Get A Video Placed On Stage In An FLV Component To Loop To The Beginning Once It's Finished Playing
Jun 29, 2009
I'm trying to get a video I've placed on stage in an FLV component to Loop to the beginning once it's finished playing. However, once it plays through it stops and doesn't loop round, although the trace statement I'm calling in the loopVideo function is appearing in the output window? Here's my code...
I have a small game that plays a short instruction video and then has the player select a button which then takes them to the next level. The game has 4 levels with video. The problem is that when the swf plays all the video plays at the same time. When you get to the level you can play the play button on the skin and the video will play again and the level functions appropriately. How can I get the videos to only play when the play button on the skin is clicked? [code]...
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
I am currently working on a website that has a video in it. I have a background picture that fades out just before the video is played. I want to fade the background back in after the video is finished.
My Challenge is this...To feed up to 5 video references (filepaths) into the SWF which contains the FLVPlayBack component, and have these play in sequence automatically.
Once the first video ends, the next begins...Currently our FLV player takes 1 filepath passed by FlashVars and play it.
First things first... I just want to get the function of having one .flv file play after the first has finsihed... do I need some kind of listener?
when a video is playing..and i click a button to play to a different label in the main time line..the video component disappears but the audio keeps playing.. all so the volume component, the slider indicator stays stuck to the stage.. what AS3 is needed..to stop the audio and fix the indicator..
I am putting together a small slideshow of pictures and it's only about 350 frames. I haven't worked with Flash since version 4.0, so I'm still trying to figure out Adobe's setup. 4.0's setup was so easy when it came to replaying a video once it hit the last keyframe, but I'm so lost in this ActionScript stuff.
How do I get the video to loop back and start playing again automatically?
I have a flv component on my stage and i have buttons load different flvs into that component. However, I need to have it loop when its over. How do I do this??
I have created small videos (flvPlayers), with a play and a pause button (from the component menu). I can't get these to loop without a glitch when they start over again. And the buttons dont make it easier. You can see/hear it yourself here [URL] (NB! turn down your volume, its a bass loop), This is the code im using now. As you see, its not good enough, the loop have to go smooth.
Code: import fl.video.VideoEvent; flvPlayer.addEventListener(VideoEvent.COMPLETE, videoFinished); function videoFinished(event:Event){ flvPlayer.play(); };
I found this thread [URL], but I dont understand how to pull it together. How to integrate one of the codes from the thread above?
I'm developing a kiosk-type projector file to play fullscreen & I'm encountering a strange problem. There's a video on the stage (720 x 480) and the stage is 1280 x 768. When the projector switches to fullscreen mode, the video expands to fill the height of the screen instead of the stage filling the screen. It's acting like the fullscreen mode is telling the video to play fullscreen.
I have four photos which dissolve into one another in Flash CS3. I would like this to loop continuously with the last photo dissolving back into the first photo. I have searched extensively for a solution with no results. Does anyone know how to do this? Here's what I've done so far: [URL].
I have embedded a flv video onto the stage. I then have loaded in an image which is transparent enough to see the video through it. The problem is I cant now access the video player to control it. Is there anyway to bring the embedded video on the stage above the loaded in image so I can actually click play on the control bar and play the video?
I'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
i have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
In as2 I am using: _parent.gotoAndPlay(_parent._currentframe + 1); to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
I am looking for code that would let me detect when an flv has finished playing and advance the playback head to the next frame. So to set this up I have my flv on frame 1 (instance name vid1) and I want it to automatically "gotoandstop" on frame 2 when "vid1" is finished playing.
I have an urgent issue, I have created an swf file that loads the external FLV, however when finished playing the video stops on the final frame of the FLV.What I want is for the video to unload itself.
I am using the loader class to load an external swf "cube_final.swf". note I am setting a movie_clip (set on stage) to alpha=0 as I want it to remain invisble until the loaded swf finishes playing. I will then set alpha = 100% .
But how to i detect that the swf has finished playing? I can detect whether its loaded (i'll place a preloader in the loading() function)
this.open_cube.alpha = 0 var introLoader:Loader; function loadIntro(url:String):void {
How do I do that? Writing the code in the timeline does not seem good to me in as3, nor am I sure how to do it. I saw a site with an answer but it uses the main timeline for coding. Is it okay if I use the timeline for codes like in as2 or is it considered a bad practice?
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.