ActionScript 2.0 :: Movie Clip For Roll Over Sound?

Feb 11, 2006

Movie Clip ActionScript For Roll Over Sound?? have Done this tutorial And i was wondering if anyone could tell me the ActionScript for sounds effects when you roll over it?

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I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.

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I have a menu bar that has 2 Drop down menus. Each drop down is a separate movie clip, with 3 buttons inside that are separate movie clips. I have a class set to the buttons that are movie clips for a roll over effect. But when I mouse over it does not work. Also on the main time line I tried to add a like to a web page but it did not work. But I only have this problem with the movie clips that are inside the drop down movie clips.

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-The problems i'm having with my code is: 1. when the movie loads, the clip is playing initially when it should be stopped until the mouse rolls over it. Once the mouse rolls over it once, it works perfectly from that point on2. when I put a stop code in, the movieclip isnt looping initially(which is what I want), but now when you roll over the button, the clip will play once and not continue looping(I need the rollover function as kind of a "pause" buttonHere's my code:

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[code]......

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Is there a way to prevent the mouse being able to roll over a movie clip?

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I'm trying to make the switch from AS2 to AS3 (with some difficulty I should add). I used to make a movie clip, create a roll over animation and apply this code to it"

onClipEvent (enterFrame) {
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[Code]....

How would i acheive this code with AS3, I haven't been able to find anything on the forums or googling that has actually worked.

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I am looking for ActionScript 2 code that makes a movie clip disappear when a user moves their mouse over a particular area and then have the movie clip reappear when the mouse leaves that area.

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[Code]...

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I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.

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I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:

[Code]....

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I have a movie clip that contains sound (I tried sound by code and sound in the time line) and when I go to next frame and back to it the sound plays without the movie content, and notice that I put stop action in the firest frame and the sound is not event type it is stream typeto stop the sound from playing, I do not wnat it to play unless I played the movie clip it contains.

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Im trying to do a simple roll over sound on a nav button for my website, I thought this would be simple, iv got loads of simple code like

[Code]....

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I have multiple movie clips with different sounds in each movie.

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I'm trying to make a button that plays a sound when the mouse rolls over it and when it rolls off it stops. I've got the roll over play working but I can't get the roll off stop to work. So far I have this (I'll be adding more buttons with more sounds later, which is why it's in an if statement):

[Code]....

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how I can have a sound play when something is rolled over.

It says that you need to preload and then play.

My purpose is for a CD ROM.

Do I have to preload everytime and then play?

Or do I preload once. And then play whenever I need it?

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I have a sound clip called "wing" in main time line. Inside main time line I have movie clip called "shell" inside that another movie clip "perform" inside that have another movie clip "engine" with a sound clip "panel"

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I have a  frame with a quiz question and three answer options. The three answer options are movie clips. Their instance names are q1_soundA, q1_soundB, and q1_soundC. I want each option to make a different sound when rolling over them. My sounds are already in the library and they have been linked: each one has a unique identifier (a, b, and c) and "Export for ActionScript" and "Export in first frame" are checked. Under frame properties, sound is none, sync is event, and repeat is 1.
 
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var snd_a = new Sound();snd_a.attachSound("a");
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[Code].....
 
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stop();
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if(rewind == true){[code]....

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I did a search through the forum and thought I found what I wanted, but in the end couldn't get it to work, so basically all I need is to trigger a sound when the mouse cursor is over the "over" / "out" state. Since I have animations to the buttons, I already have this existing script working fine, just need that extra line of code to add sound to the certain state, but I couldn't think of it off the top of my head:[code]

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I'm trying to make a program for an e-commerce project I'm involved in that will allow our users to listen to sample clips from a given CD. I've listed all the tracks in an array called trackList. Here's the code to play a given track from that array:

function playTrack(event:MouseEvent):void{
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case "track01":[code]....

The event target that I've bolded is the given movie clip button that the user has clicked; at frame two, the button turns yellow. When the clip is finished, the button should return to frame 1, but I can't get that to happen.

I suspect I need to put the event listener to make the button's color change back on the sound channel (sndChan), but I don't know how I could write that function so that it will apply to which ever button happens to be active.

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I have a file with 12 roll over buttons that make a sound on roll over, but I'm unable to change the volume to lets say .5.

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Is there some codes, to stop sound in movie clip, when changing keyframe on main (parent) timeline ?

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Drag and drop game. I'd like the instance to tint red when rolled over after it's been successfully dropped. I'd also like to play a sound file when clicked after successful drop. Here's the code:

ActionScript Code:
addEventListener("dropped", dropper);
function dropper(e:Event):void {

[code]....

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Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:

[Code]...

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