ActionScript 2.0 :: Advance The Slide Automatically When The Audio Is Finished Playing?
Mar 3, 2010
I just did the tutorial for building the gallery found at [URL].. I added audio to the slides, and am trying to figure out how to advance the slide automatically when the audio is finished playing.
I'm by no means up on my AS at all and this MP3 player I've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.[code]...
I'm by no means up on my AS at all and this MP3 player i've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.
Code: stop(); playlist = new XML(); playlist.ignoreWhite = true;
I am looking to create a flash based image slide show, but have some restrictions. Can't use XML to store the images, b/c this is going into powerpoint, and the client uses an older version which doesn't support external files. Also, this won't be advanced by a button, click, but will need to be timed between transitions. There is voice-over, music involved so the transitions times may not all be the same. I did a Google search, but every example involved XML and/or button controls.
I'm developing a presentation based on flash and would like to utilize a presentation clicker to advance to the next slide. The presentation is a bunch of SWF files loaded from an XML file. My question is; is there a way to use a presentation clicker to access a snippet of code to advance to the next SWF file? If so, what do I have to use to make this work.
I have a thumb nail movieclip picture, when clicked on it comes across the screen from the left to the center, then increases in size. When clicked again it does the opposite and disappears which is what I want but then I need the page to automatically goto back to where the thumb nail is.I have tried getURL but no luck.
how to automatically load external movie clips so that they load and play after the previous movie clip has finished. I have attached a simplified version of the files that I am working with.The files are set up as so: Main.fla : this is the main file in which all of the other movie clips are loaded into.Movie1.fla, Movie2.fla, Movie3.fla : These movies need to load and play after the previous movie has finished playing.
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
I think it is loading the whole audio first into the swf, but I would like to get confirmation from someone more knowledgible.[code]I want it to stream the audio when the button is clicked only so that 100 of these swf will not slow down a whole webpage from loading.[code]I only start getting concerned when I noticed that on FF and Chrome, the page loads really quick but when I open the page in IE, it takes a very long time for the page to appear.
i downloaded the sample file of making slide photos, but i just can't make it run and load pictures automatically and loop itself continuously. how do i do it without have to hit next or previous? and all done with action scripting only without using keyframes? can someone please provide codes for me to learn or use? [URL]
i have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
In as2 I am using: _parent.gotoAndPlay(_parent._currentframe + 1); to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
I am looking for code that would let me detect when an flv has finished playing and advance the playback head to the next frame. So to set this up I have my flv on frame 1 (instance name vid1) and I want it to automatically "gotoandstop" on frame 2 when "vid1" is finished playing.
I have an urgent issue, I have created an swf file that loads the external FLV, however when finished playing the video stops on the final frame of the FLV.What I want is for the video to unload itself.
I am using the loader class to load an external swf "cube_final.swf". note I am setting a movie_clip (set on stage) to alpha=0 as I want it to remain invisble until the loaded swf finishes playing. I will then set alpha = 100% .
But how to i detect that the swf has finished playing? I can detect whether its loaded (i'll place a preloader in the loading() function)
this.open_cube.alpha = 0 var introLoader:Loader; function loadIntro(url:String):void {
How do I do that? Writing the code in the timeline does not seem good to me in as3, nor am I sure how to do it. I saw a site with an answer but it uses the main timeline for coding. Is it okay if I use the timeline for codes like in as2 or is it considered a bad practice?
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.
I am a flash newbie, how can I get the flash to start playing before it is finished loading on a website? I embedded a FLV file into a flash and I'm going to export it as a SWF, I want it to start playing the movie before it's done loading so people don't think that it's not working.
I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:
I have 5 loaded swf files, I can play them one by one using "next" button. But now I need a "autoplay " button. My thinking is to dectect one swf finished, then call the "next" function, so it can be played automaticly. The thing is I don't know how to dectect one swf is finished playing.
I'm brininging in external .flv's into my swf using the NetStream method, I can't seem to detect when the flv has finished playing so I can reset the buttons in my video playlist.