I've been trying to change an MCs alpha with actionscipt. the movies FPS is 30. Here's the as:
onClipEvent(load) {
var alpha = blue._alpha;
alpha = 50;
var forwardA = true;
var changeA = true;
[Code] .....
Btw, "blue" is the MC that I want to change the alpha of, and this code is on that MC.
Basically, I want to change the alpha value on my movieclip. I start my mc with an alpha of .08 (8%). mc.alpha = .08; What I then want to do is increment it to .9 (90%) and when it hits that, decrement it back to .08, and then when it hits that, increment it again to .9 etc.
I have tried if(mc.alpha==.9){ mc.alpha -= .01; }else{ mc.alpha += .01; }
Ok. I am new again so I hope I am describing this correctly. I don't know the best way to do this but this is what I've dreamed up so far: I have a number of movie clips on my screen, all thumbnail sized images, each with an instance name (ex: tw_lifeoftheparty, tw_xmen, tw_xfiles, tw_diehard, etc.).
In each movieclip there are 2 layers: the thumbnail image(bottom layer) and a black border(top layer). The black border is an object named wk_border and isin each of the thumbnail movieclips.
I have given wk_border the same instance name in each thumbnail movieclip "border"
i am developing one small imteractive game.in that i'm getting one difficulty.Difficulty is: i want to play a moviclip whenever i 'll click on button ,and .For that i hav applied logic in following way.
function onMouseClick(event:MouseEvent):void { this.alpha=0; (alpha of 1st movieclip will 0 )
I have 3 movieclips on a stage, all being instances of a square (mc_square01, mc_square02, mc_square03).What I want to do is on every reload to have a random movieclip to be the 'correct answer' - and this is the bit I'm struggling with.The way i'm testing this out is just to change the alpha of a movieclip on the stage.Here's my code....
i am developing one small imteractive game.in that i'm getting one difficulty.Difficulty is: i want to play a moviclip whenever i 'll click on button ,and .For that i hav applied logic in following way.[code]whenever i'am clciking on first movieclip(btn), it definitly goes to 0(i.e off), but 2nd movieclip(instance name "alpha") is not coming to 1.
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I have created a finite menu and it works fine, the only problem is that now I want to have the menu set to 50% alpha and when the user moves the mouse over the menu it gradually increases to 100%
I am trying to dynamically change the alpha value of a set of movieclips on a timer. The timer works but I get an error message from the function. This is the error:
TypeError: Error #1010: A term is undefined and has no properties. at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onT ime()[piedacoulisse_timer_fla.MainTimeline::frame1:124] at
Im very new in the flash business and i started making a gallery after this videoi get 2 errors when i write te action code for alpha change. Is it because i use ActionScript3 instead of 2? because i made it with flash CS3.
From what I understand you can change the alpha value of a textfield to be fully transparent. I would like to have chat output that fades after a while. I was wondering if there was a way to change just a portion of the string inside of a text field to transparent. The textColor does not have an alpha value. I could just use multiple text fields but I would like to avoid doing that if possible for efficiency sake.
I'm making a drawing API for my homepage. My homepage is exclusively created in Flash AS2... But I have a problem with my brush for the drawing API... I would like to change the opacity/alpha value of the brush, with keypress LEFT and RIGHT... But i can't get it to work!
Let me try to explain what I'm doing. I have multiple movieClips (mc_aitkin, mc_anoka, there will be a lot more) on the stage that I want to change their alpha using data from an xml when it loads. I can isolate the info I want and trace it so it shows in output, but I'm not sure how to use it from there.
I've tried to convert the xml data to a number and do an if/else as shown below, but the only output I get is "not" (from a trace). So I'm guessing the if/else isn't recognizing the xml data as a number?
If I can resolve that, the next step will be to apply this function to the large number of mc's I'll have on the stage. Would that be with something like e.currentTarget.alpha = .5; ?? I don't think I can put it in the same changeAlpha function because there the property of 'e' would be undefined.[code]...
I want to make a button to change the alpha of an instance but I dont know how to make it.
Thats what I want: When I click the button, then the movie clip appears (alpha 100)When I click the button again, then the movie clip disappears (alpha 0)
I am quite new to actionscript 3 here is what I want to do: When the mouse hovers over a movieclip I want another movie clips alpha to go from 0% to 100% then when the mouse moves off of the movie clip the reverse happens.
I am working on a project for school using ActionScript 3. I have a matrix created with an animated movie clip. The matrix looks like a bunch of shapes changing size and color on the screen. I would like to have it so when I move my mouse moves over an individual shape in the matrix the alpha will change to be more transparent... like 0.5. I'm sure it would be a mouse move function, but I don't know how to write that part of the code.[code]...
I have 10 movie clips on the stage all of them are on the same layer and the alpha property at 0.5.
I want a single movie clip to randomly move to the top of the other at timed intervals. This movie clip alpha property will change to 1 while the other movie clip will remain at 0.5