IDE :: Using AttachMovie To Put Something Above A LoadClip Movie
Jun 15, 2009
I've loaded a swf into my project by using loadClip, and now need to put some movieclips over the top of it using attachMovie. All the new movieclips appear behind the loaded movieclip. Is this normal?The movie I have loaded is inside an empty movieclip I've created called "container". Eg:[code]The "sparkle" movie clips are attached much later, on a keypress.
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Jun 30, 2009
I've assigned a custom property (baseX) to a mc so as to use it later for positioning, but after i use MovieClipLoader.loadClip my custom property is returning "undefined".
Code as follows:
Code:
stop();
_root.createEmptyMovieClip("thumbHolderR1C1",4); //Main Picture
thumbHolderR1C1.baseX=Stage.width-(2*thumbWidth)-(2*thumbBorder);
[code]....
the loadClip actions do not take place until a few seconds after they are called, as the image needs to load first.
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Nov 1, 2009
I want to add 5 movie clips to the stage. The movie clip at this point is just a red box and called testMovie. Ultimately i want to have 5 red boxes displayed on screen tiled vertically one under the other. Here's the code i have so far:
[Code]...
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Mar 30, 2002
Still plugging away, but I've run up against a problem that seems like it should be easy to fix, if I only knew how. Made a hairline for use in drawing lines with attachMovie(). Wanted to test it by making a "crosshair" at (100,100). You'd think:
[Code]...
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Feb 1, 2004
How to get the _y position of a movie instance generated by the AttachMovie method? I'm trying to do something like this.
_root . mc full of attachedMovie instances . one of those clips . _y
The path I'm really using looks like:
_root . text . infoblock4 . _y
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Sep 9, 2005
What I have is a news blogger that is loaded via xml which uses php to write to the xml file. I have my "blogger" movie clip that loads all of the different blogger info into it. It is loaded into a blank container movie clip via attachMovie and when the user adds a new blog it creates new instance of it and moves the rest down. All works great with that.
Now the problem is after the client creates more then 3 blogs, it begins to run off the site. So what I need to do is put it into a scroller. Now I have gotten it into the scroller but it seems that the scroller is not seeing the actual size of the container clip that is holding all of these instances of the "blog" movie that is loaded from attachMovie. The size will change depending on how many blogs there are and I need to figure out how to add script to calculate that. Here is the code I have to load the "blogitem" movie into the blank container movie.
Code:
var i = 0;
if (gateXML.hasChildNodes())
{
child = gateXML.firstChild;
[code]....
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Sep 14, 2006
basically i am attaching a movie dynamically with the attachmovie method like so:
Code:
for(var y = 0; y < rowSize; y++) {
for(var x = 0; x < colSize; x++) {
attachMovie("box", "box" + count, count);
[code]....
now for each attachmovie they have a Event handler, rollover,rollout, but, on the release event holder I want it to load in some XML like so:
Code:
path.onRelease = path.onReleaseOutside = function(){
//alot of my nifty code that will be skipped for elongated post purposes
//but here is where im getting a error
[code]....
I thought at first having the XML declared in the loop does make it just loop through 15 times ( length of my nodes) and just display the last XML item, but when i declare it before it, it does NOTHING !!!!!!!!!! it doesnt even display a damn thing, soon as i put it within my loop it displayed atleast something?
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Jun 10, 2002
how to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
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Apr 17, 2010
I am trying to attachMovie from array.
Here it goes like this:
----------------------
var __reg3 = new Array ("1", "2", "3", "4");
_root.p1.attachMovie(__reg3[0] + 1, "run1", 1); -- Not working
Then I tried using string:
test1:String = __reg3[0] + 1
_root.p1.attachMovie('"+'test1+'"', "run1", 1); -- Not working
Then I tried this
_root.p1.attachMovie(" "" +test1+" "", "run1", 1); -- Not working
Then used this:
qt:String = '"';
_root.p1.attachMovie(qt+test1+qt, "run1", 1); -- Not working
But when I use like this, its working:
_root.p1.attachMovie("3", "run1", 1); -- working.
