ActionScript 2.0 :: Setting Volume To Score?
Mar 28, 2005
Is it at all possible to set the volume of a sound equal to a score.Say i have a sound called "beep1", could i set the colume of that sound to something called "score" using a code like this..._root.Sound.beep1.setVolume(_root.score) or something?
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Dec 4, 2003
I have three frames in my main timeline. The first contains the preloader, the second is the entrance animation and the third is a menu loop. In the second frame (entrance animation), I've place this script on the main timeline in an "actions" layer:
[Code]...
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Aug 29, 2008
Every piece of info I can find about how to set the volume of a sound in Flash with setVolume, mentions that you need to reference the movie clip where the sound is stored....to target just that sound, and not the whole timeline.Is there a relatively easy way to set the volume of different sounds that are loaded into the same movie clip? I'm loading my sounds with AS on the first frame of my movie, and would prefer not to have to create separate movie clips for each sound..
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May 23, 2011
I am using this code to set the volume of my Flash video.
public function setVolume(loudness:Number):void
{
// soundControl is a SoundTransform object
[code].....
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Jun 23, 2007
I am trying to make a volume control in my flash movie with actionscript 2.0 Here is my code:
[Code]....
but the problem is the first time I lanch my movie it comes in a good volume.As soon as I hit the up or down button to lower or increase the volume firts the volume goes down a lot and then starts to increase or decrease its volume.
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Sep 18, 2011
i am creating a audio flash player and i want to set the volume of the sound to 0 and then again to 60. Means i want to toggle between these values on a single button click.
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Feb 18, 2010
Mac OSX 10.4.11 - CS4. I have a supplied video.flv that I have in Flash with a skin control and exported as video.swf and inserted into a GoLive site, all is well apart from the excessive sound. The volume controller is defaulted to max and I would like to reduce the default volume by about 50%. Is this possible to do in Flash before exporting the video.swf.
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Apr 20, 2011
How to insert the volume control for this player and set a default value.
//Declaracion de variablesvar duracion:Number=10000000000000;
var flv:String='../../../'+unescape(_root.flvFile);
//trace(flv);//var flv='video.flv';//aviso.text=flv;
//trace(flv);
var conexion:NetConnection = new NetConnection();
[Code].....
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Aug 10, 2004
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
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Feb 17, 2004
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
}
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Feb 23, 2011
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
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Oct 6, 2009
does anyone have an example of a simple volume slider that controls the master volume of the entire swf?
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Nov 21, 2009
I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):
var song_initvolume:Number = 100;
slider_1._x = groove_1._x + song_initvolume;
playSong(0,song_play);[code]....
I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.
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Feb 1, 2010
I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
[Code]....
The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
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Apr 12, 2012
I've got a serious of games which in turn load off a main main swf.I have mute and unmute buttons on the main menu and the same buttons in each game.When I unload/load a game I want the volume to stay as it is so they player doesn't have to keep turning the volume off. AudioOff is the button shown when the volume is off and AudioOn is the button shown when the volume is on.The code I've got now keeps the volume on or off through the games but the buttons aren't showing up correct with this code..
if (SoundVolume.volume == 1)
{
AudioOn.visible = false;[code].....
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Sep 10, 2011
I converted the slider bar and slider button to buttons. Then, I made the slider button into a movie clip.
Here is the code I placed while slider button was a button:
Code:
on (press) {
startDrag(this, false, left, top, right, bottom);
}
[Code]....
It seems right to me but I don't know. The movie button slides down the slider bar but it just doesn't affect the volume. Going to try to attach my FLA to offer better insight. Just tried to upload it and no matter if it's FLA or zipped FLA, it says it failed.
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Feb 25, 2009
i want to make it so when ever the ball hits the edges or the rectangle touches the ball it subtracts 5 points from the score but every second adds 1 point to the score heres the file ball-border-follow.fla
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Oct 13, 2009
so I've made a working score counter and all that working fine, but I cant find a way to make it follow the camera/player without glitching up.
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Mar 11, 2010
I'm having some issues getting my top 5 score board to work.. it's done in AS3 and is saved using a shardObject - the loading/saving aspect works 100%, but the actual scores are getting confused and overwriting each other, EG if you get the top score, it replaces both the 1. and 2.
[Code]...
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Apr 2, 2011
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
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Nov 30, 2008
I'm trying to make an interactive quiz with a few key points:each answer has to add to a score, and the score has to be displayed at the end of the quiz in a dynamic text box.I've coded all the buttons and finished the animations, but I still need to set it up so each correct answer gives the player a point. How would I go about doing this, plus displaying it at the end? I might feel ambitious and try to have two different animations at the end, a "good" ending and a "bad" ending. How do I get the animation to go to a specific frame depending on the players score, depeding if it is above or below a certain number?
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Aug 25, 2011
I am editing a flash game,I want that whenever user press the submit button,his score should be saved in the database at my Server.How i can achieve this task?I had got the variable in which score is stored.I can i send this to my database.
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Oct 18, 2010
when a user clicks cardbtn button i want it to add 1 to there score.here is the code. i have a textfield called card_txt on the stage.[code]
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Apr 14, 2011
I'm trying to display a score in CS4 using AS2.0. The score is out of 14, so the display should read "1/14", "2/14" etc. I've got some code that scores correctly, but would like the text box to incorporate the "/14" which is static text. If I sit a static text box next to the dynamic text box, it doesn't align properly. I've anti-aliased the text (Bitstream Vera Sans Bold), but the alignment is still not reliable, even checking type spacing, correct Y position on page etc. The code I have currently is:
var score:Number = 0;
function addScore() {
score++;
scoreBoard.variable = score;
[Code]....
In this instance, the "/14" is not displayed when the score is zero, then displays "1/14" when the score is 1, but then displays "a/14" when the score increases.
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Jan 14, 2010
I have a character on the stage in my fla that when hitting a particle created in an a particle.as removes the particle. I have the code for removing the particle and also a score counter that adds one everytime a particle is removed (located in my particle.as). My problem is the score keeps resetting or I get sporadic results (not sure which) for example here I traced the results[code]...
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Jun 6, 2011
I have deleted and earlier post where I think I askd to many qustions at once, so I'm breaking it down and solving one problem at a time.
I need to display the current score in a textField.
I have worked out how to display the initial valu (0), but having problems incrimenting the score.
Here is what I have come up with so far, but th score only changes once. It changes to 1 but I would of thought it would keep adding one on very press?[code]...
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Mar 25, 2004
i just wanted to know how to creat a score. for example, i'm creating a brakeout game. and every time the ball hits a brick i want the brick to give you a point like 20 points per brick.if my ball doesnt hit my paddle and hits the ground, can you show me or tell me how i cant take lifes away. maybe 1 life down and you have 2 left?
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Apr 1, 2005
is there a way to set a limit of a score. eg they can have a maximum of 90 (works)but they can only have a minimum of 60 (cant get it to work)
its probably really easy, but it just wont work....
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Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?
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Dec 14, 2009
I have a game which I want to add score (if correct +10), (if wrong -10)
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