From what I understand you can change the alpha value of a textfield to be fully transparent. I would like to have chat output that fades after a while. I was wondering if there was a way to change just a portion of the string inside of a text field to transparent. The textColor does not have an alpha value. I could just use multiple text fields but I would like to avoid doing that if possible for efficiency sake.
I've created a txtField with background set to true, backgroundColor set to a certain color, and txtField.alpha set to 10; however, the alpha does not work. The background color of txtField appears to have a full opaque color and not transparency.
how to set the alpha of a TextField in AS3. I am able to get the textfield to display, and have it formatted using the TextFormat class, but setting the alpha value anything below 1.0 does not make any difference. I have tried nesting the textfield within a sprite holder and changing the alpha of the sprite but it doesn't work.
I know that I need to be able to embed the font for dynamic textfield alphas to work (at least that was the case in AS2), but can anyone tell me how to get that working in AS3? What I need is to have the textfield display Verdana, non anti-aliased (i.e. device font).
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I need to be able to assign html/css-formatted text to a textfield within a movieclip and then be able to alpha that movieclip and have the html enabled textfield alpha with it.currently i have:1. My textfield within my movieclip with html enabled (property inspector), the font set to Arial* (the font symbol linkage from my library) and NOT embedded2. Font symbols for Arial and Arial Bold with linkage (exported to first frame)3. seperate dynamic text fields off stage, one with arial embedded and one with arial bold embedded (they are set to the font symbol in the library).I was briefly able to get it working by embedding the font on the textfield within the movieclip, but then curiosity go the better of me as I wanted to see what made it work and deleted the separate text fields (offstage ones) and tested the movie (which seemd to make the text field unable to have my css formatting (using Arial AND Arial Bold in same textfield).
I've seen a few posts about this, but nothing that explains this issue concretely. Can anyone tell me how to change the alpha of a textfield in Actionscript 3?, and more importantly a textfield that uses embedded text fonts? I've heard changing blendmode.
I know how to do this in Flash IDE, but not purely in code.
I have a text caption (two textFields, one acting as a dimmable background and the second including the displayed text) that when added to the stage takes on the default alpha value (1) and is not changed when I address it in mouse_over and mouse_out events.Some background... What I want to accomplish is:
1) a horizontally scrolling image gallery 2) reads image source, caption title, link and page data from an XML file, 3) is re-usable on several web pages (both swf and xml) as it can identify the current page and dynamically display images appropriate to that page from the xml file 4) On image mouse over the image should resize (get bigger) and should pop up the text caption for the image (this is where I am stuck!!!) 5) on image click should take the visitor to a new url
I have cobbled this together from several tutorials and am not a developer.I sense I have gone terribly, terribly wrong with the textField stuff if not with other things too.The caption pops up on the stage at the bottom of the image (where it should be) at run time but at full alpha (1) even though I set it to 0 earlier.I suspect this means I am not loading these objects correctly (but I don't know where I've gone wrong).Then inside the MOUSE_OVER and MOUSE_OUT events I can't change the opacity attribute which makes me suspect I am not addressing these objects correctly (but I don't know where I have gone wrong here either).[code]
Folx; Does the manual document the setting of transparency in TextField.textColor or TextField.backgroundColor, not just the _alpha of the TextField altogether? If so, I cant seem to find it. In addition to the RGB/hex values, the color palette in the Properties panel allows you to set transparency in %, yes, but can this also be achieved programmatically?
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
I have a problem with animation of TextField. I prepared an animation of MovieClip (containing TextField), that in 0.5sec gets 50% alpha. Then I used "Copy movement as ActionScript 3.0..." option.When I copied it into a class and wanted to animate TextField, nothing matters, excepting weird TF movement.Here my button class code - class works alone:
I have created a finite menu and it works fine, the only problem is that now I want to have the menu set to 50% alpha and when the user moves the mouse over the menu it gradually increases to 100%
I am trying to dynamically change the alpha value of a set of movieclips on a timer. The timer works but I get an error message from the function. This is the error:
TypeError: Error #1010: A term is undefined and has no properties. at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onT ime()[piedacoulisse_timer_fla.MainTimeline::frame1:124] at
Im very new in the flash business and i started making a gallery after this videoi get 2 errors when i write te action code for alpha change. Is it because i use ActionScript3 instead of 2? because i made it with flash CS3.
Basically, I want to change the alpha value on my movieclip. I start my mc with an alpha of .08 (8%). mc.alpha = .08; What I then want to do is increment it to .9 (90%) and when it hits that, decrement it back to .08, and then when it hits that, increment it again to .9 etc.
I have tried if(mc.alpha==.9){ mc.alpha -= .01; }else{ mc.alpha += .01; }
I'm making a drawing API for my homepage. My homepage is exclusively created in Flash AS2... But I have a problem with my brush for the drawing API... I would like to change the opacity/alpha value of the brush, with keypress LEFT and RIGHT... But i can't get it to work!
Ok. I am new again so I hope I am describing this correctly. I don't know the best way to do this but this is what I've dreamed up so far: I have a number of movie clips on my screen, all thumbnail sized images, each with an instance name (ex: tw_lifeoftheparty, tw_xmen, tw_xfiles, tw_diehard, etc.).
In each movieclip there are 2 layers: the thumbnail image(bottom layer) and a black border(top layer). The black border is an object named wk_border and isin each of the thumbnail movieclips.
I have given wk_border the same instance name in each thumbnail movieclip "border"
Let me try to explain what I'm doing. I have multiple movieClips (mc_aitkin, mc_anoka, there will be a lot more) on the stage that I want to change their alpha using data from an xml when it loads. I can isolate the info I want and trace it so it shows in output, but I'm not sure how to use it from there.
I've tried to convert the xml data to a number and do an if/else as shown below, but the only output I get is "not" (from a trace). So I'm guessing the if/else isn't recognizing the xml data as a number?
If I can resolve that, the next step will be to apply this function to the large number of mc's I'll have on the stage. Would that be with something like e.currentTarget.alpha = .5; ?? I don't think I can put it in the same changeAlpha function because there the property of 'e' would be undefined.[code]...
I want to make a button to change the alpha of an instance but I dont know how to make it.
Thats what I want: When I click the button, then the movie clip appears (alpha 100)When I click the button again, then the movie clip disappears (alpha 0)
I've been trying to change an MCs alpha with actionscipt. the movies FPS is 30. Here's the as: onClipEvent(load) { var alpha = blue._alpha; alpha = 50; var forwardA = true; var changeA = true; [Code] ..... Btw, "blue" is the MC that I want to change the alpha of, and this code is on that MC.
I am quite new to actionscript 3 here is what I want to do: When the mouse hovers over a movieclip I want another movie clips alpha to go from 0% to 100% then when the mouse moves off of the movie clip the reverse happens.
I am working on a project for school using ActionScript 3. I have a matrix created with an animated movie clip. The matrix looks like a bunch of shapes changing size and color on the screen. I would like to have it so when I move my mouse moves over an individual shape in the matrix the alpha will change to be more transparent... like 0.5. I'm sure it would be a mouse move function, but I don't know how to write that part of the code.[code]...