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Jul 27, 2003
Now that I'm on the verge of madness I must consult the forum. I'm simply trying to take one movie clip I made, make it behave like a button, and attach multiple instances of it on my stage, each of which will load a different image to the page. Therefore each movie clip instance contains one crucial bit of unique info -> a number.
That way when I click on the upper left movie clip button it will load ["poster"+this.num] where this.num = 1 and so on. Im having a heck of a time talking to the variables stored in my movie clips... tried to do an onLoad since I only want to set it once but to no avail. any ideas? i'm confused myself just trying to explain it so i'll attach the fla, it's not too big.
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Mar 19, 2010
I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:
[Code]...
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Nov 11, 2003
I can't make Flash do a gosh darn thing 'flashy', no matter how many tutorials I read, and how many demo's I see, it never seems to do what would make sense. This worked fine until I tried to plop the dynamic text box into its own movie object in the library... I've opened flash, drawn a simple dynamic text box. Set the dynamic text box's data variable to szTextBoxData (why don't text boxes just have a value property? anyways..).
Then selecting it, I convert it to a symbol (as a movie) call it DynamicTextMovie, and stuff it away into the library. Now I delete it from the layer, as I want to add it dynamically at run time. Next, on frame one of the main movie, I insert this code. (sorry for the bad formatting, limit of the forum here..)
[Code]....
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Feb 2, 2007
I'm making a simple photo gallery, and I'm having trouble loading the thumbnail images. I use the same method (loadClip()) to load the fully sized pictures, and there's no problem there. Even with the thumbnails, I could get the images to load properly when I hard coded each individual thumbnail. The problem is when I try to createEmptyMovieClip() and then loadClip() into these movieclips dynamically, if you will, so it can adjust itself to the number of images in the gallery. I get nothing. No images. Nothing shows up.This is my first time using the createEmptyMovieClip and loadClip methods,
Basically, the code is just creating a new movieclip (mc_thumbnails) to contain all the thumbnails. Then, it should create a new movieclip (inside mc_thumbnails) for each image available. Inside each of these clips (mc_thumbnail1, mc_thumbnail2, etc), the appropriate image should be loaded...
Code:
thumbnailMCLoader = new MovieClipLoader();
thumbnailPreloadObj = new Object();
thumbnailMCLoader.addListener(thumbnailPreloadObj);[code]...
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Apr 16, 2007
I have used loadClip, and loadMovie a ton of times and have never ran into this problem, so I am hoping someone here can provide me some insight on how to fix this.
I am using loadClip() to load up external SWF's for a portfolio, everything is functioning perfectly, it preloads, it gets all the values from the clips properly, but when the movie loads up the animations from the SWF exceed (or go outside of, and are still visible) the published size. So instead of seeing what I normally see when I publish the SWF, I see everything that happens, even stuff that is meant to appear "off screen", or in the case of the SWF, outside the published size. As far as how I am going about loading up the SWF's, I am just using an empty movieclip and loading them into there.
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Jul 30, 2007
I'm trying to load a .swf from a sub directory, and I've read that doesn't work. Why will Images load from a subdirectory using the loadClip method then?
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Aug 26, 2011
The gist of my problem is that currently i have a searchable XML database which contains projects that when clicked on, link to a new tab or window (depending on your browser) of that specific project. see and then click "WORK" on the left side, to see it in action... type CHICAGO or something like that to see how it works...Basically, in my quest to eliminate all pop ups and additional HTML pages, id like to click on the project name and have it execute my existing loadClip preloading function. I can not seem to figure out how to do this...
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Sep 21, 2009
I have a nested blank clip (_root.banner.holder.picture) and want to load a picture into it, using the following code in the _root.No matter what I do, I can't get it to work
Code:
_root.myobject = "picture1";
loadpic = _root.myobject+".jpg";
[code].....
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Feb 7, 2010
Basically, I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.
The problem comes when I am trying to control a movie clip that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
Neither of these work, though when I apply a trace to test_mc with Actionscript on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously).
