ActionScript 3.0 :: Flash Change Alpha Of Movieclip On Button Click
Feb 21, 2011
i am developing one small imteractive game.in that i'm getting one difficulty.Difficulty is: i want to play a moviclip whenever i 'll click on button ,and .For that i hav applied logic in following way.[code]whenever i'am clciking on first movieclip(btn), it definitly goes to 0(i.e off), but 2nd movieclip(instance name "alpha") is not coming to 1.
i am developing one small imteractive game.in that i'm getting one difficulty.Difficulty is: i want to play a moviclip whenever i 'll click on button ,and .For that i hav applied logic in following way.
function onMouseClick(event:MouseEvent):void { this.alpha=0; (alpha of 1st movieclip will 0 )
ActionScript Code: var currentLink:MovieClip = a_mc; //buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
Basically, I want to change the alpha value on my movieclip. I start my mc with an alpha of .08 (8%). mc.alpha = .08; What I then want to do is increment it to .9 (90%) and when it hits that, decrement it back to .08, and then when it hits that, increment it again to .9 etc.
I have tried if(mc.alpha==.9){ mc.alpha -= .01; }else{ mc.alpha += .01; }
Ok. I am new again so I hope I am describing this correctly. I don't know the best way to do this but this is what I've dreamed up so far: I have a number of movie clips on my screen, all thumbnail sized images, each with an instance name (ex: tw_lifeoftheparty, tw_xmen, tw_xfiles, tw_diehard, etc.).
In each movieclip there are 2 layers: the thumbnail image(bottom layer) and a black border(top layer). The black border is an object named wk_border and isin each of the thumbnail movieclips.
I have given wk_border the same instance name in each thumbnail movieclip "border"
I've been trying to change an MCs alpha with actionscipt. the movies FPS is 30. Here's the as: onClipEvent(load) { var alpha = blue._alpha; alpha = 50; var forwardA = true; var changeA = true; [Code] ..... Btw, "blue" is the MC that I want to change the alpha of, and this code is on that MC.
I want to make a button to change the alpha of an instance but I dont know how to make it.
Thats what I want: When I click the button, then the movie clip appears (alpha 100)When I click the button again, then the movie clip disappears (alpha 0)
I have an .5 alpha layer that I want to fade out when any 1 of 5 buttons is clicked. 1) The alpha layer is on the screen, but its not at 50%, its solid 2) Its not fading when a button is clicked 3) Its not in the right position 4) I am getting an output error message that says:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@3f7e34c1 to colorbars. at flash.display::MovieClip/gotoAndPlay() at Colorwheel/goColor()[Colorwheel::frame1:17] (
This code is telling the int_btn to go to the alpha layer frame, which continues thru frames 1 and 8) the code they are referring to is on frame 1 with a button that is also on frame 8 that I don't want the mouse up function to affect the alpha layer. The 4 other buttons on frame 8 should affect the alpha layer. The code on frame 8 tells the mouse up function to fade out the alpha layer:
var colorscreen:colorbars = new colorbars;addChild(colorscreen) //this is working its the alpha layer mccolorscreen.x = 0; //this is not workingcolorscreen.y = 51; colorscreen.height = 513;colorscreen.width = 612;colorscreen.alpha = .5; //not working // all buttons below work but wont fadeout the alpha layer [Code] .....
How do I tell it not to listen to the int_btn on mouse up? Should I be using an array or enter_frame or remove event listener or use all three to achieve my goal of fading out the alpha layer when any of the 4 btns are clicked?
I do have four picture and 4 buttons which I need to place on the picture. Iam using the buttons to navigate through the pictures so that if I click button 3 - picture 3 shows up - NOT in a new frame.
I'm creating pages with text supported by wav files for training. on the bottom of the page is a progress bar. I want to make a button that when clicked will permenantly raise the alpha of a movie clip (on a different layer) to 100%. (it is currently set to 0) within the movie clip (hazpop) is a button that will turn the alpha to zero (click to close window) so in theory (not as2) it should be: on mousedown alpha.hazpop=100 I've been combing the forums for days and no-one is talking about alpha.
I have 3 movieclips on a stage, all being instances of a square (mc_square01, mc_square02, mc_square03).What I want to do is on every reload to have a random movieclip to be the 'correct answer' - and this is the bit I'm struggling with.The way i'm testing this out is just to change the alpha of a movieclip on the stage.Here's my code....
I am having problem making classes to communicate. I have main class which loads external swf that contains one image at this time. I want to change alpha for that image using button (created from library) from main swf. Don't know how, various methods I tried gave various error messages.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I am creating a library like flash file for our game. I am using adobe flash cs5 with as3 and adobe indesign. I am still very new at flash(a real newbie) and i am wondering if anyone could help me in my problem.
i have a movieclip file named "mainPage". mainPage contains 6 buttons (with a cyrstal design) but lets focus only on 1 button. The 1st button contains the name Art_btn which calls the movieclip artBook when the button is clicked (which is my problem) . I have another movieclip named "artBook". the contents in my artBook are separated or written on each frames that could be called when clicked next or prev.
here is my prob. i dont know what is the right code that would call for artBook when Art_btn is clicked.i tried inserting codes such as loadMovie, gotoAndPlay and addChild but when I test it, the mainPage contents doesnt show up and it produces errors.
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
by the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.
var boundaryRight:Number = stage.stageWidth; var boundaryLeft:Number = 0; var balls:Array;[code]....
As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?
can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.Here's my code:
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black),it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I want a button's image to change upon click, but I need it to change between two images, one of which will always be on the button. The thing is, I want a button that says either "Running" or "Stopped" (each has its own image). When I click the button when it says "Running," the button image should change to "Stopped"; when I click the button when it says "Stopped" it would change to the button image for "Running." How can I do this?