It seems right to me but I don't know. The movie button slides down the slider bar but it just doesn't affect the volume. Going to try to attach my FLA to offer better insight. Just tried to upload it and no matter if it's FLA or zipped FLA, it says it failed.
I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):
var song_initvolume:Number = 100; slider_1._x = groove_1._x + song_initvolume; playSong(0,song_play);[code]....
I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.
I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
[Code]....
The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
I've got a serious of games which in turn load off a main main swf.I have mute and unmute buttons on the main menu and the same buttons in each game.When I unload/load a game I want the volume to stay as it is so they player doesn't have to keep turning the volume off. AudioOff is the button shown when the volume is off and AudioOn is the button shown when the volume is on.The code I've got now keeps the volume on or off through the games but the buttons aren't showing up correct with this code..
if (SoundVolume.volume == 1) { AudioOn.visible = false;[code].....
I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?
I am trying to use the slider component (aSlider) to control the volume of mySound which is a class called PlaySound. Created an addEventListener for aSlider with a SlideEvent.CHANGE executing a function called changeVolume. Everything else works but I can't seem to get the slider to control the volume of mySound.
import flash.events.Event;import fl.controls.Slider;import fl.events.SliderEvent;import fl.controls.Label; var mySound:PlaySound = new PlaySound ;
Searching for how to change the volume of sounds, I always get this irritating snd=new Sound(URLRequest), followed by snd.setVolume(val). Oh, fine, but my sound is not an URLRequest, it's an embed.
I've made a lot of random attempts (1) to no avail. How am I supposed to do that instead?
(1) including casting my class to Sound, creating a Sound with the embed class as argument, creating a SoundTransform and setting it to the channel, etc.
how to change the volume on individual sounds. I have the sounds linked from the library but when I use the setVolume command in actionscript, it lowers the volume on ALL the sounds and not just the sound I'm trying to target.
I am trying to create a soundscape of a photograph by making the volume of a sound increase as the cursor moves over a part of the photo which would make that sound. I am only interested in the X axis of the mouse position and know what I want my program to do but im having trouble coding it correctly. [code]...
Mac OSX 10.4.11 - CS4. I have a supplied video.flv that I have in Flash with a skin control and exported as video.swf and inserted into a GoLive site, all is well apart from the excessive sound. The volume controller is defaulted to max and I would like to reduce the default volume by about 50%. Is this possible to do in Flash before exporting the video.swf.
how one goes about changing the colour on the volume bar for playing videos like youtube does as the volume slider is moving. I don't think I need to go into depth using the graphics classes. What I'm looking for are ideas when a user changes the volume while playing a video, say in youtube, while dragging the volume control, the colour of the background bar changes. I've seen lots of help about creating volume bars for videos, but I don't see how to change the volume bar colour as the volume slider is moving.
I am making a game in AS3 / Adobe AIR that requires the user to react to certain sounds. Is there a way to inform the user up front if the system volume is muted? Moreover, is there a method to change the volume? If not, does an external cross-platform application exist that lets me monitor the volume and that I can call from Adobe AIR?
how to change the volume, asking how to detect the actual volume (not the set 100 volume) of music/sounds. does flash even detect the actual volume output? So when the volume is 0 (e.g. maybe at the end of a song) the ._alpha is 0, so all I need is a variable for the output volume of a song.
i have a Audio button that I have set up and it is all working finebut I would like to set the volume to something like 5/10.and I thought I had is set up right but it does not seem to work.can anyone see what I am doing wrong(note - I get no errors but also no sound control)I should also mention that I don't need the user to control it other than just on and off.
Code: var loadSnd:URLRequest = new URLRequest("ax Mr .l..mp3"); var thisSnd:Sound = new Sound();
I have a tower defense game that I am working on and I'm in the process of adding sounds. Each tower plays its own fire sound when it fires. However When I have 5+ towers of the same type firing at the same time the volume gets louder.
Here is my game as is, the sounds are only in testing stage right now and I am aware that they can get annoying with the current set up.[URL]..
Most noticeably are the air towers. if you feel like listening play my game and first place 1 Air (blue) tower on screen. When the first air wave starts (lvl 4) hear the one tower firing alone and then during this stage add a 2nd tower and the volume almost, if not, doubles.
using action script2 flash cs3, and i need more than one volume slider/control and each control needs to be assigned to one sound, atm i have more than one volume slider but they all control the same sound!
I'm a designer that inherited a project with a volume slider. I'm not that good with actionscript yet and haven't been able to figure out the code. The volume and slider starts at 100%, and I need it to start at 50%. Can you tell me how to set both the volume and slider at 50%? I'm sure it is a simple solution but I can't figure it out. I tried a few things but have not been able to get it to work correctly in both the volume level and start position for the sliderHere's the code on the 2nd frame of the mc:
Code: stop(); var NiVol:Sound = new Sound(_root.Container);
Trying to get the children of lighterBoard to pan to different channels based on their Y coordinate.(children on the left side of the screen play left channel, children in the middle play both, right side, right channel etc.)
volume works on X for the lighterBoard.
Having trouble with Pan and getting it to look at the children.
} function playVol01() { trace("Swoosh Sounded"); Vol01Channel=Vol01Sound.play();
I'd like some changes to the config to be persisient though.
I've created an AMI (built using the stock CenOS 5.5 and FMS 4.02 AMI's Kernel ID and RAM disk ID) but when I launch it says the "AMI and kernel are incompatible" or similar.
My site is nearly ready, but I still want to add two buttons: one to set the volume to a normal value; another one to set the volume to 0 (like a mute button). I don't have a background music, I just want these two buttons to make effect on several other buttons with "click" sounds attached.
I have my buttons ready, and tried using this code for the "no sound" button:
ActionScript Code: on (release) { set.volume(0); }
I'm building a media player with a sound visualizer using computeSpectrum(). When I adjust the volume, there is no longer any data for the visualizer. Does anyone know a way to adjust the volume of audio, but still access audio data using computeSpectrum() as if the sound were still audible?