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Feb 9, 2010
If you attempt to load an image into a movie clip and the load fails, you are unable to attach a library movie clip to it. The code below is from the fla file i attached herewith. All you need is a movieclip in your library with linkage name "Attach_MC" and this script in a 1-frame fla file. Or just download the fla file. What i am trying to do is attach a movieclip with a graphic that says "loading failed" if the load fails, so that it won't be blank but i can't do it unless perhaps by a workaround by placing a reserve clip in the same place (i.e. under a mask).
import mx.utils.Delegate;
var mcGlobal:MovieClip = this.createEmptyMovieClip("Stage_MC", 0);
var cLoader:MovieClipLoader = new MovieClipLoader();
var oListener:Object = new Object();
oListener.onLoadInit = Delgate.create(this, onLoadSuccess);
[Code] .....
Attachments: Bug.fla.zip (5.3 K)
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Nov 19, 2009
I got the code below, reading a picture from an array.While in testmode or directly opening the .swf it works fine, but in a browser the picture is not loaded.
var listener:Object = new Object();
var mcl:MovieClipLoader = new MovieClipLoader();
var holder:MovieClip = item_mc_set.createEmptyMovieClip("holder",_root.ge
[code]......
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Feb 21, 2010
I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.The problem comes when I am trying to control a movie clip instance that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
Neither of these work, though when I apply a trace to test_mc on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously). I've attached a couple of files demonstrating the problem I'm having. It seems to me that the problem is probably something a little amiss with my code,
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Dec 28, 2011
trying to load a new image and still making the previous_node on the background without any blink, most seamless possible, where I�m making the mistake...?
ActionScript Code:
previous_node = current_index-1;[code].....
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Mar 24, 2010
I am trying to load a swf file into a movie clip. It works in IE but fails to load in FF.
ActionScript Code:
function onLoadComplete(mc)
{
[code]....
This happens in frame 20. before this happens I use nearly identical code to load an image into a movie clip which works in both browsers.
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Feb 10, 2006
All I want is to create 5 movieclips/layers each has 10 movie clips.
I use createEmptyMovieClip to create and loadClip to load images in a for loop, but loadClip doesnt function in following code, only loads last array index.
My code is:
Code:
total=5;
column=5;
[Code]...
Also, out of for loop, logoArray[ ][ ] (movie clips' reference array) cannot be accessed. trace(logoArray[x][y]) outputs blank page, logoArray[x][y].loadMovie(..) doesnot work
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Mar 10, 2007
Code:
this.createEmptyMovieClip('test', this.getNextHighestDepth());
var pics:Array = new Array();
[code]....
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Aug 9, 2007
I have a movie clip symbol on my stage, called 'symbol', i have centred it on the stage using the following.[code]...
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Jan 17, 2008
I need access to the properties of a file I load on the next line. Specifically, trying to pull the _height and _width off of it.
I think it's being bungled up because it's inside a function running two (nested) for statements. Let me post up the code for you geniuses[code]...
The width traces fine in the onLoadInit, but only AFTER the function that is creating and positioning the movieclips is finished running. They are nested in something of a complicated heirarchy so to save the widths in another array and then try to move them all later would be bonkers.
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Feb 25, 2009
I only discovered this problem when I started tracing values within and without different functions. In the onLoadInit function within my for loop, it only ever receives the last iteration of the loop:[code]Assuming that imgArray's length is 4, then the first trace statement will give me 0,1,2,3. However, the trace inside the loadClips's onLoadInit function will just spit out the last iteration for the number of loops, i.e. 3, 3, 3, 3.I really wanted to be able to use loadClip specifically for the onLoadInit function so I could size and place all my thumbnails dynamically,
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Feb 21, 2010
I'm having a really weird problem with loadClip(), using Actionscript 2.0. Basically, I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.
The problem comes when I am trying to control a movie clip instance that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
Neither of these work, though when I apply a trace to test_mc on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously).
I've attached a couple of files demonstrating the problem I'm having. It seems to me that the problem is probably something a little amiss with my code, as in theory I'm pretty sure what I'm trying to do is perfectly possible.
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Dec 14, 2005
I'm doing an xml image gallery. The bitmaps are loaded using a loader and loadClip. What's the easiest way to read the bitmap width and height? Is it worth trying BitmapData? PS I'm tracing the _width and _height of the container mc on onLoadComplete, but it's giving me 0, 0.
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