ActionScript 3.0 :: Playing Next MovieClip After One Finished?
Oct 4, 2008
In as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.
I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.
I have a slideshow that loads an image via XML, then adds said image to a placeholder inside a movie clip, and then proceeds to play a little sliding animation via the movie clip. What I need to do is figure out how to get an event that the movie clip is finished and sitting back on frame 1 so that I can run a "nextImage" function that loads the next image from the XML. I'm pretty new to actionscript, and I can't for the life of me figure out how to properly handle what should be a simple event. If I put a simple listener at the end of the movieclip, it doesn't talk to the main script at all?
I'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
i have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
I am looking for code that would let me detect when an flv has finished playing and advance the playback head to the next frame. So to set this up I have my flv on frame 1 (instance name vid1) and I want it to automatically "gotoandstop" on frame 2 when "vid1" is finished playing.
I have an urgent issue, I have created an swf file that loads the external FLV, however when finished playing the video stops on the final frame of the FLV.What I want is for the video to unload itself.
I am using the loader class to load an external swf "cube_final.swf". note I am setting a movie_clip (set on stage) to alpha=0 as I want it to remain invisble until the loaded swf finishes playing. I will then set alpha = 100% .
But how to i detect that the swf has finished playing? I can detect whether its loaded (i'll place a preloader in the loading() function)
this.open_cube.alpha = 0 var introLoader:Loader; function loadIntro(url:String):void {
How do I do that? Writing the code in the timeline does not seem good to me in as3, nor am I sure how to do it. I saw a site with an answer but it uses the main timeline for coding. Is it okay if I use the timeline for codes like in as2 or is it considered a bad practice?
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
I am a flash newbie, how can I get the flash to start playing before it is finished loading on a website? I embedded a FLV file into a flash and I'm going to export it as a SWF, I want it to start playing the movie before it's done loading so people don't think that it's not working.
I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:
I have 5 loaded swf files, I can play them one by one using "next" button. But now I need a "autoplay " button. My thinking is to dectect one swf finished, then call the "next" function, so it can be played automaticly. The thing is I don't know how to dectect one swf is finished playing.
I'm brininging in external .flv's into my swf using the NetStream method, I can't seem to detect when the flv has finished playing so I can reset the buttons in my video playlist.
Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.
i am loading some external swfs with the bulkloader. The strange thing, they start playing in the background ( i can hear the sound) without even having added them to the stage.
Here is my code:
ActionScript Code: public function init():void { bLoader = new BulkLoader("bLoader");
I am currently working on a website that has a video in it. I have a background picture that fades out just before the video is played. I want to fade the background back in after the video is finished.
I'm trying to get a video I've placed on stage in an FLV component to Loop to the beginning once it's finished playing. However, once it plays through it stops and doesn't loop round, although the trace statement I'm calling in the loopVideo function is appearing in the output window? Here's my code...
I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded?
Here's my code:
var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest);