to help her tell the time and to count money. The problem I am having at the moment is that I am trying to make one button add 30seconds to a text box total every time it is clicked (for example click1 = 00:30, then click2 = 01:00, then click3 = 01:30 and so on). The problem I am having is that I have made an else/if statement to do just this but every time I click the button it just jumps to the last else/if and shows that total. I am trying to think logically but I may be making things more complicated or maybe the scripting is wrong and I need to try something else. Here is the script I have made for you to see and hopefully someone can tell me what I have done wrong.
I have a button to increase the scale of few items. It's suppose to increase the size with every single click. When I click the button continuously having the mouse unmoved and over, it wont increase the size. But if I rool out of the button between every click, then I works. I need to make button function with every click.
CURRENT CODE: on (press) { if(this._root.gmb_mc.rotate_mc3a._width <= 50){ this._root.gmb_mc.rotate_mc3a._xscale += 7; this._root.gmb_mc.rotate_mc3a._yscale += 7; }}