ActionScript 2.0 :: Setting Volume Of A Sound

Aug 29, 2008

Every piece of info I can find about how to set the volume of a sound in Flash with setVolume, mentions that you need to reference the movie clip where the sound is stored....to target just that sound, and not the whole timeline.Is there a relatively easy way to set the volume of different sounds that are loaded into the same movie clip? I'm loading my sounds with AS on the first frame of my movie, and would prefer not to have to create separate movie clips for each sound..

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I am trying to make a volume control in my flash movie with actionscript 2.0 Here is my code:

[Code]....

but the problem is the first time I lanch my movie it comes in a good volume.As soon as I hit the up or down button to lower or increase the volume firts the volume goes down a lot and then starts to increase or decrease its volume.

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I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(

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[Code]....

The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.

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[code].....

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how to control sound volume via AS3?[code]

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[code].....

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[Code]...

and play them all, it's ok, looping fine, but what i want to do is to have 5 buttons that control those 5 sounds. turning of and on some of them... i tried with "secondSound.setVolume(0)" to turn off 2nd sound, but that kill them all... CAN i SOMEHOW set volume down just for one sound? OR if thats not possible, i need bass or sax sound to start again, when button is clicked, in the same position where drums sound is...
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[Code]...

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[Code]...

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[code]....

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Cannot read property (or target) a Sound thats playing in a SoundChannel.... in this case I am refering to a class the extends the Sound class (SoundEffect class), that is currently playing in a SoundChannel. Each SoundEffect has a volumeLevel property that I would like to restore once I have unmuted the SoundEffect's in my application. I cannot figure out how to target that property once its playing in the Channel.I am extending the Sound class:

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[code].....

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I have to buttons that control the volume. They work fine just that I want to stop when the volume hit 100 and also when you go down to stop at 0. Right now it will go up and down then start the opposite way. I am not quite sure how to stop that(with a if statement).

[Code]...

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