ActionScript 3.0 :: Unable To Change Sound Volume On Roll Over Buttons
Dec 17, 2010I have a file with 12 roll over buttons that make a sound on roll over, but I'm unable to change the volume to lets say .5.
View 0 RepliesI have a file with 12 roll over buttons that make a sound on roll over, but I'm unable to change the volume to lets say .5.
View 0 RepliesHow do you change sound volume?
Code:
Select allimport flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.events.MouseEvent;
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I have to buttons that control the volume. They work fine just that I want to stop when the volume hit 100 and also when you go down to stop at 0. Right now it will go up and down then start the opposite way. I am not quite sure how to stop that(with a if statement).
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I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?
Searching for how to change the volume of sounds, I always get this irritating snd=new Sound(URLRequest), followed by snd.setVolume(val). Oh, fine, but my sound is not an URLRequest, it's an embed.
I've made a lot of random attempts (1) to no avail. How am I supposed to do that instead?
(1) including casting my class to Sound, creating a Sound with the embed class as argument, creating a SoundTransform and setting it to the channel, etc.
How can I increase/decrease the volume of a Sound on key-press in ActionScript 3.0
View 4 RepliesI have something like this:
private var myVideo:Video;
public var videoDisplay:UIComponent;
...
videoDisplay.addChild(myVideo);
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how can I change the volume of this stream, I would like to bind the volume to a slider
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
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I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
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The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):
var song_initvolume:Number = 100;
slider_1._x = groove_1._x + song_initvolume;
playSong(0,song_play);[code]....
I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.
I have two buttons in my flex app next to each other, ButtonA and ButtonB. When the user does a mouse roll-over on any of the two buttons, I want the roll-over skin (overSkin) to show on both buttons, i.e. Button A and Button B. I tried to do it using this when user rolled over Button B:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.ROLL_OVER));
and then when the user rolled out of Button B I do:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.ROLL_OUT));
Button I cannot do the same on Button A when the user rolls in/out. It causes an infinite loop resulting in stack overflow.
I converted the slider bar and slider button to buttons. Then, I made the slider button into a movie clip.
Here is the code I placed while slider button was a button:
Code:
on (press) {
startDrag(this, false, left, top, right, bottom);
}
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It seems right to me but I don't know. The movie button slides down the slider bar but it just doesn't affect the volume. Going to try to attach my FLA to offer better insight. Just tried to upload it and no matter if it's FLA or zipped FLA, it says it failed.
Im trying to do a simple roll over sound on a nav button for my website, I thought this would be simple, iv got loads of simple code like
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Which I imagine works perfect, but I cant find where I give the sound in my library the instance name "my_sound" or whatever ?
I'm trying to make a button that plays a sound when the mouse rolls over it and when it rolls off it stops. I've got the roll over play working but I can't get the roll off stop to work. So far I have this (I'll be adding more buttons with more sounds later, which is why it's in an if statement):
[Code]....
how I can have a sound play when something is rolled over.
It says that you need to preload and then play.
My purpose is for a CD ROM.
Do I have to preload everytime and then play?
Or do I preload once. And then play whenever I need it?
Movie Clip ActionScript For Roll Over Sound?? have Done this tutorial And i was wondering if anyone could tell me the ActionScript for sounds effects when you roll over it?
View 3 RepliesI have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
View 1 RepliesIf I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
View 14 RepliesIs it possibleto get the sound volume of of a specific frame or specific time of sound item with the Flash Javascript API maybe together with Action Script?
View 1 RepliesI'm trying to set a volume to my external sound. I'm using the following code, there're no errors, but the volume is not affected...
var req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel();var myTransform = new SoundTransform();myTransform.volume = 0.2;controller.soundTransform = myTransform;
how to control sound volume via AS3?[code]
View 4 RepliesI can't seem to figure out how I set the volume of a single sound object. Everytime I use setVolume on a sound, it is applied to *all* sound objects playing The code that I'm using :
Code:
music = new Sound();
music.attachSound("music");
[code].....
can anyone tell me how to loop 5 different sounds, drums, bass, sax etc. When i use :
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and play them all, it's ok, looping fine, but what i want to do is to have 5 buttons that control those 5 sounds. turning of and on some of them... i tried with "secondSound.setVolume(0)" to turn off 2nd sound, but that kill them all... CAN i SOMEHOW set volume down just for one sound? OR if thats not possible, i need bass or sax sound to start again, when button is clicked, in the same position where drums sound is...
but when loop start again to start also from "0" i've also tried reading firstsound position:
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Every piece of info I can find about how to set the volume of a sound in Flash with setVolume, mentions that you need to reference the movie clip where the sound is stored....to target just that sound, and not the whole timeline.Is there a relatively easy way to set the volume of different sounds that are loaded into the same movie clip? I'm loading my sounds with AS on the first frame of my movie, and would prefer not to have to create separate movie clips for each sound..
View 2 RepliesI'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);
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but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I've created movie clip, in which when you Roll Over it, it will load another movieclip within that frame which will display the menu (and in there are the buttons that link the scenes together).how do I get the movieclip that is within a movieclip, that is again in another movie clip to link to the next scene? Can it even be done with one of the movie clips asking as a roll over?
View 5 RepliesI've created movie clip, in which when you Roll Over it, it will load another movieclip within that frame which will display the menu (and in there are the buttons that link the scenes together).
My question is, how do I get the movieclip that is within a movieclip, that is again in another movie clip to link to the next scene? Can it even be done with one of the movie clips asking as a roll over?
how to script a alpha change on roll over!
View 2 RepliesI do wonder how to script a alpha change on roll over!
View 2 Repliesi've discovered that the only way to sync loops adequately in flash is to put them together on the timeline.
is there any way to change the volume of each layer with actionscript? i'd like to dynamically mix between loops.