ActionScript 2.0 :: On Roll Over Alpha Change?
Feb 26, 2005how to script a alpha change on roll over!
View 2 Replieshow to script a alpha change on roll over!
View 2 RepliesI do wonder how to script a alpha change on roll over!
View 2 Repliesvar sprite1:Sprite = new Sprite();
sprite1.graphics.lineStyle(2,0x000000);
sprite1.graphics.beginFill(0xCCCCCC);
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Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
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I have no experience with AS3 at all. I know exactly what I want to do in AS2. I simply want a user to roll over ObjectA and it will turn ObjectB's alpha to 100 so it is visible, and when rolled out it will turn invisible again.[code]Could someone please tell me what I would write to get this to happen in AS3? I understand I would need to put the script on a frame rather than on a button, but I just don't understand what I need to write exactly.
View 2 RepliesI figured out how I can create a roll over effect on one button so it fades in & out depending on if you are on it or not. I'm trying to create the same effect for my other 13 or so buttons & I can't seem to get it. I keep getting errors any way I try to code it. This is the code I have **trying to add the code for my first 2 thumbs"
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I am going to make a mc button inside of a movie clip that changes the image when ROLL_OVER and goes back to the first image when ROLL_OUT. I thought I can change the alpha of the first image (btn1) so that the second becomes visible when ROLL_OVER. But this doesn't work out. I coudn't find any fitting example for my buttons and maybe there are even better ways to change the setting.
Code:
my_mc.btn1_mc.addEventListener(MouseEvent.ROLL_OVER, hidebtn1);
my_mc.btn1_mc.addEventListener(MouseEvent.ROLL_OUT, showbtn1);
my_mc.btn1_mc.addEventListener(MouseEvent.CLICK, goPage2);
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and just as many of you I'm migrating from AS2 to AS3. So far I had absolutely no issues with the migration due to the fantastic easy to understand tutorials around the web. That until I found my nemesis: as3 components Well here is the deal:I'm trying to make a datagrid that will display a list of online players in a game. This list have to have their names in different colors (gold and white).Upon mouse roll over they go on a "light green" color (JUST the text) and return to their regular state on mouse out.It used to be easy on AS2 since I had access to specific tutorials about that, but now on AS3 I feel completely lost.I've managed to get the text colors by a code I found that sorta "cheats" by replacing an inhibit class inside the datagrid forcing it to accept html code. This is what I've got so far (the code has been simplified for better understanding):
MultiLineHtmlCell.as
Code:
package {
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what i have to put to change the color on 0xAAAAAA? and... can i put all in a function? and... can i put a text on that mc, with the change of color of text too on roll over?
I have a file with 12 roll over buttons that make a sound on roll over, but I'm unable to change the volume to lets say .5.
View 0 RepliesI have a mouse cursor that's changing to a hand symbol when it is over a button. I want to keep the pointer but change the hand symbol, to a symbol I created. This symbol is cursor_mc.So far I have this code:
Code:
var mc:MovieClip = new MovieClip();
mc.buttonMode = true;
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I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
View 4 Repliesi've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
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So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
View 3 RepliesButton class:
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The Roll Over and Roll Out State isn't working.
make a roll over and roll out? with roll out appear image and with roll over disable
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I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
View 6 RepliesI just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I have created a finite menu and it works fine, the only problem is that now I want to have the menu set to 50% alpha and when the user moves the mouse over the menu it gradually increases to 100%
View 14 RepliesI have a graphic that when rolled over it starts a movie clip, when rolled out or off I would like the clip to instead of stop actually roll the movie back whether the clip is at the end or not. Like an animated button I would guess.
View 1 Replieson (rollOver) { gotoAndPlay(2);}on (releaseOutside, rollOut) { gotoAndPlay(11);}
i am using this this scrip in flash 8 scrip 2
and i want to use in flashcs5 script3
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
View 2 RepliesI am trying to dynamically change the alpha value of a set of movieclips on a timer. The timer works but I get an error message from the function. This is the error:
TypeError: Error #1010: A term is undefined and has no properties. at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onT ime()[piedacoulisse_timer_fla.MainTimeline::frame1:124] at
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Im very new in the flash business and i started making a gallery after this videoi get 2 errors when i write te action code for alpha change. Is it because i use ActionScript3 instead of 2? because i made it with flash CS3.
View 8 RepliesBasically, I want to change the alpha value on my movieclip. I start my mc with an alpha of .08 (8%).
mc.alpha = .08;
What I then want to do is increment it to .9 (90%) and when it hits that, decrement it back to .08, and then when it hits that, increment it again to .9 etc.
I have tried
if(mc.alpha==.9){
mc.alpha -= .01;
}else{
mc.alpha += .01;
}
From what I understand you can change the alpha value of a textfield to be fully transparent. I would like to have chat output that fades after a while. I was wondering if there was a way to change just a portion of the string inside of a text field to transparent. The textColor does not have an alpha value. I could just use multiple text fields but I would like to avoid doing that if possible for efficiency sake.
View 1 RepliesI'm making a drawing API for my homepage. My homepage is exclusively created in Flash AS2... But I have a problem with my brush for the drawing API... I would like to change the opacity/alpha value of the brush, with keypress LEFT and RIGHT... But i can't get it to work!
Here is my code:
ActionScript Code:
lineThickness = 0;
selectedColor = "0x000000";
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Ok. I am new again so I hope I am describing this correctly. I don't know the best way to do this but this is what I've dreamed up so far: I have a number of movie clips on my screen, all thumbnail sized images, each with an instance name (ex: tw_lifeoftheparty, tw_xmen, tw_xfiles, tw_diehard, etc.).
In each movieclip there are 2 layers: the thumbnail image(bottom layer) and a black border(top layer). The black border is an object named wk_border and isin each of the thumbnail movieclips.
I have given wk_border the same instance name in each thumbnail movieclip "border"
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Let me try to explain what I'm doing. I have multiple movieClips (mc_aitkin, mc_anoka, there will be a lot more) on the stage that I want to change their alpha using data from an xml when it loads. I can isolate the info I want and trace it so it shows in output, but I'm not sure how to use it from there.
I've tried to convert the xml data to a number and do an if/else as shown below, but the only output I get is "not" (from a trace). So I'm guessing the if/else isn't recognizing the xml data as a number?
If I can resolve that, the next step will be to apply this function to the large number of mc's I'll have on the stage. Would that be with something like e.currentTarget.alpha = .5; ?? I don't think I can put it in the same changeAlpha function because there the property of 'e' would be undefined.[code]...
How can i change the alpha value of a movieclip through actionscript?
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