I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?
I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??
sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...
I have a sound running on a timeline and I want to have an AS2 script that will reduce the volume by, say 50%, and have the reduction in volume happen over a number of seconds so it is not an abrupt change.
I have a few sounds on my main timeline for syncing to an animation. Does anyone know what code I would use to mute the sound on the main timeline?
FYI...I will not be using linking from the library for this project, the sound WILL be on the main timeline.
Here is some code which does nothing and traces undefined...so as you can see...I'm not sure where to go with this. I've placed a mute button in my file, but I need help on knowing how to control the audio.[code]...
I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
[Code]....
The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
I've been asked to hard code in playing the video at full sound. I'm using the flash video component and I have several videos where the sound needs to be played at full volume. I have set up the actionscript to play flash full volume and taken the volume control off the skin but I want to know if its possible to get flash to control the users computer volume too?
I have a flash movie playing some music, but the slider controlling the volume has become unresponsive. I have no idea why. msg me if you want the see the actionscript.
I've designed a website for a client and it's completed but she's complaining that the music on the website is too loud. I made a button so you can turn the sound on and off, but i have no clue how to make a volume button for an external audio clip and i haven't found a single tutorial on the internet that can help me with this specific issue. Can someone help me with this and give me a step by step instruction, including any code i need.
I am working in Flash Slide Presentation mode. I have a started a sound file playing on the "master" slide and I want it to play throughout my entire presentation. However, on a couple of slides, I want to play some short voice clips. How can I "turn down the volume" a bit on the main sound file so as to hear the short voice clips? And then turn it back up when the voice clip ends?
Flash 5: I am making a children's game with tons of different buttons that make different sounds. I would like to make two buttons (up and down, respectively) that control the volume of ALL sounds in the movie, not just one sound. Is there one singel script that I can do that with?
I have this site I'm doing in Flash with an embedded video.The site has background music that is loading automatically, but when the embedded movie loads, the volume on that is mixed in witht he sites music.If you mute the sites background music, it mutes the video sound as well. Make sense?How can I seperate them out or make the sites background music not load on that particular page.
I want to know if it is possible to use javascript, flash or flex to make a youtube video player that is capable of controlling left/right audio channel volume. For example, mute the left channel and play right channel audio on both left/right speakers.
Main_mc has a movie with a button movie and an animation movie. I want the button_mc to control my main_mc timeline. I want a btn when rollover play up to frame a and stop. Rollout play to end. If btn is clicked play and stop at frame a.
If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
Is it possibleto get the sound volume of of a specific frame or specific time of sound item with the Flash Javascript API maybe together with Action Script?
I'm trying to set a volume to my external sound. I'm using the following code, there're no errors, but the volume is not affected...
var req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel();var myTransform = new SoundTransform();myTransform.volume = 0.2;controller.soundTransform = myTransform;
I can't seem to figure out how I set the volume of a single sound object. Everytime I use setVolume on a sound, it is applied to *all* sound objects playing The code that I'm using :
Code: music = new Sound(); music.attachSound("music");
can anyone tell me how to loop 5 different sounds, drums, bass, sax etc. When i use :
[Code]...
and play them all, it's ok, looping fine, but what i want to do is to have 5 buttons that control those 5 sounds. turning of and on some of them... i tried with "secondSound.setVolume(0)" to turn off 2nd sound, but that kill them all... CAN i SOMEHOW set volume down just for one sound? OR if thats not possible, i need bass or sax sound to start again, when button is clicked, in the same position where drums sound is... but when loop start again to start also from "0" i've also tried reading firstsound position:
Every piece of info I can find about how to set the volume of a sound in Flash with setVolume, mentions that you need to reference the movie clip where the sound is stored....to target just that sound, and not the whole timeline.Is there a relatively easy way to set the volume of different sounds that are loaded into the same movie clip? I'm loading my sounds with AS on the first frame of my movie, and would prefer not to have to create separate movie clips for each sound..
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code: firstSound = new Sound(BGMusic_mc); firstSound.attachSound("LatinRockMusic"); firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I am trying to change the volume on my sound files which are located on the main timeline.(sync = streaming) I can use a allSound.setVolume(#) to control the sound level across the timeline.